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6th Quest Invitational

63 replies · 49,333 views · Started 25 April 2017

[MENTION=60819]TK8305[/MENTION], [MENTION=39056]bigjoe[/MENTION], [MENTION=42714]Gleeok[/MENTION]

Drafting the rules again:

1. You may not change the Overworld unless it's to show a secret or a level.
2. Underworld, feel free. Change the graphics if you please. No color restrictions either.
3. Scripting allowed, try to keep it in the spirit of Zelda and the NES.
4. New enemy tiles allowed, but must fit an NES theme.
5. This is unfortunately a must. You MUST use a custom soundtrack. A lot of people are getting into copyright trouble, so it is now required that there is replacements to the NES Zelda tunes. Go to http://www.vgmusic.com if you need to download new tunes.
6. Your difficulty should start at 2nd Quest level and be no harder than 3rd Quest's. It has to be hard, but innovative at the same time. If it's James Quest level, it's probably at the absolute hardest it should be.
7. No maze paths in the Underworld, and you may not change the Maze Paths in the Overworld.
8. You are allowed to make cosmetic changes to enemies (like new colors for grave Ghinis, or new colors for the old same colored Octorocks)
9. New enemies should be featured within and showcased. No Kaizo Enemies like Death Knights.
10. You must have 9 normal levels, 10 levels tops. Uses for a 10th level could be a bonus level, a hidden level at the end of Level 9, or Level 9 is a preparation for Level 10. Absolutely not required to have a 10th level.
11. Quest Rules: Keep in spirit of the NES, fast scrolling allowed, multiple strings allowed. No advanced things like screen wipes. All NES bugs must be present. Level 3 color difference not required.
12. This is a requirement: You should put some custom-palettes if you're not using anything but classic tiles. No one likes clones and copy and paste these days: Play around with the colors and create new sets. (using First Quest palette numbers): 4/6, 5/7, 8/9 likely candidates
13. TEST FOR BUGS! Buggy quests will not be considered.
14. Whistle Warps not required, especially if making difficulty levels. If you don't have Whistle Warps the whirlwind MUST take you back to the Overworld beginning.
15. Everyone is responsible for making a playthrough of their quest on YouTube. Judges don't have time to play them all, so this is mandatory this time!!!!!!
16. Init Data MUST be the default, like a new game on the NES. May allow starting off with the Blue Candle as an init item, but if you do that it may not burn bushes and you need to have 2 candle upgrades, and the Red Candle must replace the Blue Candle in item shops.
17. Entrances and Triforce rooms must resemble Zelda 1. Everything else is OK to change
18. Easy Mode is mandatory for everyone now. The deadline for it will be during the testing/revision phase.

Some cool things that will be allowed:
Title Screens (but no cutscenes)
Difficulty Levels
ROMhack style enemies (once again within reason, speeds faster than the NES allowed, no things like Death Knights: Try to keep walk speeds at 100 or less)
Startup dialog for dungeons, mentioning dungeon name, etc.
Extended enemy palettes
Upgrades to existing items
LA Slash if given like Imzogelmo's 5th (where you get it via upgrade room and not at start)
Same goes for Spinning Sword Slash, is allowed, but you're not allowed to start with it
Selection for both buttons
Trees and other overworld titles in dungeons (if you want to theme things)
Wallets and other new items allowed (like expansions to memory)
Hammer/Hookshot (only if given in later levels, like 7/8/9, can be quite broken)
Bomb Bags that replace More Bombs rooms
Super Bombs (though you must have a way to regenerate them eventually)
Custom Guys (if you need the script let me know)
Recolored enemies in the Overworld if a new power table is introduced
BS-Zelda Power Table
Multiple entrances for dungeons
Multiple floors for dungeons

Some things NOT allowed:
Infinite Bomb Bags/Rupee collection/anything of this like that violates the spirit of the NES
Lens of Truth
Fire Boomerang (just breaks the game way too much, but a custom Lv. 3 Boomerang might be allowed that doesn't have those features. If you REALLY want to stun Darknuts and Wizzrobes that bad change their values, or add a Hookshot)
True Arrows (no, NES does it by Rupees)
Magic Meter (not allowed under ANY circumstance!!!!!!!!!!)

I'll add to this list as things come up. Feel free to contact me if you have questions or want to join (though spots are limited and I might require you to make a sample level before I approve you)

Discord Server for this: https://discord.gg/8RrvzSW

-James

Added a few clarifications from conversations today.

In essence, mostly along the lines of allowing more dungeon freedom and item freedom, and banning things that break NES rules.

[MENTION=41360]Imzogelmo[/MENTION], [MENTION=39171]Questwizard88[/MENTION], tagging you two too

Edit: New Quest Rebuilt Alpha 1 out, featuring all the 1.90 rebuilt colors. If you want your 1.90 colors back, I highly suggest participating in this beta test, because then the faster I can overlay the colors into example_1st.qst and get it out to people

-James

I'll revamp my 5th quest and enter that. It's very unique with some subtle scripts and some tricky puzzles so I think it might be worth playing for people that like challenging-type NES quests. Why not? 😊

I might be game to submit something. After playing most of the 5th quest entries and reading the numerous reviews, I think I have a good idea of what this community likes/appreciates. Of course, it's been years since I've messed around with ZQuest, but I anticipate having a chunk of free time this summer that I might like to put to use here. If there's going to be a one-month (or similar) deadline I'm probably out, but if there are loose deadlines I think I'll be down for this.

At the very least, I'll certainly be happy to play any/most of the 6th quest submissions.

EDIT - I just looked/browsed around, and I'm pretty sure I never played (or saw) your quest, Gleeok. Any chance you have an available link to it? No worries if you'd prefer to wait/save it for the 6th.

[MENTION=42714]Gleeok[/MENTION]
User posted image
'
Seriously though, i would rather see new quest along the lines of what saffith did in his classic quest then have a official 6th quest

bigboylink wrote:
EDIT - I just looked/browsed around, and I'm pretty sure I never played (or saw) your quest, Gleeok. Any chance you have an available link to it? No worries if you'd prefer to wait/save it for the 6th.

Hi. I did make a 5th quest but I didn't enter it because there were already over a dozen entries--it was crazy how much support we got for it! In addition, it was better to not enter it so I could remain non biased in judging entries and just concentrate my efforts on running the contest.

I'm going to release it as a 6th quest though so no worries. This will either give me a chance to 'fix' some of the craziness I have a habit of doing when making quests, or, what sometimes happens is I just end up making it more insane.... we'll see. :P

Tamamo wrote:[MENTION=42714]Gleeok[/MENTION]
Seriously though, i would rather see new quest along the lines of what saffith did in his classic quest then have a official 6th quest

Other options are just as welcome.

I'm not sure that an 'official 6th quest' is a very good idea. What we need, are a set of new default quests that use open assets, not another baggage quest to support in a Zelda.pack.dat collection of sequentially numbered quests, and bizarre how-to-get-there rules and passphrases that might need to change based on the .dat pack...

OTOH, Any contests to promote new quests that are similar in theme to 1st/2nd (difficulty, and gameplay) that use a collection of open assets are probably good ideas. After we have an official Open1st.qst / Open2nd.qst, we could then have contests to make new 3rd, 4th, and 5th entries for it, but I'm not sure that such things are warranted. (I'd rather give more freedom to the Quest Number than what we now have, by allowing the questmaker to pick a skip-to-name and other such nonsense, and to allow forwarding various elements from one quest, to the next in a series.)

These are the audio assets thus far. I could certainly use some help with selection, and filling in the blanks. Feel free to have a contest for new music, graphics, or any other original content. That would indeed be helpful.

ZoriaRPG wrote:I'm not sure that an 'official 6th quest' is a very good idea. What we need, are a set of new default quests that use open assets, not another baggage quest to support in a Zelda.pack.dat collection of sequentially numbered quests, and bizarre how-to-get-there rules and passphrases that might need to change based on the .dat pack...

OTOH, Any contests to promote new quests that are similar in theme to 1st/2nd (difficulty, and gameplay) that use a collection of open assets are probably good ideas. After we have an official Open1st.qst / Open2nd.qst, we could then have contests to make new 3rd, 4th, and 5th entries for it, but I'm not sure that such things are warranted. (I'd rather give more freedom to the Quest Number than what we now have, by allowing the questmaker to pick a skip-to-name and other such nonsense, and to allow forwarding various elements from one quest, to the next in a series.)

These are the audio assets thus far. I could certainly use some help with selection, and filling in the blanks. Feel free to have a contest for new music, graphics, or any other original content. That would indeed be helpful.

Besides Neo-first, there were other kinds of new-first ideas that were thrown around in the past. Problem is complexity goes up... and up and up. For example; you'd need tilesets, scripts, custom resources, etc., which is cool, but then the amount of work it takes to create it goes up exponentially to the point where it's not feasible for one person to be able to make. Thus, we enter into the realm of community quests. In theory, this would be pretty great, but it hasn't worked out so well in practice... yet, anyways.

Gleeok wrote:Besides Neo-first, there were other kinds of new-first ideas that were thrown around in the past. Problem is complexity goes up... and up and up. For example; you'd need tilesets, scripts, custom resources, etc., which is cool, but then the amount of work it takes to create it goes up exponentially to the point where it's not feasible for one person to be able to make. Thus, we enter into the realm of community quests. In theory, this would be pretty great, but it hasn't worked out so well in practice... yet, anyways.

Eh? Were you not involved in the conversation regarding the need for an open assets pack, and I was effectively stuck with the job to put it all together?

At present, we have permission to use Koten, and to modify it; and a potential new gfx pack from another contributor (WIP), some music, loose sprites for Koten (to replace the Link tiles and some npcs), and an audio pack that I have been gathering from open sound libraries. Once this is all in a presentable format, we will need to utterly replace 1st-5th.qst in the open source domain, so that our .dat files do not contain infringing materials: Essentially, wholly new default internal quests.

ZoriaRPG wrote:Eh? Were you not involved in the conversation regarding the need for an open assets pack, and I was effectively stuck with the job to put it all together?

At present, we have permission to use Koten, and to modify it; and a potential new gfx pack from another contributor (WIP), some music, loose sprites for Koten (to replace the Link tiles and some npcs), and an audio pack that I have been gathering from open sound libraries. Once this is all in a presentable format, we will need to utterly replace 1st-5th.qst in the open source domain, so that our .dat files do not contain infringing materials: Essentially, wholly new default internal quests.

My point exactly. How many other past conversations are you not aware of? 😉

It's difficult, but if you guys have done the work (I'm assuming there are script packs as well? ie; Enemies/bosses all set up and ready to go; no scripting required) already that's definitely a good starting point. I'm sure a lot of people would be happy about that. Thanks!

I'm against changing the existing 1st-5th quests, however.

Gleeok wrote:My point exactly. How many other past conversations are you not aware of? 😉

It's difficult, but if you guys have done the work (I'm assuming there are script packs as well? ie; Enemies/bosses all set up and ready to go; no scripting required) already that's definitely a good starting point. I'm sure a lot of people would be happy about that. Thanks!

I'm against changing the existing 1st-5th quests, however.

http://www.armageddongames.net/showthread.php?97764-Content-Packages-Open-Source-Media-Files-for-ZC-%28Progress-To-Do-Details%29

At the very least, the open source package should have clean .dat files that do not have any infringing content. I don't see why we can't have either a dat pack loaded for 1st-5th, or a single quest file with all five quests in it and a global script to handle selecting the quest mode (1-5). This seems relatively easy.

I'll note that this is different to my model for quest template packages, including scripted quest templates. I do stil plan to have a few of those (Z3, LA/GB, BS, and RPG).

ZoriaRPG wrote:I'm not sure that an 'official 6th quest' is a very good idea. What we need, are a set of new default quests that use open assets, not another baggage quest to support in a Zelda.pack.dat collection of sequentially numbered quests, and bizarre how-to-get-there rules and passphrases that might need to change based on the .dat pack...

I've been busy, but IDK how truly "official" this will be, but considering we got smacked by Mario Maker at the end of the 5th contest, a few of us wanted another shot. I'm still waiting on some people, but we've got 2 more people interested (I'll be verifying demos soon) and while not huge, it's a good source of even development practice.

Still waiting on Imzo and HoF, but other than that, we're starting to take some shape. Looks like there's going to be a bit more diversity this time too in styles.

Once Gleeok gives me his demo and the others submit their demos to be approved/denied entry to the contest, I'll officially update this thread with some videos and statuses from the Discord Channel for people not in it

I'm very close to having a "drop dead" date for new entries so we can start setting some deadlines and getting busy.

-James

The only real way we could get a lot of people to join is if this were an official contest with the chance of your entries getting added into official ZC. Whether or not that happens is if the devs want it to happen. Seeing how flexible the rules are this time, this could mean a lot more people willing to join, and a much more unique "6th" quest, so I'd support this becoming an official contest.

(Plus it would make us look less dead.)

Dimentio wrote:The only real way we could get a lot of people to join is if this were an official contest with the chance of your entries getting added into official ZC. Whether or not that happens is if the devs want it to happen. Seeing how flexible the rules are this time, this could mean a lot more people willing to join, and a much more unique "6th" quest, so I'd support this becoming an official contest.

(Plus it would make us look less dead.)

I ultimately want to make quest numbering useful, and allow passing quest data and script data from one quest number, to the next in series.

Game->LoadQuest() is still on my wish list.

How are serialised quests not more interesting, in the long term?


At the very least, the open source package should have clean .dat files that do not have any infringing content. I don't see why we can't have either a dat pack loaded for 1st-5th, or a single quest file with all five quests in it and a global script to handle selecting the quest mode (1-5). This seems relatively easy.

I completely agree that including a set of free (as in speech) assets and a free example quest with the source code would be very useful. It would probably also be a good idea, long term, to split the Zelda-specific assets into a "content pack" that is hosted separately from the code (and to do this before War Lord is issued a cease and desist demanding a takedown of all ZC-related content).

That is orthogonal to a 6th quest contest, though. There is no harm to allowing quest authors not interested in helping with a free asset pack to work on a 6th quest.

I'm ambivalent about merging 1-5 into a single .qst. There is some merit to scriptable quest transitions and removing the official quest progression from being hard-coded in the source, but that's way down on the list of priorities.

DarkDragon wrote:I completely agree that including a set of free (as in speech) assets and a free example quest with the source code would be very useful. It would probably also be a good idea, long term, to split the Zelda-specific assets into a "content pack" that is hosted separately from the code (and to do this before War Lord is issued a cease and desist demanding a takedown of all ZC-related content).

That is orthogonal to a 6th quest contest, though. There is no harm to allowing quest authors not interested in helping with a free asset pack to work on a 6th quest.

I'm ambivalent about merging 1-5 into a single .qst. There is some merit to scriptable quest transitions and removing the official quest progression from being hard-coded in the source, but that's way down on the list of priorities.

Talk to HeroOfFire about it. A Randomizer based on them would be very interesting.

-James

Entry Deadline next Friday (essentially your first level demo)

That means looking at you [MENTION=42714]Gleeok[/MENTION] and anyone else I invited.

-James

Nightmare wrote:Entry Deadline next Friday (essentially your first level demo)

That means looking at you [MENTION=42714]Gleeok[/MENTION] and anyone else I invited.

-James

Why so soon?! I'll have to withdraw if you want a complete demo. Otherwise, you've already played LV1! -It's mostly unchanged from last time.

By Demo I mean like Level 1 and 2, to make sure you understand the rules and don't break them, etc.

Definitely doesn't have to be complete.

EDIT: The participants so far are [MENTION=39056]bigjoe[/MENTION], [MENTION=38509]Nightmare[/MENTION], Lunaria, and [MENTION=59858]Moosh[/MENTION]

-James

Nightmare wrote:By Demo I mean like Level 1 and 2, to make sure you understand the rules and don't break them, etc.

Definitely doesn't have to be complete.

EDIT: The participants so far are [MENTION=39056]bigjoe[/MENTION], [MENTION=38509]Nightmare[/MENTION], Lunaria, and [MENTION=59858]Moosh[/MENTION]

-James


I have decided to redo levels 2, 3, 6, 7, 8. You can have a demo of lv1 if you want but that's about all right now.

Also,
You should give some other people more time to see this (this thread gets buried for periods of time and agn isn't super active all the time), and creating an artificial cutoff point might not be the best way to do it. There's /some/ interest in either an official 6th, or something new as well, which is something. ..I know half the people at purezc are totally against NES spirited ZC things, but in all honesty there are much worse things than having some kind of quest contest for ZC every five years; if anything it just means it's not dead yet.

Gleeok wrote:I have decided to redo levels 2, 3, 6, 7, 8. You can have a demo of lv1 if you want but that's about all right now.

Also,
You should give some other people more time to see this (this thread gets buried for periods of time and agn isn't super active all the time), and creating an artificial cutoff point might not be the best way to do it. There's /some/ interest in either an official 6th, or something new as well, which is something. ..I know half the people at purezc are totally against NES spirited ZC things, but in all honesty there are much worse things than having some kind of quest contest for ZC every five years; if anything it just means it's not dead yet.

The thing is Gleeok, we've now got 7 entries (maybe 8 if TK enters) if you get your demo in. Time-wise, I really can't handle any more.

Special cases might be made for AlphaDawg, Imzo, LoveForFire, and HeroOfFire, because of their outstanding contributions, but really, the contest is closed at this point, unless you want it going on another 2-3 years (which no one wants!, lol)

Basically want 2-3 months for dev, like 1-2 months for testing/rev, then voting. Final 2 might get public runoff on all forums, undecided on that.

I said it was an "invitational" for a reason, not an open contest.

-James

Nightmare wrote:The thing is Gleeok, we've now got 7 entries (maybe 8 if TK enters) if you get your demo in. Time-wise, I really can't handle any more.

Special cases might be made for AlphaDawg, Imzo, LoveForFire, and HeroOfFire, because of their outstanding contributions, but really, the contest is closed at this point, unless you want it going on another 2-3 years (which no one wants!, lol)

Basically want 2-3 months for dev, like 1-2 months for testing/rev, then voting. Final 2 might get public runoff on all forums, undecided on that.

I said it was an "invitational" for a reason, not an open contest.

-James

Well, what precisely is making it official in any st4anding if it is purely private? If @PhamtomMenace wants to pop in and list some rules for it, or sign off on its standing, that is his business, but you are essentially telling s lead ZC developer at this point that his suggestion has no merit because you don;t have time to run a full open contest. I'm utterly baffled. I have no seen a peep out of [MENTION=38500]War Lord[/MENTION] on it, either. Slapping the word official 'on it and making it a private event smacks of nepotism at this point, where the entire package is s4upposed to be open content.

ZoriaRPG wrote:Well, what precisely is making it official in any st4anding if it is purely private? If @PhamtomMenace wants to pop in and list some rules for it, or sign off on its standing, that is his business, but you are essentially telling s lead ZC developer at this point that his suggestion has no merit because you don;t have time to run a full open contest. I'm utterly baffled. I have no seen a peep out of [MENTION=38500]War Lord[/MENTION] on it, either. Slapping the word official 'on it and making it a private event smacks of nepotism at this point, where the entire package is s4upposed to be open content.

I never said it was official. Apparently you missed my last post before I posted it. We never said we were packaging it in or anything.

-James

NOTE: If you want to make it official and open, do it on your time, and spend 2-3 years, I'm not stopping you. But just telling you quite frankly I do not have time to judge 25+ entries and play through them all, and quite frankly, neither does anyone else at this point. If you would like to do it yourself, make videos of everyone, judge yourself, at about 3rd, 5th, or James Quest difficulty, and still do what you want to do with your life, that's totally fine by me. I'm at limit's end as is in getting this done in any type of timeframe with about 10.

I know it might not be the most "fair" and "open" thing to do, but honestly, if we do an open contest, take 2-3 years to get through everything, the landscape might not even be the same honestly. We started the 5th in 2014 and by the time we got done, we had Mario Maker come out, and that forced people to change their way of thinking.

I'm doing my best here, and that's why I didn't promise packaging in. If you so desire, I will turn the reigns over to you, and you will see the issues TSA, DarkDragon, and I had getting things done in a reasonable time somewhat by yourself. I wish you luck if that happens.

Nightmare wrote:I never said it was official. Apparently you missed my last post before I posted it. We never said we were packaging it in or anything.

-James

NOTE: If you want to make it official and open, do it on your time, and spend 2-3 years, I'm not stopping you. But just telling you quite frankly I do not have time to judge 25+ entries and play through them all, and quite frankly, neither does anyone else at this point. If you would like to do it yourself, make videos of everyone, judge yourself, at about 3rd, 5th, or James Quest difficulty, and still do what you want to do with your life, that's totally fine by me. I'm at limit's end as is in getting this done in any type of timeframe with about 10.

I know it might not be the most "fair" and "open" thing to do, but honestly, if we do an open contest, take 2-3 years to get through everything, the landscape might not even be the same honestly. We started the 5th in 2014 and by the time we got done, we had Mario Maker come out, and that forced people to change their way of thinking.

I'm doing my best here, and that's why I didn't promise packaging in. If you so desire, I will turn the reigns over to you, and you will see the issues TSA, DarkDragon, and I had getting things done in a reasonable time somewhat by yourself. I wish you luck if that happens.

Ah, fair enough. The tone of the topic, and he title made it seem as if this was supposed to be an official ZC include, when I read it. I apologise for the miscommunication, and I fully comprehend a lack of time to spend doing monotonous tasks.

I am more apt to open up contests for prepackaged quest templates, but we all have differing goals.

ZoriaRPG wrote:Ah, fair enough. The tone of the topic, and he title made it seem as if this was supposed to be an official ZC include, when I read it. I apologise for the miscommunication, and I fully comprehend a lack of time to spend doing monotonous tasks.

I am more apt to open up contests for prepackaged quest templates, but we all have differing goals.

If you want to ask [MENTION=38500]War Lord[/MENTION] and open it up, be my guest. But we need to find a host that's willing to play 25+ entries.

Also, I agree if we package it in we have to go open.

It's not monotonius, it's just more work than I can handle when I got other things to do. I heard you hosted a contest once, you know, now imagine that with quests as difficult as James Quest, times 25 or 30 of them..........

-James

[MENTION=38509]Nightmare[/MENTION]: For the record, you only listed 4 names. I had thought you were trying to get more people instead of less, which is a little strange, but I can tell you that after the 5th contest you want about 7-8 entries max, otherwise it does take much longer you are right about that.

Anyway, it sounds like there might be around five total, which isn't too many.

Well, here's my list:
[MENTION=39056]bigjoe[/MENTION]
[MENTION=38509]Nightmare[/MENTION]
@Lunaria
[MENTION=59858]Moosh[/MENTION]
[MENTION=61126]Dimentio[/MENTION]

Potentials and people I'd let in from past experience if interested
[MENTION=42714]Gleeok[/MENTION]
[MENTION=60819]TK8305[/MENTION]
[MENTION=41360]Imzogelmo[/MENTION]
[MENTION=40498]Love For Fire[/MENTION]
[MENTION=42545]HeroOfFire[/MENTION]
[MENTION=38530]AlphaDawg[/MENTION]
[MENTION=42545]HeroOfFire[/MENTION]
[MENTION=40656]Shoelace[/MENTION]
[MENTION=39171]Questwizard88[/MENTION]

So far QW, HeroOfFire and Shoelace haven't responded, the others haven't been on in a while. And [MENTION=38634]Chris Miller[/MENTION] and [MENTION=39015] [MENTION=40218]Matthew Bluefox[/MENTION] were invited, but are confirmed nos so far.

I will be making a massive update on demos and rules once everything is more set in stone. Right now a lot of moving parts. Right now trying to get a judging system in place and getting people to not be super kaizo with difficulty in Level 1. 😞

EDIT: I think most people will be cool with the top two quests to be on a public runoff between all 3 forums (here, PureZC, and speedrun.com). How we get there and narrow it down I don't know yet. I'm all ears for that one that'll take a reasonable amount of time.

-James

Nightmare wrote:If you want to ask [MENTION=38500]War Lord[/MENTION] and open it up, be my guest. But we need to find a host that's willing to play 25+ entries.

Also, I agree if we package it in we have to go open.

It's not monotonius, it's just more work than I can handle when I got other things to do. I heard you hosted a contest once, you know, now imagine that with quests as difficult as James Quest, times 25 or 30 of them..........

-James

(Emphasis, mine.)

Hence, you do not see me chomping at the bit to do it again. 😛

That thing turned into a trainwreck because (1) I was too lenient in mediating between contest rules and wishes of the participants, and (2) running into a work-related conundrum that ate away at my free time in December and January, or January and February. (Probably all three.)

Trying to balance all of that was an administrative pain in the arse, but keep in mind that I was not judging the entries. They were community judged, which might give a more fair bias on what to select, or it might lead to general chaos. If I were to host a contest to make a quest pack, i would do it in stages.

Allow four ( to six, based on assets requirements ) months to create all the entries. Pre-designed original assets would be allowed, and this initial time window is purely for submission, so authors who already have custom assets, such as @Aevin, would have an edge toward generating a package if they desire to submit one.

I believe that is sufficient time to create a graphics package, find or record audio, and find music; write or assemble sets of scripts, and generally make it work along with a small playable demo. Add two months to the end of this for general handling of evaluation, rejection, and community evaluation; then one more month for finals, for a total of about nine months. That just...seems fitting for something of this scale.

After authors send packages:

1. Check the entries for general quality, and adherence to the standards set for them. Remove any that violate rules, either rejecting-and-returning them to the author for revision, or simply removing them if they are plain awful or ignored critical rules.

2. Allow authors who did not meet the requirements within the allotted time, a possible a 30-day grace to fix any issues, re-evaluate if the package merits it. This would cover, as an example, rejections because of copyrighted music, or a few loose objects, but not if they simply ripped assets out of a bunch of Touhou games and called them 'original '.

3. Pass the entries into a public voting pool. This, assuming there are enough: perhaps more than ten, or more than two that fit any single theme category. After the community votes on them, go through the user feedback, and decide which to deselect. If a category only has one package, it would become the default. For this, I imaging the following groups:

NES Adventure, 4-colour
NES RPG, 4 colour
NES Sidescroller, 4-colour
NES Metroidvania, 4-colour
NES Puzzle, 4-colour
NES SHMUP (V), 4-colour
NES SHMUP (H), 4-colour
-----------------------------
SNES Adventure, 16 colour
SNES RPG, 16 colour
SNES Sidescroller, 16 colour
SNES Metroidvania, 16-colour
SNES Puzzle, 16-colour
SNES SHMUP (V), 16-colour
SNES SHMUP (H), 16-colour

Clearly, we would not have all of these assets in one contest, but those would be the ideal packages for an editor. I would also like to see a true Gameboy Zelda assets pack, and a true Z3 assets pack, and I have been slowly working on both of these on whatever free time I can allot to them.

4. Weed out entries with a panel of judges, assembled by the developer staff and community site staff, to make final determinations, if any.

5A. Present completed packages that contain generic assets in the editor, using a prefs dialogue in the ZQues editor under 'New Quest', replacing the generic rulessets that we use now.
5B. Feature assets packages that cannot be distributed openly, such as the aforementioned Gameboy assets pack, as 'add-ons ' that you can install into the editor, by loading them, which appends them tot he new quest dialogue menu.

I would expect the administrative overhead of this to require three to five people who can evaluate the assets, and either three or five panel judges. It would clearly be a much larger undertaking, and if I did it alone, I would need an undertaker shortly thereafter. :darkmage:

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Back on Topic

@Evan20k, [MENTION=42433]Russ[/MENTION], and [MENTION=59578]NewJourneysFire[/MENTION] should probably all be on your list of potential contestants (that you would recognise and approve), given their past questmaking experience. I fully anticipate this being a Moosh show though, as his revised classic tileset style fits with the general feel of a 'sixth; quest, without being NES bland, and he seemingly has the time and material to pour into this at will.

I would love to see an entry from [MENTION=40656]Shoelace[/MENTION], and I should pester him to work on something for it.