Here's another hint post. Well, it's more of a text walk-through at this point. Dungeon Seven and Eight are up this time.
Seventh Dungeon
[spoiler]Secret is south of the waterfall.
[spoiler]The Seventh Dungeon is found by bombing a wall in the northern portion of the desert.[/spoiler]
With ladder in hand from the previous dungeon, take a short jaunt down the beach to grab that errant Heart Container and then set out for the next destination (see the embedded spoiler if you're having trouble finding it). You may also want to recharge your potions if you used them in the previous dungeon, since this is going to be a LONG fight.
If you've managed to squeak by without the Magic Shield up to this point, now is the time to purchase one. The Seventh Dungeon is crawling with Wizzrobes, both the phasing and teleporting variety. Unless you like to constantly scramble back and forth, being able to block their shots is a necessity. Also, pack 50 rupees and make sure you've acquired that leftover key from Dungeon 5.
There's an efficient and an inefficient way to clear this dungeon, the first depending entirely on your exploration curiosity and the latter being a series of guided recommendations to reduce the amount of combat you encounter. I will be describing the latter.
If, perchance, you do not want to read my step-by-step guide, here are a few hints to help you navigate the dungeon with the least amount of peril:
If South has a visible door, it probably leads to the death gauntlet. If you have the choice between going North and going West, make sure you try North first. If you have the choice between North, West, and East, NEVER go West (It's a trap!). If you're in a room that seems to only have north doors, try to head south. Make sure you find both the Wand and the Red Candle (they're in the same area). Finally, don't be afraid to leave the dungeon for more potions, you're going to need them.
Now, to begin the step-by-step
[spoiler]Ignore the first shutter, instead bombing to the right. Make your way east until you encounter a Gleeok, defeat it, and then head north. If you press south, you will encounter a difficult battle with a Gohma (since you cannot access the bottom half of the screen, you have to shoot at point-blank range). This will only win you the Compass, so if you don't mind having a gap in your inventory feel free to skip.
If you listened to me and skipped Gohma, you'll be in a room with three Like Likes and an assortment of Wizzrobes. Clear the room for a key, and then SCOUR EVERY BRICK until one of them moves. This will reveal a secret staircase.
Taking the staircase leads you to a room with a Manhandla. Don't bother fighting it yet, instead walk through the south wall to enter a room with Wizzrobes. Kill them for another key (you should have three at this point) and bomb the south wall again to find a room with--you guessed it--more Wizzrobes. Kill these as well and push around on the bricks to discover DUN DUN DUN! The Magic Wand! (Feel free to use your potion as necessary; there will be an opportunity to leave the dungeon after this gauntlet, so you can buy a new one).
Make your way back north to the Manhandla, kill it, and go through the shutter. This is a one-way trip, which is why we wanted to head south first (Trust me, you do NOT want to run through this area multiple times). You'll be in a room with lava and more wizzrobes. Rather than fight them, head north through a pass-through wall and kill the enemies their to acquire the Red Candle. This concludes item collection for the dungeon.
Doubling back south (into the room with wizzrobes and lava), clear the room and head to the RIGHT (Right is the way out of this gauntlet, Left is actually an alternate entrance to this area we avoided by skipping that first shutter). You'll be in a room shaped like a key, crawling with Like Likes. Clear them out and push on the keyhole to reveal a staircase, then take the resulting passageway.
If you look at your map, you'll notice you're in a room right next to the dungeon entrance. This room has two exits, one to the north and one to the west. Take the north exit first and kill all the bats to grab another key (That makes four), then double back and use the west exit to return to the entrance. If you've used any potions at this point, you'll want to leave the dungeon to replenish them.
Either way, you're back at the entrance. Follow the same path you took in the first place, through the Gleeok Pen and into the room with the Like Likes. This time, though, head east. You'll find a room with a DigDogger; waste it and go to the north (South is a dead end). Here, dear old Abei will threaten to take one of your Heart Containers, so pay him the fifty rupees and head to the West (If you go North, you will find the map but end up back in the gauntlet where you found the Red Candle, and then back at start. Since I'm giving directions, it's not really worth it to sidetrack for the map).
If you listened to me and went West, you'll be in a room with a narrow hall, filled with Like Likes. Clear this room and look around the top half for a brick that can be pushed. This will give you access to the North wall, which should be bombed to proceed (If you continue west, you will end up in a very deadly room [which was hiding behind that first shutter] that leads to... that's right! The Gauntlet!).
You'll find yourself in a room with two Lanmolas. Clear them out for yet another key, then head west. The next room has a shutter and a key door; take the key door. This leads to a room with locks on both sides; ignore them and bomb the north wall. Ignore the Manhandla and bomb the east wall. Clear this room to find--YES! Another key. Head back to the room with the two locked doors and go to the East (The west is a trap leading back to the gauntlet). The remainder of the dungeon is fairly linear: just make sure you don't take any southward doors and push on the blocks when you have cleared the rooms. In the dead-end you'll inevitably encounter there is a push-block that must be pushed from the bottom to grant access to a passageway (any other direction will cause the block to be in your way. If you've pushed the block on top of another block, you've done it correctly).
You'll find yourself in a new combat stretch, with South serving as the only available direction to go. You'll need to defeat the enemies in each of these rooms (including a half-screen Gohma which will pose a significant challenge), then push a brick to reveal yet another staircase. If you've survived this nightmare, you'll appear in a familiar dark room in an unusual spot. It's that first hallway with the bats. With nowhere else to go, press against the north wall to pass through. This room has three sword-restoring blue bubbles; an omen for what is to come. Take the passageway and cringe as you are forced to lose the use of your sword. Proceed west to face the boss and finish the dungeon.[/spoiler]
The boss of this dungeon is a four-headed Gleeok. Since you will have been ambushed by red perma-sword jinxing bubbles immediately before the fight, you should use the Wand as a blunt instrument to chop its heads off. Alternatively, you may drink a potion to recover the use of your sword.[/spoiler]
Eighth Dungeon
[spoiler]Scrounge up another fifty rupees and make sure your potions are stocked, because we're heading to Dungeon Eight.
[spoiler]Dungeon Eight is under a tree in the green woods east and north of start. Burn the trees with your red candle until the correct staircase is revealed. The dungeon is within four screens of start if you are having trouble locating it.[/spoiler]
Make sure you've studied the Darknut Stab Exploit before entering this dungeon (though I suppose this could be the place to test it out if you haven't used it yet). You'll need the technique in several places, both to get past one-tile hallways filled with Darknuts and to defeat scores of Darknuts with the puny Wand while you're jinxed.
The Eighth Dungeon has only one item; the Magic Key. It is possible to acquire this item without going through any locked doors, so if you're exploring on your own keep that in mind. I'm going to provide a step-by-step to help reduce the agony of one-way doors and backtracking.
If you don't want to use my walkthrough, just remember to check your map frequently: if a new door leads to a room you've already occupied, chances are it's a one-way trap. Be sure to check for walk-throughs and bombable walls if you get stuck.
On to the step-by-step
[spoiler]You've got two doors to choose from. Choose the one on the east. You'll be in a narrow hallway filled with Darknuts; get to roughly the center of the screen and use the stab exploit by turning south and stabbing repeatedly. It should both mitigate the damage you suffer and ensure that the Darknuts cannot block (since they can only face two directions on this screen). Clearing them out opens the shutter, letting you travel further east. Ignore the enemies in this room and cross to the east wall, which is actually a pass-through wall. This leads to a room with darknuts, perma-jinx bubbles, and one cure bubble. If you get jinxed, cling to the jinxing bubble until you can safely navigate to the cure bubble (repeated cursing will give you temp invulnerability without further detriment). You'll need to waste all the darknuts in here and then push one of the bricks to reveal a staircase. Also, make sure you are NOT jinxed before taking the staircase (if you get zapped, double back into the room and touch the cure bubble before proceeding).
You'll come out in a room with four Darknuts and four Gibdos. Clear them out to head east, where you'll have to fight Gohma. Thankfully this dungeon doesn't have half-screen blocking, so it should be easy to waste. Go south, bomb the south wall, and face a Patra. Feel free to use one of your potion doses if you're hurting, beat the thing, and go west. This room has more Darknuts; use the exploit or mad skill to beat them and then push the brick furthest from the door to find the stairs leading to the Magic Key.
With this in hand, head back to the room where you beat Gohma (don't bother going through that other door on the way, it only has a key that you don't really need), and this time exit through the east door. You'll be in a room filled with Pol's Voice; clear them out and push on blocks to reveal a staircase (If you bomb the south wall, you can kill some Darknuts and find the map).
Taking the stairs will lead you back to start. Feel free to leave the dungeon and refill your potions if necessary, then continue by using the North Door. This area is fairly straight-forward; follow the flow of the map and bomb walls as necessary. If there's a key door, take it in lieu of shutters or open doors. Eventually you'll encounter a spiral room swarming with perma-jinx bubbles. Suffer their diabolical curse and take the stairs to have a repeat of the Dungeon Seven Boss (Wand stabbing and all).
After defeating the Gleeok, take the only door to the west and you will be in a dark room filled with Pols Voice (Voices?). There's a shutter, but you should ignore it. Instead bomb the west wall and push forward. You'll be in a room full of Blue Darknuts, which must all be killed to advance. This is rather difficult with the wand (even using the stab exploit), and even more so if you have the Magic Book. Try to supplement your assault with bombs and, if necessary, just use a potion to recover your sword (best to save it until you're really hurting, though). Once they're defeated you can exit via the shutter to the south.
The next room has a DigDogger in it; ignore it and take the key door to the east. Pay the mugger and head south through the shutter. You'll see two locked doors; either one is safe to walk through but you'll want to head to the left. From this point, every visibly apparent door is a trap leading back to some earlier section of the dungeon: exit to the south using a walk-through wall, clear the Darknuts in the next room and push bricks until a staircase is revealed, exit the room that follows through the east using a walk-through wall, clear the Darknuts in THAT next room and push bricks to reveal a staircase, and emerge in a dead-end with a single shutter and two Lanmolas. Use the boss roar as your landmark to know that you're almost done with the dungeon. Clear the room and head through the now-open shutter to find the boss room. Make sure you have at least one potion left, because this one is quite difficult.
[/spoiler]
The boss is a Patra, which uses the Big Circle Pattern of attack. There are also six fire shooters in the room. Try to reach this point with a potion so that you can just stand near the Patra and stab its barrier bugs.
If you manage to beat the guy, congratulations! You have reassembled the Triforce of Wisdom, and now it's time to seek out Ganon's lair.[/spoiler]