Progress Report and Updates:
Finally got back into it, after taking a break to play fallout and some other games, I return with more progress reports.
As my skills with Zquest improves, so does my ability to create in good time. Once again I skipped the next segment to work on future areas. With the level 3 boss and the first palace giving me a mental block, I decide to jump a few notches and work on level 4 instead.
I am very proud to announce that in level 4 I am introducing something new to the Zelda series. Level 4 will be the first level to contain "parts", and it will express further my indoor/outdoor temple potential. Level 4 is a ruins level which will feature 3 parts. The first part will be a rocky swampy ruins area with indoor and outdoor rooms co-existing. This area will include a mini boss. After completing the area you'll reach area 3 of the level which is much more foresty but will maintain the swampy feel, in the second area you'll find an abandoned village which I plan to make it similar to Lost Isle's village, finally you'll reach old Hyrule Castle which will be the third segment of this level. Than finally the palace, which will be labyrinth style like all my palaces will be.
The reason I am breaking my levels down into deprecate parts is to create a brand new way to play Zelda. No more will you feel "okay, found the temple, lets beat this". Because the real levels is before the palaces, you don't know where it begins or ends.
Another example I will use with this format is the Dream Stage I am making. Which features travelling on a ship, getting swallowed by the wind fish who brings you to Koholint (spelling) island, only to find it only has a light house, than of course the light house tower, and upon reaching the top you find a bed which takes you to dream Koholint which is this messed up looking island in a dreamy space like location. Which than the palace is located.
Another purpose for such large and oddly designed levels is to create another large game that is interesting and fun. My goal is to make this game even larger than Souls of Wisdom, I want the overworked bigger, and players to have more hours punched in. But what makes this challenge difficult is that Souls of Wisdom is one of the largest quests ever built. On average the game takes more than 20 hours to complete, and to make another 20 hour hit, well, just call me masochistic by nature.
But it will be worth it, no matter how long this quest takes to complete.