Alright. Still in the Temple of time, I'm kinda lost at this point. I have gotten the Hookshot (By the way neat, Its a stream of lightning) And I've hit a statue with it.
But I have no idea on what to do next. Any hints?
Souls of Wisdom 2: Darkness Within
The statue activated a secret somewhere in the temple.
Okay that gives me a idea on what that did. I guess I'll go back and look around some more.
Edit: [MENTION=59578]NewJourneysFire[/MENTION]
I made it passed the temple of time, and I'm at the second Rash battle. This is quite fun and interesting 😉
Thank you, Rash's role in this game is like a variant of the Undead Deity in Souls 1. The Deity will have a new role in this game, don't expect many deity battles this time around. It's all about Rash encounters now.
The Deity's role has been changed in favor of his new complex storyline. So Rash will be everybody's pain in the backside, also, Rash has a very lame sense of humor, I bet you have learned. His lame humor is part of his character creation, you see, he is so rushy, he doesn't tend to think before he talks. So expect more lane jokes and incredibly difficult battles to come.
Hello all, today in designing I started to get my foot into taking Level 3 more seriously. Despite it being such a difficult level to create, with too many graphical limitations to keep up with what I'm trying to create. It will be completed in it's most basic of form, much like the caves are. Despite the limitations though, you'll be pleased to know I am returning to the trend I am popular for, which consists of levels that include outdoor and indoor themes mixed together.
This level which is now called Jimmy's Paradise, despite it's current difficulty to build, and notable graphical errors, it will have an amazing finish to it, the events before the boss will be jaw dropping if I can get this done right. Though it will not create the shock which the end of Level 2 created, it will however entertain and amuse any Zeldaclassic fan.
This level, will be the hardest one to perfect, but worth it for the fans.
Stay tuned.
Well.... I just lost my save file 😞. Some reason ZC rc3 just crashed for no reason. and I can't get it open the ZC player no more.
It worked yesterday... Maybe it was one of the updates for Windows 8 I got last night. I don't know :\
It seems I'm going to see if I can Rc3 working again somehow. damn Windows 8 does not like ZC <.<
Okay I'm back at the second encounter with rash... HOW IN THE WORLD DO YOU BEAT HIM!!!
Sorry for the caps. But I con't get passed him at all. It seems like a unfair fight 😞
You don't beat him, you can't beat him, he's much too powerful. Simply avoid all his attacks. You can use your shield to block his fireballs, and use electricity to stun him when he's coming after you. Just survive until he gets sick of fighting you.
Btw, other related news. I am making a 3 piece video series of my demo for those who don't have time to play it right now but wanna see what it's all about.
Oh so you can't beat him :-\. man its going to be pain to try to outlast his attacks.
I can make it passed the first two sessions of attacks but the third one back to where he shooting fireball's. I keep on dying 😞.
That seems like a common thing I do hear is how Rash is really hard. But he is the demo's main boss. Every beta I will release will have a main boss that's harder than the rest. So think of him like a final boss of this demo, and than his difficulty doesn't seem too redicules.
Also, the harder the boss, the more rewarding he is to get past.
There is a secret item located outside the Temple only during the Night Time. Once you get the Dark Sword, you can leave the Temple and it will be night time. There is another hidden "one-time shop" that sells a mystery item that aids your health.
However, if you had already defeated Bean (The little guy that splits into many copies), you're too late to get this rare item.
Yeah it seems I can't get back out. of the temple of time until I get passed Rash. Its going to take me a while But I should be able to do it. I did beat temple of Cole Sow1 so I should be able to do this 😊
Haha! That's right. Compared to the Temple of Cole, this is nothing. ;p
ha ha Yeah its nothing :P
*Is still getting his ass kicked*
I had to delete my previous video series because of errors, so I'm starting again.
I had to delete my previous video series because of errors, so I'm starting again.
Part 1: http://www.youtube.com/watch?v=bkunkv_6oCY
Part 2: http://www.youtube.com/watch?v=vOGz6B8SH9M
Part 3: https://www.youtube.com/watch?v=I8IoHhlBEAc
Part 4: http://www.youtube.com/watch?v=qn-ciVnl-sI
Can it work with RC4?
I dunno. Wanna be the first to test it?
Already am, and so far, so good.
Currently in the Temple of Time and the first item needed to get the second item works the way I believe it's intended (saying it like that for no spoilers XD)
Finished the Demo on RC4, and so far everything works in the working department. Few minor things I've noticed, though; I'll start with the visual ones:
1) When you purchase a defense ring, Link's tunic reverts back to green. I'm not sure if that's part of what you're going for or not, but felt it should be addressed.
2)The sword swinging is very awkward; I'd try to find a better sword swinging motion if that's possible; yours currently curves his body to the right while the sword appears on the left (when facing downward). This could all be merebly because of RC4, so I can't say for sure. If so, but you're unable to change what you have, it'd probably be better to find a GB Sprite that already has it (I've never made a quest before, so the mechanics of sprites are all confusing to me; I'm just mentioning it to possibly raise the visual appeal).
For the mechanics, there's only two:
1) I believe it'd be best best to slightly adjust the one jumping screen in the Papara Forest side-scrolling zone (the one with land above land); took me about 7 tries just to get the right angle, and it's basically a do-or-die jump. Could cause a lot of problems with pure frustration, cutting the large appeal of the game by a significant amount.
2) The '(Mini)Boss' of the Temple of Time is a bit difficult. Maybe at least tone it down a notch so when it splits the first time, it splits into two instead of three. The final split is okay, but triple is kinda overkill. It IS supposed to be the second(?) boss, and despite the amount of hearts we start out with, it's basically Game Over when you run out of magic, which it's only vulnerability is the Sparkshot (Name I just came up with for the hell of it).
Everything else seemed to work as intended, with little to no problems, though I was a bit disappointed when the demo ended. Still, I have no idea what the red wallet does, though I'm guessing it protects your money from being stolen from the Grasps as well as allowing 999 Rupees to be obtained.
...speaking of Grasps, I liked the Lost Isle reference; I bet Wolfie and Peteo would find that entertaining, as well.
Now for my scoring:
Visuals: 8.5/10
Mechanics: 8.5/10
Story: 10/10
Difficulty Incline: 7/10
Overall Average: 8.5/10

This is an example screen of Level 3, tell me what you guys think. 😊
Ps: thanks blade for the great review.
Link wakes up in a mysterious cell, not remembering how he got there. All his gear has been taken from him. He must travel the pirate territory of ships assembled in a close knit and find his gear. While traveling from ship to ship either by connecting bridges or even fired from a cannon, Link eventually finds his belongings and gets a new flying saucer item.
Once the pirates become aware that their treasure has been stolen, Captain Jimmy initiates protocol 7, Link soon realizes that undead pirates have one advantage over the living folk. They don't need to breath. Link finds himself racing to the captains ship while all the others submerge into the sea in an attempt to drown him. This leads to an epic chase scene where Link must land foot on the Captain's ship, we see Link on his flying saucer while trying to dodge cannonballs.
But is Link really finding himself in a safe spot landing on the captains ship? What does Jimmy have in store for him? Stay tuned.
Am I the only one who's patiently impatient for Cole to finish this game?
Confession from SoW author: Souls of Wisdom is an amazing game, it really is! But it's very very challenging for an author who has not placed himself down in history as a legendary quest maker. I am comparing myself to few of the best of the best, and even though SoW has what it takes to gain that respect, being a one quest wonder simply just isn't impressive enough.
My goal is to become one of the greats, and I am certain that Souls of Wisdom 2 will do the job. Not saying that the sequel is better than the predecessor, but it's hype factor, and it's ability to back it up with a real game that fans will love will bring me up to a similar respect as the great ones.
Do I really wanna be one of the great ones? Not really. But I do want the Souls of Wisdom series to be one of the most memorable series in Zeldaclassic history, and I am certain Souls of Wisdom 2 will put my plan into motion.
Shaping up to be a great quest, I'll certainly be looking forward to it.
I plan on it. My two biggest fears are not getting it completed, because I invested so much into it, but the investment and hype was purposely implemented to force me to finish this quest, also a promise to DFW was made to finish this as she said it was the terms for using her boss character in my game.
Also, I want it done so that my son can play it when he gets older.
Finally, because it had the Souls of Wisdom label, it has to be good because it's my most important series.
I won't pull a capcom like they did with Resident Evil.
Now that I got 60% of Level 3 completed, I am happy to state that it's starting to look very good.
Fans will notice something about Souls of Wisdom 2 that's almost kind of devious, but brings a whole new dynamic of play. One thing that makes SoW2 is the promise of all these powerful upgrades and spells, only the be forced to play the game for a very long time to really get to enjoy these powers.
You actually spend the first three levels feeling rather powerless. You'll notice that you won't get an official sword that can do damage until the beginning of level 2, only to find out the sword is weak, an half the dungeon enemies aren't even harmed by your weapons. Than when you finally get the item that can harm them, you face a tough boss you can't kill. Than after, you are finally able to power up, only of course to be ambushed by pirates, and have all your gear stolen from you, which you won't get back until near the end of te level!!!
But after that, you are awarded greatly. Especially after level 4, where you are temporarily given an attack that will make you plain unstoppable, but this attack only lasts for a short time because it's related to the storyline.
Stay tuned for more info.
I'm definitely looking forward to this game, and can't wait for its completion. Might have to find a remixer or something just to make better Zelda II Temple remixes in Midi format just to compliment the 6 Temples, and if the Great Temple is included somehow, obviously the SSBB Great Temple theme would be a perfect fit, imo.
Speaking of the temples, we already know (if we read the first post in this thread, which we should have...) that the Temples will hold the bosses like Horsehead for the Papara Temple. Will these bosses drop a Heart Container like every other boss? My initial thought would be a yes, but it wouldn't be the first time I'd be surprised like that.
Palaces will unfortunately be redone from "expectations", for starters they don't serve as the game's levels like they did in Zelda 2. They will often feature just a puzzle which will have to be solved before fighting the Big Boss, and no, unlike standard bosses, Big Bosses will not drop Heart Containers.
SoW2 Palaces: These palaces, which serve as the primary 6 levels in Zelda 2 for NES make their appearance. They are usually accessible after defeating the level before it. For example, Level 3 is Jimmy's Paradice, which is a bunch of pirate ships in the middle of the ocean. After defeating Jimmy, he allows your freedom only if you can see what's inside the Temple that's scaring his mates from loping the temple (that being Horse Head). Palace puzzles will often visually appear more magical than standard puzzles, as if the entire room turns into a light show (this is subject to change). Some palaces may be larger to tribute the classic feel, but chances are this may never be done. The big bosses will be sideview bosses designed to allow Link to use every item he obtained in the game to defeat, rather than just the dungeon item. (Horse Head will have a devestating charge attack which you must hookshot in the air to escape).
Music will not mirror Zelda 2. I plan to use the room of illusions theme from wind waker to serve as the puzzle theme in palaces. The Great Palace will play the final battle theme of twilight princess to serve as the dungeon music. With the final battle theme of wind waker playing for the Dark Link battle. (which will be very similar to the optional Temple of Cole boss of SoW1. Though Dark Link serves as the boss of final level to stay true to the classic, he will not be the final boss. I won't get into the details of that yet, but Dark Link just won't make an interesting enough final boss for me.
Also, I am planning on breaking another common Zelda theme. A bold move when making a Zelda 2 remake is by not adding the palaces as dungeons which we already know, but an even bolder move is to have levels designed like 2 or 3 levels in one.
Here are 2 examples (these ideas are subject to change):
You travel a graveyard which leads to a haunted castle, which leads to an underground haunted treasury, which leads to a cave, which leads to an island, and all that is considered Level 5.
You sail the ocean, get swallowed by Lord Jabu Jabu, who takes you to a huge lighthouse, which transports you to another dimension out of this world, and that will be level 7.
Did someone say Zelda 2 palaces? I think someone said Zelda 2 palaces. Anyways, if you need any scripted stuff for this quest, give me a call.
Yes, Zelda 2 palaces, but like I said, they don't play a predominant role in this quest. They serve to be explored after each level, almost like a final segment to each level. Palaces are overdone, and I assume will be featured in all Zelda 2 remakes. Since the Souls of Wisdom series takes elements of the first two games, the palaces and their guardians are certainly featured in this loose remake of Zelda 2.
This explains why you get 6 crystals in the temple of time. Returning crystals to the palaces is one of te main objectives of the quest, but finds itself overshadowed by the quest's mysterious and interesting plot. You will not be disappointed? Unless of course you wanted to explore these palaces.