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Where did everyone go?

58 replies · 12,400 views · Started 27 September 2010

God, why is everyone bitching? I've been using 2.5 constantly, on account of my PC not liking 2.10 and I haven't had any problems at all. I think the devs are doing a hell of a good job, and I don't think everyone's given up, at all. It'll happen, we just need patience.

11neas, have you been making quests in the 2.5 betas? Also earlier on there were some massive bugs but most have been fixed leaving mostly obscure bugs that only happen in very specific scenarios.

yeah, My only problem's been with the subscreen editor, it crashes ZQuest every time I try to use it, but considering no one else has had the same problem, and the fact that my PC only has 256 MB of RAM, I'm pretty sure it's just my laptop. I guess I'm using build 142, cuz the folder says "zc25b142", but other than the subscreen, and my lack of knowlege on how to make cutscenes, it handles like a dream, for me. I just posted a demo of my quest, but if there's a more recent build, I'd like a link, if at all possible.

woot, thanks, I just discovered that 142 is a 1.92 build, not sure why mine says 2.5, but whatever.I'll be sure to report any bugs I find

lineas wrote:God, why is everyone bitching? I've been using 2.5 constantly, on account of my PC not liking 2.10 and I haven't had any problems at all. I think the devs are doing a hell of a good job, and I don't think everyone's given up, at all. It'll happen, we just need patience.

You would have to go back a few years to understand the reason for the bitching going on.
The developers now working on the program weren't developers then, with the exception of L and aren't the focus of the complaints, as they should well know.

I suppose, but still, I'm really liking the way the newest build is done. I think it was worth the wait, but maybe that's just because I don't really use scripting, so maybe that's my problem.

I'll state this now: Of all the current developers, the only three I know of that have been actively making changes to ZC according to the change log for the last three builds have been _L_, Saffith, and Gleeok. I haven't seen Joe123 making any changes to ZC or the change log over the last two months, and I've been trying to get in touch with him, but I still have NOT heard back from him, unfortunately. I did see pkmnfrk mention a few fixes in the change log for the last linux build, but I haven't seen him around much lately either. As for Dark Nation, no matter how many times he claims to have made a bug fix, he keeps forgetting to commit the fixes, and committing bug fixes is a big responsibility for all the current developers. Jman2050 has also seemingly been inactive as of late, and as for DarkDragon, I really miss seeing him working on ZC and I hope that he can get back to work on ZC some day, if he hasn't already left the development team. To get the point, when it's time for the post 2.5 rewrite to begin, the rewrite should call for several new developers. I have even stated a few times that I would like to learn all about the code, so that I too could possibly assist in development in the future.

Now I understand the bitching going on. When I was last around, there were promises being made. A lot of them, especially a stable 2.5. Everyone was waiting for it, everyone was expecting it - jman even wanted to rush it.

But the community looks QUITE dead. Why did we have a bigger and better community back then? People we're still hanging on with the stable releases, and some were excited by the new features the betas brought. But now that we haven't had a stable version in such a long time, around what are we going to revolve now?

Imprisoned wrote:Now I understand the bitching going on. When I was last around, there were promises being made. A lot of them, especially a stable 2.5. Everyone was waiting for it, everyone was expecting it - jman even wanted to rush it.

But the community looks QUITE dead. Why did we have a bigger and better community back then? People we're still hanging on with the stable releases, and some were excited by the new features the betas brought. But now that we haven't had a stable version in such a long time, around what are we going to revolve now?



I would say, did jman lose interest in this project and got bored or what? I hope we can bring in some new developers and get this community back to life a little bit. I have been checking in the change log every now and then and it seems quite a bit slow but I can see they are busy with other things. No rush!

I believe Jman was away for too long resulting in him having to re-learn a lot of the Zelda Classic code as a lot had changed while he was away. This may have left him feeling overwhelmed.

cbailey78 wrote:No rush!


I can't say I agree... well, can't say I don't either.
One option is to rush it and get another 2.10 - but people made a lot of quests with it, and it was quite stable after all.
Another option is to do a perfect, bug-free, stable 2.5 calmly and carefully - but that would be very time consuming... and what ZC is now is the result of consumed time. Quiet. One leg in a grave.

It's a difficult situation and time for Zelda Classic... 😞

E: Wtf? I'm Imprisoned. Seems like Chromium for Ubuntu seems to be filling in some other account credentials here... and I seem to have an alter here. Strange.

I see both arguments here. On the one hand, the developers are doing this for free, in their spare time, and gaining nothing from it aside from whatever satisfaction they get from us using their program, or even just working on it. But at the same time, they put the program out there for us to use, and promised this and that to us, making them responsible regardless of whether or not they get anything out of it.

Bottom line is, while we do have the right to bitch about them not following through in their promises, they also have the right to not do anything about it. Yeah, it sucks that we're seeing squat lately, and I do admit, I'm a bit angry over the direction ZC took. But I also know this started, and still is, a hobby, for both us and the developers, and neither of us get anything out of it.

If they want to do a rebuild (Which I strongly suggest. With notes!), I think it'd be a good move, and I'll follow along diligently and help wherever I can. If they want to keep going the way they are with what ZC currently is, grand. I might still use it. And if they want to let it die, fine. I'll find something else to do in my spare time, as they have done.

There's a good chance I'll regret asking, but how are things doing lately?
I know we've got both ZC and ZQuest hanging on exit sometimes, and ZC apparently crashes if unfocused for too long. Besides those, is anyone still having serious problems in build 1337?
(Edit: Um, just wait for the next Windows build and pretend I asked about that...)

Just the ZC crashing on startup in Win7 at least for me, (posted already in bug forums). I'm sure it's not a big problem, hopefully quick fix.

Okay, now we're set, I hope. How's 1343? Keep in mind that existing saves may already be screwed up, which can cause crashes and other problems that wouldn't happen with new games.

I was checking out 4th quest, and it crashed when I entered a cave.

I cannot reproduce the crash at the same cave, so I dunno. 😞

bigjoe wrote:I was checking out 4th quest, and it crashed when I entered a cave.

I cannot reproduce the crash at the same cave, so I dunno. 😞



I had this same issue trying to play Antiquity. Going into the same cave again failed to reproduce the crash.

Have yet to play with ZQuest.

Hrm... What caves were these? Could be a problem with a specific room type, or with caves or warping in general...

For me it was the cave two screens to the west of the start in 4th.qst. And it crashed RIGHT as I touched the cave tile, not after the warp.. if thats any help.

The cave that crashed mine was a shop, one screen south and one screen east of the far northwest corner of the overworld.

IIRC when I tried to reproduce, I saw the shop had the red candle and the whistle in it. And indeed, the crash occured on contact with the tile, not during the warp.

I might have found the problem. Looks like it's actually an issue with stopping the music. That's good - it'll be the cause some other crashes, too.

Is there really only 11 bugs left, or are there just not enough people testing the program? If it's the first, then that means ZC is doing a lot better than a few months ago. I terms of stability, anyway.

All right, another build. Those should be fixed now.

spyk99999 wrote:Is there really only 11 bugs left, or are there just not enough people testing the program?

There aren't really that few, but I do think we're in much better shape lately.

No more replies in a few days... Should I take that to mean it's pretty stable now? Or is it just not getting much use?
XMuppetSB, you seemed to be getting the most crashes recently. What say you?

I will give it a playing with.

In fact, I think I'm going to do some rather intensive testing related to stuff that might not get checked much.

Saffith wrote:XMuppetSB, you seemed to be getting the most crashes recently. What say you?

Well, Saffith, all I do know is you've been doing evertyhing you can to fix these array issues and enhanced music related crashes. If it weren't for me, none of this ever would've been fixed.
And I see that there are different reasons for _L_ being absent, this time being that his hard drive crapped out on him. But he just released a new build for Mac OS X. (It's about time he did so, as the Mac OS X users had to wait for quite a while) Now if he could start getting to work on releasing windows builds again...