franpa wrote:But shouldn't you guys be able to go out of the cave/dungeon and find more magic jars? Or does the game keep resetting your position on death/continue to somewhere deep in the cave/dungeon? At the end there is some nice equipment so don't give up and don't despair!
Wait a minute.... what equipment? I got the truth lense.... Is there more?
Nah, there is just the Lens of Truth in that minidungeon. The "trick" is simply to use the Lens as little as possible to get through the four spike-filled rooms. You don't need to use it continuously -- that drains your magic too quickly.
So I've made it all the way to Level 8. I'm in the first room from the top on the first left-hand column of B3 with two mummies and 8 mirrors- two to the NE, two to the NW, two to the SE, and two the SW. There are two yellow blocks in my path that can't be dropped until the monsters are killed. I can kill the mummies with the wand to drop the blocks in the room, but I need a key to advance. I've gone through the entire dungeon and can't find this key. Any suggestions on keys I could have missed? I have the wand (but no book), map and compass. I've beaten the room with the 5 one-eyed crabs (after multiple f-bombs) and have seemingly visited every room in B1 and B2. It's been a fun quest.
yeah the spikes in the lens of truth dungeon (and the shutter to leave) made it so difficult my son asked me to reset his game. So I did. I think he went there too soon which made it doubly hard.
Grr.... I don't know why I made that part so difficult. I'll think about making a newer version with a couple minor fixes, including that minidungeon.
which brings me to another question, are there no 'potion' shops in the game? I've yet to find the letter/mushroom whatever it is in this tileset to open up one. Any suggestions there?
There are, don't worry. You can obtain the letter (which is a bottle) right before Level 5. The only potion shops of which I can think are on the southern stretch between the field and the desert (bombable cracks) and in the leftmost screen of the mountains with the background horizon/trees/clouds overview thing. You can also purchase a potion in Level 8 regardless if you have the letter.
I am posting a little update to this thread with permission of Pinecomm, who actually was going to post it himself, but I said I would. This is not a mere gravedig.
For those having a hard time with Level D, I made up the maps and a little walkthrough for the dungeon. An observation I made is how the Keys are all found in linear fashion before you even go after the lock blocks.
With this, you will obtain the fabled Master Sword and your quest should be much easier. Of course, if you already completed the dungeon, or even the quest itself, you can ignore this post.
http://rapidshare.com/files/417680866/Level_D.zip.html
Cyclone
hairball42 wrote:Nevermind! I found the burnable tree. I swear I'd tried to burn it before and nothing happened. I must have been too far away or didn't get it just right.
Where did you find the burnable tree. I have looked all over but it is quite evident I missed it.😕
It's a red tree two screens west of where you start. Burn it and you can enter Level 1.
And I should say that there is a NEW VERSION of EoT DX! It fixes quite a few things I've overlooked. Download it, or may your favorite sports team be as unsuccessful as the Pittsburgh Pirates!
Stuck in level 5, can't find the first key ._.
EDIT: Of course I figure it out as I ask, as usual <_<
Heh. If you need any more help, please feel free to ask!
Pineconn wrote:And I should say that there is a NEW VERSION of EoT DX! It fixes quite a few things I've overlooked. Download it, or may your favorite sports team be as unsuccessful as the Pittsburgh Pirates!
This probably renders my Level D walkthrough useless, yes? 😊
Cyclone
I'm stuck in level 5. I haven't found the hammer yet and I've got 1 spare key. This is as far as I get:
I have to admit that I'm using a 2.5 beta (1318) because on my Win7 x64, 2.10 won't even start (tried all different compatibility modes/admin etc. - no success, the best I get is a flickering screen with just the Windows background. I guess it's because my monitor/graphics card doesn't support the ultra low-res 320x240 mode, at least 2.5 lets me choose 800x600).
I've used the lens in every room but didn't find anything like fake or bombable walls. So if it's a 2.5 bug and I should've seen something, then nevermind, I'll have to live with it (I don't have an older PC/monitor just for using 2.10).
EDIT: Typically, just a few minutes after writing this I found the hammer...
2.10 does let you play at 640x480, open the config file for it and set sbig=1 as well as the resolution to 640x480
Ah, thanks for the info, I've got it finally working! (Though I had to start it first on Virtual PC Win 98 just so it wrote a config file and I could find out that the variables in question are "resx" and "resy" 😃) But I've gotten too far in this quest to replay the whole game, so it'll be useful next time a quest requires 2.10.
I'm stuck in level 8 now, missing a key in B3 (see picture: ). According to my map, I've visited each and every room in B1 and B2, and I even revisited them and killed all enemies in every room and used the lens of truth a lot, but still I can't find that one. In B3 I got 2 keys from after beating 3 dodongos and in a room with some blue wizzrobes and a wand-switch, but apparently that wasn't enough. The only room that's suspicious to me is that one here: I don't really know what to do there. Even after killing all the enemies, no block can be moved.
I bet that you're missing the key in the room below the one in the first picture. You have to push one of the blocks on the right side of the room to discover a stairway.
Yeah, of course it was that one... Heh, cleverly hidden, I wouldn't have found it in 100 years.
I finished your quest now (18 deaths and 12:45) and really liked it a lot, maybe even more than your other one (LttH), anyway those two are the best ones I've played so far. Nice dungeons and overworld, puzzles were not too easy and not too hard and no unnecessary, "empty" overworld screens (Extra credit for not overusing those annoying white wizzrobes towards the end of long dungeons!) I think I'll 5 it on the main page.
I found all the heart containers and I think all the magic upgrades (found another one after posting the screens above), but I didn't find any bomb upgrade (are they really hidden that well or could it be a 2.5 issue?) and also didn't find the 3rd magic spell. Was there a golden mail in this version too? Because it's mentioned in the other End of Time thread. If yes then I didn't find that either.
Just some small points I was not too happy about:
- Random teleportation, which could become quite tedious if you had to blow the whistle like 15 times to be warped to the right tree (maybe 2.5 issue?). I found the solution you used in LttH much better.
- While I'm not against block puzzles and not even against many of them, I think it should be enough if you had to do them only once and the door would stay open for good then. Especially in level 8, where I was on key searching expedition, I had to do that same tedious puzzle with the two blocks which you have to move over a large pit maybe 10 times, where it got a little boring.
I think there were two bomb upgrades, both in the Quartz Mountains — each you have to bomb something (a mountain wall and a rock, I believe) to get. Go back to the Quartz Mountains (the part that you used the flippers to access) and enter the cave that had a chest blocked off by a single retractable obstacle. The obstacle should now be down, so you can get the item in the chest — Nayru's Love. No gold mail.
There's not much I could do about your two problems. The first I could have remedied by doing it like LttH, but I decided to keep it like it was in the original EoT. By general rule, you can cycle among whistle warp locations in INCREASING order (1 -> 2 -> 3, etc) if you face to the right when blowing the whistle. You cycle among whistle warp lcations in DECREASING order (8 -> 7 -> 6, etc) if you face to the left.
When it comes to block puzzles, again, it was a poor design choice that was in the original EoT, so I kept them in EoT DX. (I also did this in LttH, unfortunately.) There is no conventional method of keeping the door open after completing block puzzles in 2.10. If I were to make a 3rd original quest, I'd be sure to make better design choices.
Thanks for enjoying EoT DX!
Okay got a question. Seeing no one else is having trouble with this one. I must be missing something obvious here. In level 3. I have been in most rooms. I have gotten the treasure for the level yet. I am guessing it is the hookshot. I have almost been in all the rooms. I am have just got a key near where the boss room is. I have no idea where to use that key. There is one room I can't seem to get through. That is where I am thinking I need the hookshot, yet I don't know where it is and what I am missing. Any help would be appreciated...
Question:
I'm playing this game in ZC 2.1 (Windows XP). Whenever I save my game and exit ZC then start the program up again I get an error message saying that the file for the custome quest game cannot be found. This happen everytime I start a game, save and exit ZC then come back, select my registered name then pressing enter to start. This never happens with any of the other non-custom quest games automatically included with ZC 2.1. Any Suggestions? 😊
The Zelda end of time quest I can't find in the directory to play it. iT doesn't matter where I save it to or what I do it just won't be there can any one explain that!!!
I changed the save file so there is .qst at the end so now I can find it but in the description box it says error opening file and then I can't play still so I've tried finding help by google search but it isn't working so answer as fast as you can! I just tried to open a download quest in the Zquest and it said the problem was something to do with the header!!
Daxor wrote:I changed the save file so there is .qst at the end so now I can find it but in the description box it says error opening file and then I can't play still so I've tried finding help by google search but it isn't working so answer as fast as you can! I just tried to open a download quest in the Zquest and it said the problem was something to do with the header!!
Are you using the correct version (2.10)?
Also, I am having a problem on level 8. In the room where there is a row of spikes along the top with two directional push blocks and buttons, as seen here http://armageddongames.net/showthread.php?45313-End-of-Time-DX-Released&p=434353&highlight=level#post434353 , I can't get across the gap. I looked in Blamans LP on youtube, but the method he used there doesn't work for me so I'm assuming it was changed with the updated version. Can I get any hints on what needs to be done?
Hmm, I don't believe I changed it. You need to play the ocarina behind the leftmost torch, then walk up the walkway that appears and push the blocks. I just tested it and it worked fine.
Pineconn wrote:Hmm, I don't believe I changed it. You need to play the ocarina behind the leftmost torch, then walk up the walkway that appears and push the blocks. I just tested it and it worked fine.
*facepalm* I knew I needed the ocarina and I saw the funny tile behind the column, yet somehow forgot that the ocarina needs to be played on specific tiles in this gmae to have any effect. I feel a bit stupid now. At least I can finish this now and get back to Light of the Heavens DX where I also stalled due to a problem (water isn't filling the gap I need to cross in Level 3 shortly before the boss. I have 4 keys, should I should have done everthing, but it isn't working.)
To daxor: I was just re-reading your post and it sounds like you were trying to open the .qst with Zquest? Because I think that's if you want to create/alter a quest. To play a quest, use zelda-w.exe or a similar sounding file. Let me know if that hekps.
That game is awesome, I just finished Level 8, but I can't find the last heart piece! Does anyone have a clue?
Heart Piece, or Heart Container? There's a hidden Heart Container in Level 9. I apologize for not getting back to you sooner.