Oh, and the contest is not technically over yet (that's at around midnight tonight), so if anyone needs to make last minute adjustments or still has to submit, better hurry.
The Official 4th Quest Contest
Quick (mayhaps idiotic) question before I submit! The quests are supposed to be unpassworded, right?
Doesn't matter, as long as the quest is complete and playable. It's not like we couldn't open a passworded quest if necessary anyway.
Gotcha. Uploading the quest to MegaUpload now, then... Will probably edit this once it's done.
EDIT: It's uploaded, and PM has been sent. =D Hopefully everything's OK.
We had a pretty excellent turnout, at least it seems initially. Pending any unforseen difficulties, I count 8 entries from various folk. The developers will be assembling an outside judging team now and we will be looking over all the entries. Don't know how long that'll take though, as playing through 8 complete quests shouldn't be a quick affair.
Best of luck to all participants! May the best quest win. 😉
Just out of curiosity, but how is the judging coming along?
Hello! Having already played through the quests to a reasonable extent, and as just one of the tools assisting me in my judging duties, I made this utility that lets one easily compare the overworlds of the contenders' quests with the overworlds of 1st and 2nd quest.
http://l.j-factor.com/zeldaclassic/fourth/overworlds.html
Now with minor corrections!
* Added the Fourth Quest. The quest-making contest resulted in a tie of sorts between Questwizard and HeroOfFire, and both of their quests had some great parts and some not-great parts. So, I got approval to make a quest file containing only the great parts from both quests. Fourth Quest consists of HeroOfFire's overworld and Questwizard's dungeons. (Due to luck, very little of either quest had to be adjusted to make them fit together.)
Because Gleeok's hard at work fixing ZC's memory usage at the moment, a new publicly accessible build may be delayed for a while. So you can see/bugfix the Fourth Quest here. I'd like to thank all the competitors for making this a worthy contest, as well as those judges who actually managed to post their results.
FAQ:
Q) Did it have to take 13 months?
A) No.
_L_ wrote:Because Gleeok's hard at work fixing ZC's memory usage at the moment, a new publicly accessible build may be delayed for a while.
Uh huh. Gleeok could also use a few people to verify that everything works right right about now.
And Congrats to HeroOfFire's overworld and Questwizard's dungeons! Seriously who saw that one coming? I'll tell you who didn't: M-Night Shyamalan! 😛
Just a couple questions... Will it be possible to get 16 heart containers in the 4th Quest? I'm just asking because I only see 4 heart containers on HeroOfFire's Overworld. Also, is the bracelet supposed to be in Level 1? Because according to HeroOfFire's Overworld map, the bracelet is indeed required to get access to level 2.
Those number among the "very little" that was changed. With QW's consent, I swapped a few of the dungeon items around. Fortunately the dungeons themselves don't require those particular items until much later.
Also I, um, accidentally left out one of the heart containers from my map.
Will there be a Proposed4th.QST file as well? That would really be great. I found the Bracelet in Level 1, butt I ran out of bombs when I opened the door to south which is supposed to lead to the boss room. 😛
I don't think so... The proposed 1st, proposed 2nd, and proposed 3rd files have all been renamed 1st, 2nd, and 3rd respectively.
Okay, now I am literally lost! I have looked everywhere in level 9 and I simply cannot find the silver arrow!
@ Pokergamer: Why was that? How are we supposed to find out all the secrets then? There is no guide, no walkthrough, nuffin at all! The editor was the purrfect way to see everything.
By PLAYING IT you can find out the secrets yourself or making a thread in the Quest Descussion section you can find out from the guys that made it!
Matthew Bluefox wrote:@ Pokergamer: Why was that? How are we supposed to find out all the secrets then? There is no guide, no walkthrough, nuffin at all! The editor was the purrfect way to see everything.
But the problem is, all 4 of the official quests have passwords... And I don't think anybody would be willing to give out those passwords!
PS: Franpa, we could also try sending a PM to QuestWizard, since he made the dungeons. In fact, I've already sent a PM to him, and I sent a PM to _L_ since he played through all of the 4th quest submissions.
This is likely to be one of the most punishing puzzles in this quest, so what the hey: Here is the location of the silver arrows.
(P.S: I didn't do it.)
So, the silver arrows are in level 8, huh? It's no wonder I'd been having trouble finding them! Because in previous quests, the silver arrow was in level 9.
I think the "intention" is that since it is clear that Level 9 already contains 2 items (Magic Key, Red Ring) then the player should reach the conclusion that it doesn't contain a third item.
Yes, the original quests have passwords, butt earlier in the builds, the first, second and third quest had a proposed version with no passwords ... and now all of a sudden they're gone? I don't think it's because they didn't want the public to know the secrets. Maybe it just got forgotten, I don't know.
As for the fourth quest, Franpa: I'm a quest maker myself (Zelda 1.5) and I enjoy playing other good quests, butt it's just to make sure not to get stuck sumwhere and spending useless hours just to find out afterwards I had missed to bomb a wall sumwhere. That's just it. 😊
Matt
On screen 53, you need to walk through the south wall. It'll lead to a room with stairs that'll take you to that part of the dungeon. After that, just work through each room and have a bomb or two ready to get further in when you hit a dead-end.
Questwizard88 wrote:On screen 53, you need to walk through the south wall. It'll lead to a room with stairs that'll take you to that part of the dungeon. Once through, just work through each room and you'll eventually hit the map room. You'll need a bomb on screen 31 to go further in.
Never mind... I found it...
Well, I beat the 4th quest! I must admit, some of those enemies and bosses were a bit tougher. I mean, the Aquamentus (which was dark red instead of green) and the Gohma (which only came in red) had more HP for one thing. Also, there were several blue, dark red, and even level color Moldorms, that had more HP and segments, were faster, and did more damage. And the hardest dungeon was level 6, because of the powerful L3 enemies with potentially higher HP, including the L3 (Level Color) Goriya, which was fast and did not have a homing boomerang, the L3 (Level Color) Stalfos, which was faster than the L2 variety, but only threw 1 sword that does a damage of 4 hearts, and of course the most annoying oif them all, the L3 (Blue) Rope, which was fast, and took 5 hits with the magic Sword to kill. I also noticed that the Gel Tribbles and Zol Tribbles were changed so it could be told apart from the normal varieties. The L2 Stalfos was also changed to blue so it could be told apart from the L1 variety. The Vire Tribble was changed to red, though it could have still been told apart from the normal variety if it were still level color. Oddly enough, every level color Keese is tribble. Last but not least, it took 16 hit with the Magic Sword just to stun Ganon! Talk about making the battle against Ganon even harder! But nonetheless, I'm glad I beat this very difficult quest. It was rather puzzling and mind boggling compared to the other three official quests.
It's kind of a mystery why L6 and only L6 has all those unnaturally buffed foes... but personally I thought they weren't very troublesome threats compared to the unchanged Darknuts and Wizzrobes.
I tried to not make them too hard, while trying to make things a bit more of a challenge there. Since the palette required ropes, I figured I'd beef them up a bit and see how it played. By then, L2 ropes just aren't a serious threat anymore.
Sorry to bump this, but does anybody know where the 16th heart container in the 4th quest is?