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Large Mode: the official topic

73 replies · 22,979 views · Started 15 December 2008

Hmm. It copied fine for me into MS paint :/ I have Windows 2000.

select the word "combo" next to the minimap and drag it around (you know, draw a selection box around it) does it bug out then?

Also, unless I'm mistaken, you can't take a screenshot of a tile page without capturing the entire ZQ window. So you can't even rip tiles from it because everything is misaligned.

Aye; we really need some sort of "Take Screenshot" button that lets us name it as we take it. It's surprisingly important. D: It's been a problem for years. I mean, an actual button on the bottom panel.

It would also be nice if we could choose a screenshot directory, so the main ZC folder doesn't get flooded with screenshots.

franpa wrote:select the word "combo" next to the minimap and drag it around (you know, draw a selection box around it) does it bug out then?

It works. It just drags the word, and any selected gray around revealing a white rectangle behind it. EDIT: It could have to do with your default background color? Mine is white.

mighty_darknut wrote:Also, unless I'm mistaken, you can't take a screenshot of a tile page without capturing the entire ZQ window. So you can't even rip tiles from it because everything is misaligned.

Yeah.. Someone said before it should automatically resize tile page screenshots for ripping, or better yet, include the option.

mighty_darknut wrote:It would also be nice if we could choose a screenshot directory, so the main ZC folder doesn't get flooded with screenshots.

You can sort of do this. Copy ZC, and you .qst into its own folder, and any screencap will go here; in this quest's designated folder.

What's wrong with cropping and resizing a screen shot? And, hitting F12 to get said shot? We really don't need an actual button to do that...

pkmnfrk wrote:What's wrong with cropping and resizing a screen shot?

It's a huge pain in the ass. And that never used to be necessary, so I'm calling it a bug. HEY GUYS, THERE'S A SCREENSHOT BUG!

And resizing can sometimes add colors to a .gif for whatever reason; even if it is an exact 50% resize. And, it is a pain in the ass, I mean, aren't these newer versions supposed to be easier?

I would also like to point out that the screenshot tool is for taking (drumroll please) screenshots! If I take a screenshot, it bloody well be the size of the (virtual) screen. Perhaps you could use the tileset export tool?

Perhaps a 'tilepage shot' tool would be worthwhile then.
I never liked the import-export tools.

pkmnfrk wrote:I would also like to point out that the screenshot tool is for taking (drumroll please) screenshots! If I take a screenshot, it bloody well be the size of the (virtual) screen. Perhaps you could use the tileset export tool?

That would be inconvenient. When I'm working on tiles, I constantly take screenshots so I have images saved in the event that something crashes/gets corrupt/whatever.

Can the static animation be an option? In large mode, when I move the mouse cursor onto any place except for the screen (the menu, the tile list, the bottom section, etc.), the cursor flickers like crazy at about the same speed as the static. An option in the Etc -> Options menu would be nice to be able to turn the static animation on and off... but it's a minor thing. If it's too much of a problem, don't worry about it.

I should mention that this never happens in 2.10.

mighty_darknut wrote:That would be inconvenient. When I'm working on tiles, I constantly take screenshots so I have images saved in the event that something crashes/gets corrupt/whatever.

Well, although you don't get an editable image, you do get an archive of all your tiles, easily importable without worrying about palette conflicts. Sounds like an idea backup.

Pineconn wrote:Can the static animation be an option? In large mode, when I move the mouse cursor onto any place except for the screen (the menu, the tile list, the bottom section, etc.), the cursor flickers like crazy at about the same speed as the static. An option in the Etc -> Options menu would be nice to be able to turn the static animation on and off... but it's a minor thing. If it's too much of a problem, don't worry about it.

I should mention that this never happens in 2.10.

Oh, yeah. I had been meaning to file a bug about the flicker. I can't really wrap my head around why the cursor would flicker for any reason, but yeah.

Pineconn wrote:Can the static animation be an option? In large mode, when I move the mouse cursor onto any place except for the screen (the menu, the tile list, the bottom section, etc.), the cursor flickers like crazy at about the same speed as the static. An option in the Etc -> Options menu would be nice to be able to turn the static animation on and off... but it's a minor thing. If it's too much of a problem, don't worry about it.

I Agree, I'm not a huge fan of the static... I'd prefer a Depressed button effect to represent void areas.

This may not be the place to ask this but it does deal with something that really bothers me about Large mode.

And that would be the cursor movement. On my desktop or in any other program I'm in, I can move my mouse less than two inches left or right and move the cursor from one edge of the screen to the other.

In zquest large mode, I have to move my mouse like 5 inches to move the cursor from one edge to the other. It doesn't sound like much, but it is very annoying. I have to pick my mouse up and move it back a lot of the time, so I can get the cursor to where I want it.

Am I missing something here? Anybody else see this?

In zquest large mode, I have to move my mouse like 5 inches to move the cursor from one edge to the other. It doesn't sound like much, but it is very annoying. I have to pick my mouse up and move it back a lot of the time, so I can get the cursor to where I want it.

Am I missing something here? Anybody else see this?

Trackballs Are WIN.

(This is not an advertisement. ^.^ )

ShadowTiger wrote:Trackballs Are WIN.

(This is not an advertisement. ^.^ )

I bought one of those a few years ago, 'cause some persons over at PureZC or somewhere convinced me they were good… Sucked, bro. Trackballs are hard enough to use for normal crap—they make spriting IMPOSSIBLE.

Crap, that's what I was afraid of. Nobody but me.

Could this because of the screen resolution I'm using?

800 x 600

Sorry ShadowTiger, I'm too old to learn track ball.

I think it depends on which Trackball you get. I really do. As far as I'm concerned, all Mice operate the same. There are far more unique differences between trackballs, and if you get the kind that isn't right for you, it's no wonder it can put you off of trackballs entirely. The one I linked to, pretty much everyone I've asked liked. (I brought in a model just to prove any point I was trying to make.) It's nicely form-fitting without being constricting or uncomfortable.

Are you using the problem in a Window or in Full-Screen mode?

I use a laser type mouse, I just tried an old ball type mouse and another lazor mouse that plugs into usb port. Same thing.

I think I said mouse too many times in that sentence.😃

I never had the problem in fullscreen. In the last few builds I haven't tried it. I couldn't remember what to type in to get into full.

And I never noticed it in windowed.

Ah. It's far easier to use the yellow-Icon'd "ZC Launcher" that comes packaged with ZC. Nothing needs to be typed. It's just a checkbox you can click on the ZQuest Tab.

Yeah, been there and tried that many times.

It has never has worked for me. Not in windowed, 2x or 3x. And the strange thing is when I do open it in large mode, under etc, full screen is checked.
If I then uncheck it, zquest immediately crashes to my desktop.

ShadowTiger wrote:Ah. It's far easier to use the yellow-Icon'd "ZC Launcher" that comes packaged with ZC. Nothing needs to be typed. It's just a checkbox you can click on the ZQuest Tab.

I use shortcuts that I made... uh... Well, it was pre-ZCL, anyway. They just run zelda-w/zquest with a standard set of options how I like it:

D:\zc25\zelda-w.exe -res 640 480 big -fast -windowed -quickload

D:\zc25\zquest-w.exe -large

And, I've been using them ever since.

Hmm... I guess I don't need to keep "-large" in there any more...

TOTALLY UNRELATED EDIT:

Pineconn wrote:Can the static animation be an option? etc, etc

Oh, and, yes, it's already an option. Check Etc->Options->"Use Static for Invalid Data". It replaces the minimap static with black, and the Favourites pane static with... uh, white boxes. Hey, what happened to the red-box-in-a-black-box? Why isn't that the "no data here" icon?

EDIT II: ELECTRIC BOOGALOO

And, disabling the static does not get rid of the flicker. And, if you look carefully, it's flickering in response to... the tile animation?!