CastChaos wrote:..I'm late with realizing this thread, the quest is already at about 70%? Perfect.
It's hard to give an exact percent since there are so mnay contributing factors to the completeness. The overworld is fully complete, and functional. There are some aesthetic things here and there. Also, the game's 12 mini dungeons are complete, but some are subject to re-designing since they are pretty simplistic. Now, for the "real" dungeons, four of them are fully complete, and functional. One more is at about 80%, and the other three are still in early stages. The game's final area, and optional stuff, are also at the same point. The opening sequence is also minimally complete. So, I'd say a more accurate percentage is somewhere around 65%. But like I said, there are a lot of factors here.
I feel quite lucky that I clicked the link in your sig, because this is probably the best Classic quest I've seen around. I hope you will finish it.
People do use links in peoples signatures. I hope I finish it too.
Depending on the over all popularity of this quest, it will determine the direction for future "Zelda TD" quests.
EDIT: I have some unsettling news. Well not really. The 'opening sequence' I've been talking so much about is officially scrapped. Why? Well, first of all, it uses a very complicated "trick" that is very difficult to do, and there are some limitations present in 2.10 that make it even more difficult. So, I'd rather remove it from the 2.10 version, and implement it in a possible "DX" version of the quest where it can be done smoothly using newer Betas.
So, I've been in a bit of a rut.
I haven't had the motivation to do much of anything outside of a few screens a week for the last two weeks or so. This could be because I've been busy playing Mother 3, or because I am SICK of doing dungeons, or because I've been a little depressed as of late.
Since the overworld is done, dungeons have been my only thing to really work on. When I really need to do something different with the ZC hard-on, I'll open up Link's CRUNK 3rd, and do some overworld screens. I just thought it was fair to let people know why there has been a bit of a dry spell as far as updates go.
Now, for a screenshot.

From near the end of Level 4. This is towards the top of the tower.
Currently typing up after-level lines.
I may re-add the intro sequence, but leave out the thing I thought would really make it. I may also begin drawing out level 5. I think I'm gonna come back to level four.
Tobias_Daboi wrote:I will still have testers though.
Whenever you may be needing testers, I'd be happy to apply to be one! I've tested some larger quests like Isle of the Winds, Ganon's Claim, and Wolfstyle DX by DarkFlameWolf, Link's Birthday DX by Mr. Z, and Hero of Dreams by Shoelace. I've been keeping an eye on this, and it is looking great, and I love that end of level 4 screen. Quite a different twist on the Classic style. 😃
I'd also love to test! I absolutely LOVE the classic set, and with so many custom tiles included, this looks to be a great quest!
I'd say this and "Wizzrobes Big Day Out" are the two classic quests to which I am looking the most forward.
I am glad to see that people are still anticipating this quest. I must admit, not much has been done in the past month. Real life has kinda kicked me in the boner, so it has been hard to find time, and motivation to do anything in ZC. I assure you, the urges come and go. Remember, I finished an entire (big, I might add) dungeon in one day. It was quite possibly my most productive ZC day ever. Thank you all for your support.
Angeal, does my ban from PZC extend to quest submissions? I mean, all of my loose tiles are still there >.>
EDIT: Bah, I had something somewhat important to add, but I forgot. Well, while I'm on the subject of something, one feature, I really wish existed in 2.10 were level specific keys. Believe me, if there is ever a DX version, that will be a definitive feature. I already managed to get around left over keys from item grottos (simple, really) but I hate the idea of people taking keys from one dungeon to a next. The quest is designed so you can't really do it, but if you play through dungeons partially (e.g, part of level 3, leave, go to level 5, leave back to level 2 etc.), it could get ugly. For every locked door, there is a key, but some dungeons are built around finding a key or two. skipping a key is like skipping half of the dungeon :[
OMGWTFBBQ! This looks awesome...
Okay... now that I'm done using dumb, outdated acronyms, time for something useful...
If your getting bored of making your quest, try playing another game, and let yourself have something new for a couple of days. Personally, I pick up an early Final Fantasy game. Why? Well, I find that the early Final Fantasys (especially 1) were short enough to complete in 10-15 hours. While playing, I have in the back of my mind new thoughts for rooms generating so that I can get a headstart when I get back to my quest. Just make sure to come back afterwards😉.
If you don't think this will work, I'm sorry Tobias for wasting your time.
On a side side note, that one screenshot you posted makes me feel miserable knowing how much my quest will suck (graphically at least) in comparison:uhoh:.
Either way, good luck finishing your quest😊.
I replied to your question through a PM. How's it looking, got any fresh screenies?
Angeal wrote:I replied to your question through a PM. How's it looking, got any fresh screenies?
See first post.
Also, I'll reply to your PM now.
Aww, that sucks man... But, I do understand what you're getting at. Hopefully it won't be too long and you are able to continue with it. 😃 Oh, and your avatar is somewhat along the lines of creepy, perhaps? 😛
For all whom it may concern, giez, a totally leet demo is now available for playage by you and your machine.
Go demo.
wewt.
A couple questions (I apologize if these have been asked and/or answered):
1) What version is the demo for? and
2) How big is the demo? How many levels does it go? What are the last items one obtains? With a demo sometimes it's hard to tell when you're done.
FerentzRocks wrote:A couple questions (I apologize if these have been asked and/or answered):1) What version is the demo for? and
2) How big is the demo? How many levels does it go? What are the last items one obtains? With a demo sometimes it's hard to tell when you're done.
1. 2.10.
2. It is through two levels. The demo is built in such a way that you know when you are done 😉
I enjoyed the demo and I hope you decide to see this through. There is definitely an appetite for classic-styled quests. I know at purezc there is a fairly large group of classic loyalists who enjoy these types of games more than any other. I like the custom look, the colors, this one looks like it has much eye candy.
I liked L2 better than L1. You might want to change L1 so that you are required to get the item. As it is now you can beat the dungeon without it. Using a boss key in L1 could probably be a way around this. Difficulty seemed pretty good, although the L2 boss was much harder than L1. I'd probably use a blue one in L1 to make it a little more formidable.
Again, the demo only makes me hope you decide to finish. This one has great potential.
Actually, it is funny that you mention that about Level 1. I didn't want to make any real design changes for the demo, but I seriously thought about adding a boss key to Level 1 after replaying it for the demo. I was also considering making it a bit larger, or something. It feels a bit small, but it may just be because I made it, and can beat it in six minutes :P
I might just make it so you need the item to get to the boss, since there isn't really a good spot for the boss key without it feeling shoehorned in, and there is a room before the boss that is just kind of.. there. >.>
Aaaand, there was a blue one there way back when, but it was really a bitch to kill. Keep in mind that in the real game, you'd probably only have four, maybe five hearts. I was generous and gave people six for the demo (three hits). I might do something with the room to make it it bit closer though.