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Does anyone here remember Zelda-TD?

45 replies · 7,240 views · Started 14 July 2008

[CENTER][SIZE="7"]Resumed[/SIZE]

Yeah... It is resumed. At least, in my head >.<

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[SIZE="5"]EDIT:[/SIZE]
So, I'm going to use this first post to track progress. I will give percents and updates of the various sections of the quest. I hope this helps give people a better idea of how far I've come.

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Key:
Green - Completed, and playable (save for minor graphical changes. This means the area could be released.)

Light Green - Almost done. This is more or less for grottos specifically as they are completed, but they are not up to my quality standards.

Blue - Incomplete.

Red - Minimally completed in ZC.

Black - N/A for completion.

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Overall - ~65%
This is an approximation based on the percents below.

Overworld - 100%
Playable. Least likely to change significantly. Minor changes, maybe.

Item Grottos - 90%
Done, but some will be redone.

Overall Dungeons - ~50%
Somewhere around half done.

Level 1 - 100%
Playable, and fully tested.

Level 2 - 100%
Playable, and fully tested. There may be one tiny change, but we'll see.

Level 3 - 100%
Playable, and fully tested. There is however, one thing to do, but it is cosmetic, and I may do it at the end during the final polishing shtuff.

Level 4 - 80%
Almost done. Still need to finish up the dungeon, [strike]decide on a boss[/strike], and test.

Level 5 - <10%
Nothing is done in ZC for this. However, it is conceptualized.

Level 6 - 100%
Playable, and fully tested. Completed boss; good to go.

Level 7 - <10%
Laid out in ZC. Minimal design done.

Level 8
Nothing is done in ZC for this. However, it is conceptualized.

Level 9 - <10%
Needs to be done. This is different then other dungeons, so it is harder to say.

Extra Dungeon - <10%
Fully planned. Minimally complete in ZC.

Miscellaneous Extra - ~?
It's hard to say. This is for anything extra I missed, or doesn't get its own category. This is more or less an acknowledgment of stuff outside the main categories. This won't really factor into the overall.

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Okay, I'm going to offer the quest's progress in a different way. This is more of a check list, and is definitely more accurate than some arbitrary percent. These won't necessarily be done in this order, but here is a comprehensive and spoiler free list of what needs to be done.

General Outline For Remaining Work:

  • Finish Level 4.
  • Finish Level 5.
  • Finish Level 7.
  • Finish Level 8.
  • Complete Final Area.
  • Complete Final Boss.
  • Complete Optional Area 1.
  • Complete Optional Area 2.
  • Complete Optional Area 3.
  • Complete Opening
  • First "personal beta" (Entire playthrough testing).
  • Edit/ Add/ Remove/ Fix Strings, Shops, and Info Types.
  • Make first Public Beta, and recruit testers.
  • Finalize Release (Last minute changes, testing, write the read me, etc.)
  • Release.

It may seem like a lot, but hopefully this will give you a better idea of what exactly is left to do. The percents will still be updated.

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[[ O L D _I N F O ]]

I'm wondering, I started this quest over three years ago (Getting closer to four years, actually) and kept it updated briefly. I then discovered the magic of other tilesets (up until late 2004, I was stuck with Classic, BS, and Newfirst).

Well, after getting bored, and opening up the game after three years (thank you, DVD back-ups) I realized, I was actually quite far in development (working on level 5) further than any other project I've ever done.

My point is: maybe I might regain my ZC spirit just long enough to finish this quest. One of the main reasons I quit before was because I figured no one would care about a quest done with a modified Classic set. I mean, Classic went out the window back in 2000. I studied the overworld carefully, and thought about going back through and marking dungeon entrances, and items ans such. This quest was very, very unorganized during development.

I may need to recruit a team of testers. They're not so much for bugs, but for other points of development like difficulty, layout, and cosmetic stuff. This quest will be finished and released for 2.10, and nothing higher. I even made the desert area while I was in the mood.

Here is the incomplete map. It is small on purpose, no, you cannot have a bigger version.. yet :P

User posted image

So. Is anyone interested in a good ol' classic quest?

CLASSIC! I LOVE CLASSIC!

Yes, I would be very must interested in a classic quest. Classic is the best tileset. End of story. 😊

One reply is enough to restore hope that people do care. I may send out some PM's later and request some people for some thangs.

Thank you Russ, you restored my faith in humanity. To think I was gonna chuck that bleach and gasoline cocktail. :P

Sure, I would be interested in testing this out. There are some quests made in the classic tileset that are better than most of the ones made in pure or other "better looking" tilesets, so I definitely want to see how this one turns out. Even with it being too small to see details, the map looks good so far.

Jane writing right now: Wowies! This overworld is a lot better than the one I've made for Zelda 1.5 (also classic tileset) ... first I had planned to make some "night overworld" parts, butt then dropped the idea. Now I see I should have done it, it looks wonderful! 😊

The overworld is *almost* done. I may post a slightly larger version of the completed map.

Just for the record, I don't think it's good to get people's hopes up, so you might wanna know I am prone to quitting or dropping projects in an instant. This was however, my first real serious project. I'd like to finish it even if it is for nothing but the novelty of it.

Wait, just relized, your the guy who submitted all of those classic tile edits with the prefix "ZTD" to the database at Pure! Does that mean they will all be in this quest?

russadwan wrote:Wait, just relized, your the guy who submitted all of those classic tile edits with the prefix "ZTD" to the database at Pure! Does that mean they will all be in this quest?

Yup. Well, some of them. However these will not be used. I made them thinking it would look cool, but when they are actually used, the look blocky and ugly.

I finished the overworld map. I'm gonna make a map, and label it and use it for a "debug" map. I will post the completed overworld here shortly.

^EDIT: The water tiles are used.

Okay. I finished putting the map together in paint after many tedious screencaps taken in windowed mode. So, here is the completed overworld map, in a relatively higher resolution. Areas are subject to change. I have another, larger version that I will mark on, and use for testing, and debugging purposes.

So far I have the overworld 90% completed. I say this because there are some graphical anomalies, and line up issues (I noticed while screen capping) that need fixed. Plus, as a beta map, it lacks some of the final details (mainly, varied trees, and rock formations). It is done, but not completed.

I have levels 1-3 fully functional, but still subject to change. Four is done, but needs testing. Levels five and six are both about mid-way through construction. Seven, Eight, and Nine are not even conceived yet :\

I have some of the groundwork for one of the optional dungeons (Red Labyrinth) down, but nothing else.

All in all, I'd say I'm about 50% done with this quest.

For those of you who tl;dr'ed this post, Here is the map.

Sorry, for the triple post, honestly, I didn't even realized I had double posted 😃

Anywho, I have a BIG update. So big, in fact, it warranted capitalizing all letters in the word "big".

It's actually something that I have been meaning to do for a while, and certainly something I should have done from the beginning. What am I talking about? I made up a note pad file with all 128 overworld screens, and what they had (Dungeon entrance, Grotto entrance, Guy, Shop, HC, etc.) and took inventory of what items are here and there, in dungeons and shops etc. This is massive, and now that I've spent the time to do this, I can finally advance in this quest, and start making real progress. This list will also help out beta testers giving them a quick reference to things, and making sure strings/ warps work accordingly.

A document was way more efficient than a labeled map image.

Also, to give my self some credibility, I'll go ahead and post the "template" for the planning for anyone else who wants to do make a screen-by-screen list of their overworld(s). I also made spaces for info and shop types, and dungeons, and in my quest, Item Grottos.


("--" indicate corresponding location with map; ex: "56: Level 6" -> "56 Level 6". Same applies for Heart Containers.)

Dungeons:

-- Level 1
-- Level 2
-- Level 3
-- Level 4
-- Level 5
-- Level 6
-- Level 7
-- Level 8

Dungeon Items:

Level 1 -
Level 2 -
Level 3 -
Level 4 -
Level 5 -
Level 6 -
Level 7 -
Level 8 -

Heart Containers:
--
--
...

Info Values:

Shop Values:

Overworld Screens:
70
71
72
73
74
75
76
77
78
79
7A
7B
7C
7D
7E
7F

60
61
62
63
64
65
66
67
68
69
6A
6B
6C
6D
6E
6F

50
51
52
53
54
55
56
57
58
59
5A
5B
5C
5D
5E
5F

40
41
42
43
44
45
46
47
48
49
4A
4B
4C
4D
4E
4F

30
31
32
33
34
35
36
37
38
39
3A
3B
3C
3D
3E
3F

20
21
22
23
24
25
26
27
28
29
2A
2B
2C
2D
2E
2F

10
11
12
13
14
15
16
17
18
19
1A
1B
1C
1D
1E
1F

00
01
02
03
04
05
06
07
08
09
0A
0B
0C
0D
0E
0F

Sounds like you did a lot of work.

And thanks for that template. It should come in handy.

Just a bit of an update:

This quest is rapidly approaching the form of something playable. Four of the game's 10 Dungeons are fully completed, and all the rest have either something done in ZC, or something planned. I am currently working on Level 4 which I'd place at about 20%. (1-3, and 6 are done). I think 12/14 item grottos are finished too (Honestly, I'm not sure without opening up ZC). The overworld is constantly having more detail added to screens for personal quality reasons.

To anyone who played the very old demo on PureZC years ago, this quest is almost unrecognizable. Levels 1 and 2, and some item grottos are the only things untouched from a design standpoint.

I hope this quest re-defines the standards of a classic quest.

[strike]I will be back later on with and updated map.. Gimme a minute to edit this post..[/strike]

*ahem* For the first time, here is a high-res version of the map. Note that it is still only 50% of the full size, but it still shows details. So, if you do not want to be subject to spoilers, DO NOT look at the map!

I suggest you don't use those jagged borders for the shallow water. Grab the ones from Pure or LttP; they still only use two colours, but they look much better.

mighty_darknut wrote:I suggest you don't use those jagged borders for the shallow water. Grab the ones from Pure or LttP; the still only use two colours, but they look much better.

You know, I've honestly never thought of that. For whatever reason, I thought they used more than two colors, and never even bothered to rip them. I like them a lot too, actually. I might do this, since I have been going a bit crazy with graphic changes lately 😃

I wouldn't worry too much about it being classic. There will always be people like me who refuse to play anything 16-bit.

Anyway. Finish it so people can play it, or PAY.

Lookin good Tobias! ^_^ I love it! The custom color for the OW is looking good to. I never did try the demo, but I look forward to playing this.

Hero_Link wrote:Lookin good Tobias! ^_^ I love it! The custom color for the OW is looking good to. I never did try the demo, but I look forward to playing this.

Oh wow. Nice to see you around. So, who are you on Pure Again? I know virtually everyone has a different name now.

No one should bother with the demo. It blows. Plus, It is probably gone if they pruned PureZC in the last.. four years.

I am going to use today to finish the opening sequence. It will be well worth it.

I am now Angeal on PZC. Couldn't tell you if there was any pruning in the last year and a half, because I was without internet for that long. But, I'd rather wait to see it in a more complete form. Like how it looks now. It looks like great fun.

Anyway. Finish it so people can play it, or PAY.

You know, people are saying the same thing about WBDO! But yeah, I love classic, and I will definitely play this.

This has garnered more attention than I though o-o. I'm surprised, frankly. People being interested actually makes me want to finish it. Funny how that works. I'm making no promises, but I may post some screen shots later on.

Just in general, I'd say I'm 60-65% finished with this quest.

.. *opens z-quest*

Minor Update:

  • Various Overworld tweaks, and improvements. (AlttP shallow water, to name one.)
  • Created several new dungeon palettes.
  • Began work on the secret dungeon/ vicinity.
  • Finished up a little trick for the Super-secret area.
  • Slight re-organization of unused maps for optimum Map usage.

HUGE stuff on the to-do list:

  • Finish Opening Sequence. (Single most complex thing in quest. This will be a huge hump to get over.)
  • Finish Level 4
  • Finish Level 7
  • Start Level 5
  • Start Level 8
  • Finish Sky area/Level 9
  • Play Test

Yes, I remember Zelda-TD... I remember someone joking around that you had canceled it, but I know you wouldn't piss me off like that... right??? RIGHT???

Old-skool wrote:Yes, I remember Zelda-TD... I remember someone joking around that you had canceled it, but I know you wouldn't piss me off like that... right??? RIGHT???

It was canceled for a few years while I moved on to other stuff, and fled from lack of organization. I got back into it over the summer, and got all serious about it, and organized all kinds of stuff that should have been done from the start. I decided to finish it mainly because it was my first serious quest endeavor to the world, so I thought it should stay that way. Granted, a lot has changed from he original layouts (but it a good way, trust me) it is still a classic quest at the roots, and a solid one at that. I am against a demo of this quest particularly because I want it to have that much larger of an impact on release.

It is getting there, slowly but surely. Every week, it is further than it was a week prior, and that is progress.

I like classic tileset since most of my quests began in classic before being remade into a different tileset. I can't wait for this one to be done.

I feel quite lucky that I clicked the link in your sig, because this is probably the best Classic quest I've seen around. I hope you will finish it.

A big Classic quest? Very nice. I always like Classic quests, especially if they are big... and a really huge Classic quest would be a killer.

Wow, I'm late with realizing this thread, the quest is already at about 70%? Perfect.