Just an accident, I think. I had to rename it too.
Help please
Thanks it worked, but I have another problem with my shop. I have the guy set to merchant, shop type at #1( i set the type already), on map 12, and a string. I can go to the shop but nothing happens when I enter. any ideas?
Well, the Guy is responsible for the shop, so if the Guy doesn't appear, the shop doesn't appear. And one of the DMap checkboxes was "Special Rooms and Guys Are In Caves Only." Does that shed some light on anything?
YA! Thanks! But the sound still won't play... any help? also is there any way to get it so the guy wont appear in the room and change the string location?
You can put the guy to none, and do you mean change where the string appears in the room? I think you can do that in the string editor if you're using a 2.5 beta by changing the x and y parameters.
Thanks! any one know what the romview does?
RomView rips tiles from ROMs (I think). I don't know how well it works, as I've never used it before.
Alright I have a few more questions. Is there any way to have more than one active subscreen? and is there any way to get link to move diagonally and allow him to roll?
In order:
No.
Check the quest rule Z3 Movement, I'm pretty sure. Either that or an animation setting under his sprites.
There's a script for it. Look around the script showcase forums.
Thanks, I'v been doing a lot with subscreens lately and eant to know how I can make Items like the Goron's Ruby like the triforce pieces and have them show up on the subscreen and make an item like that with out altering the origonal trifoce piece. Also I could not find the Z3 rule under rules. I'm using build 819.
Make lots of active subscreens, and attribute them to lots of different DMaps.
Then you can have lots.
And I can be drunk lots =D
It's all good =D
And Z3 is under Quest->Graphics->Sprites->Link.
Thanks For telling me where the Z3 walk was! I don't understand the subscreens tho. Also Im having trouble with scripts (I dont even know how to open one so I can make one) how long does it take to learn scripting? also anyone know how to make a diffrent type of item like the triforce pieces in zelda one; I wanna make a pendant like in zelda 3.
Ummm... I guess you could set the triforce sprite to one of a pendant. Not sure how you would change the colors though...
Thanks Bob, I figured it out. But I still have more questions lol. anyone know how tell the game to use a subscreen I created? and will having no map mess it up?
Oh, I guess that coudl work.
Under DMap settings there should be an option for which subscreen is used on that DMap.
Thanks I can see my subscreen but I can see the map I am on through some of the screen and I want it to be all black. How can i fix this? also can I make so there is more than one bottle?
Do you want to remove the "map box" in the top left-hand corner? You would have to re-design the passive subscreen with the subscreen editor to remove that box.
More than one bottle? Check the script showcase and ask Joe123, he has something like this in his joint quest, Key to the Heavens.
This all sounds very, very complex for a first quest. I suggest you start yourself off easier with simple things and no scripting.
I don't want to remove the map box. I can see through part of my subscreen and see screen I am on.
I think you can start a new script by clicking 'Compile Script', and you can import them by clicking 'Import Script'.
bobrocks95 wrote:More than one bottle? Check the script showcase and ask Joe123, he has something like this in his joint quest, Key to the Heavens.
Yeah, I've sort of done that.
If you want a look at the script, and try and use it, I've got nothing against that.
The quest file is unpassworded if you find it somewhere, I made a thread in Quest Announcement/Discussion if you want a link to it.
I'm not prepared to help set it up for other people or anything though I'm afraid. I usually would be, but it was such a faff for me to do originally. It requires(/required in my case) about 20 different custom scripted items.
It's not really complicated, just very awkward.
Hey guys sorry its been a while. I got some loose tiles from Purezc but I don't know how to rip them to my tile set. any ideas?
Go to the tileset editor and there should be a 'grab' button, then click the 'File' button. Select the tiles you wish to import, and recolor them if needed.
Thanks I had no Idea how to get those tiles. I'v had another problem for awhile now tho. I can hear the sound affects on the game but I cannot hear the music, the last thing I did was download a few MIDI's and now music won't work in both programs. thanks
Click the volume icon on your task bar and open the volume control. Then, make sure SW Synth is turned all the way up. And make sure it's not muted, too. If that don't work, then I have no idea why you can't hear the music.
Thanks, it worked! Does anyone know where I can get some jumping link tiles for the DoR tileset whith his hat?