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Help please

54 replies · 9,704 views · Started 18 June 2008

I currently just began experimenting with ZC and have found out a lot of stuff from this fourm, but when I enter the dungeon I have made Link appears and then walks down a small bit. Is there any way to get him to not do this. I have my dungeon on map 2 and set to Dmap 1; also it is level 1. Thx! Also any help with layering would help too. I have the DoR (dance of remeberance) Tileset and want to know how to use the wind and birds.

I started on chests and is there anyway to get a string to activate when link grabs the item in the chest?

I started on chests and is there anyway to get a string to activate when link grabs the item in the chest?

I don't know if that's possible in version 2.10, but if your using an alpha build, you can get a script.

Also any help with layering would help too.

See this tutorial.

Thanks for the link! It is very helpful. But does anyone else have the problem where link walks down when he enters the dungeon. thanks guys.

666angel0 wrote:Thanks for the link! It is very helpful. But does anyone else have the problem where link walks down when he enters the dungeon. thanks guys.

Make the starting point touching the edge of the screen.

Thanks for the entering fix, I was pulling my hair out over that. Do any of you guys know how to get a big chest to work and have it appear when the player kills all the enemies on the screen? and what is an alpha?

PS: I have no idea how to script.

You don't need to know how to script. You can just insert other existing scripts.

and what is an alpha?

They are the beta versions for 2.5. You can get them at shardstorm.com. They can be buggy, but the recent ones are a lot more stable.

I downloaded build 819. What do I do with the zip file? just unzip it in to my ZC folder? Also, do you know how to make a big and small chest and make them appear only when the enemies are dead. thanks for the help so far guys!

Unzip it in its own folder, and then move your QST files into your new folder, that's how I do it.

Set the secret tiles for the treasure chest tiles, and place the appropriate flags where you want the treasure chest to appear. Then, turn on the 'Enemies Trigger Secrets' (at least that is what I think it's called) screen rule.

Sry for all the questions guys but is there anyway to set more than one under combo for a screen; I have flowers and buches on the same screen. Also now when I enter my dungeon link walks in(and not down thanks to you guys) and freezes. I can still pause and change my item but he can't move ore use his A or B item thanks for the help

Thanks for the hep so far guys and sorry for all the questions. Is there any way to have more than one under combo for a screen? I have a flower and a bush on the same screen and the flower has the buches undercombo. also when I have link enter the entrence of my dungeon he freezes. he won't move or use his A or B items but I can pause and change the Items. thanks for the help

Any one know how to get a fariy to heal link in a room? I set the guy as fairy but she won't appear? Also I am having some problems with undercombs; I have a flower and a bush on the same screen but the flower regrows as a bush because of my undercombo but I want it to have its own undercombo. And one more problems, tile warps. I have it set so link walks into a waterfall and warps but he starts at the same spot on the screen he goes to noy on the green start tile. these problems are killing me! any help? thanks!

The first I'm not sure, except try it with the dmap type as Dungeon, Interior, or Overworld, and then tell me which one works.

The second, wel, unfortunatly you can't have mulltiple undercombos. But if you set the flowers up with a slashed flower patch next to them on the combo page and make the flowers the 'Slash->Next' type, that has a similar effect.

The green square only affects the initial map starting spot. Use the blue square for warps.

I cannot find the slash->next command under the combo editor. do you think layering it would work? Also my game when I play it has become super fast how can I fix it?

666angel0 wrote:I cannot find the slash->next command under the combo editor. do you think layering it would work?

No. "Slash->Next" is there, if you click the little arrow, and press 's' once and 'pg dn' twice on your key board you can see it right there.

666angel0 wrote:Also my game when I play it has become super fast how can I fix it?

It is a ZC bug, just try restarting ZC until it goes at normal speed.

I can't get my tile warps to work. link enters the warp and won't go to the blue square on the next screen, he stays in the same spot. also I still cannot find the slash->next command lol. And how do you put a fairy that heals you in a room?

And how do you put a fairy that heals you in a room?

Place the fairy combos on the screen and place the appropriate flags.

Nice thanks for those guys.but i did not understand the string guide. Also I want to make it so you can talk to people and signs by pressing "A". I think that the guide also told you how to change the way the string looked. Also I think scripting is needed for these. If some one could tell me how do all of this it would be great. I just started on a town and I have all the outside done but I need to do inside houses and diologue. Thanks😊

EDIT: Where can I get version 2.50 of ZC? it mentioned it in the wiki.

Again, shardstorm.com

I mentioned that once already. :tongue:

Also I want to make it so you can talk to people and signs by pressing "A".

Check the Script Showcase in the scripting forum.

I think that the guide also told you how to change the way the string looked.

There is special code to format strings with the string editor. I think _L_ explains it in a sticky in Beta Discussion.

when i downloaded the build and extracted it, it said that I was missing alleg42.dll, do I need to download something else?

666angel0 wrote:when i downloaded the build and extracted it, it said that I was missing alleg42.dll, do I need to download something else?

I had that weird problem too. Try renaming alleg_crd42.dll(or something similar to that, I don't exactly remember) to alleg42.dll. It fixed my problem.

bobrocks95 wrote:I had that weird problem too. Try renaming alleg_crd42.dll(or something similar to that, I don't exactly remember) to alleg42.dll. It fixed my problem.

That's what I did too. Could a developer explain why it has that name?