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Janine's 1st Quest

48 replies · 8,812 views · Started 05 April 2008

Wow, I truly still am a beginner in ZQuest. I finally found out how to flip tiles horizontally and vertically, so I can finally use the correct boss doors and therefore no longer have to use the gold color to make the boss door look different to the other locked doors.

I also have somehow been able to finally cut the MIDI's and make loops without losing all the loop info after closing the MIDI window. Additionally, I have somehow managed to make the enemy fire and wind magic visible, so Link can possibly evade those attacks.

Yes, you can guess what my intention is: There will be another VERY LAST update for this quest, butt I'll post it tomorrow, not today. The source Link is always the same, so I'll just post it here and with good luck, the last version will be online by tomorrow afternoon:

http://wr2.vfusion.de/Lotz/1st_jane.zip

I'll edit this post once the update for tomorrow is through!

Yes, it does. And now other rules have been ticked like ladder / raft position fix (horiz. / vert.) and such stuff. There will be the last update today in the afternoon, and I'll post here (or I'll edit this post) when I've done so.

Edit: Done!

Are there supposed to be 2 entrances for level 9? I can't seem to find level 6 , but I can find two entrances for level 9. One 2 screens left from the start and one a screen south from the Lost Woods.

The second Level 9 entrance has been turned into a 30 rupee bonus cave after the second update, I knew about that bug. Should be fixed in the link provided above.

I have found another bug, with the whistle warp, at the level 5 location you get stuck in the northwest corner of the screen.

That bug is also fixed ... which version did you use? Pineconn has just updated the very last version, and the source link I've posted is up-to-date since today morning.

Well, the version is based on the date. The last update has been done yesterday morning, 15-04-08 and that version is on Zeldaclassic as well as on the source site. 😊

The version I have is the one before that. Downloaded it 3 days ago. Could you help me with the level 9 bosskey?

Sure. The boss key of Level 9 is in the very last column downwards when you enter the most north room of that last column. There are several wizzies and other strange enemies in the room. Push the far left center stone to any direction to reveal the stairs after defeating all enemies.

Once you got the boss key, you can die without getting mad for doing the entire level once again since you can skip all but the last two columns of the "Borg Cube" by using the boss key on the southern horizontal doors.

I'd like to announce the progress of Janine's Second Quest. Once that quest will be uploaded, I'll send a small overhaul of the first quest to the QDB manager (Pineconn), so there is a better connection between quest one and two. In quest two, all levels are re-designed except Level 9 which will keep the shape of the "Borg Cube", butt it will get new enemies at most places.

For some strange reason, the fire boomerang can't be displayed in the first quest, that's one reason why I'm gonna upload a new version of the first quest once the second quest is ready for it's first official upload to the QDB which I can submit directly before it's getting accepted. 😊 Levels 1 to 4 are finished in the second quest, so is the overworld. The heart containers have changed slightly, it's harder to get HC's in the beginning of the game, so you will have to beat the first two levels all with the wooden sword and the green tunic.

You can of course link the games with an option in the header, quest number. In that case, it should make it so that the games are linked and you have to beat the first to reach the second automatically.

Well, the problem in the first quest still is: When I reach the Zelda room, it doesn't do anything butt show the text (string). If I don't do any string like in the original quest, the game doesn't even show the string (logically) and doesn't end either. So I chose to make a string and make the Zelda room leavable to the left.

If I change the quest number to something else than zero, it's no longer a custom quest. And that's the reason why it was taken off from the QDB first.

Very nice first quest, really enjoyed it. Too bad I can't see the ending, but maybe in the future.

Well, I think it's because of the "zero" quest number, so maybe it can't have an ending after all. Thanks for your feedback, Token. 😊

Could a moderator please lock this topic? I'm opening a new one because there's been a new release of both 1st and 2nd quest in one zip file, so it's a quest pack now. 😊

PS: And of course once the new quest pack is validated, you can remove the first quest solo file from the QDB. Thanks. 😃