Joe123 wrote:OK, so I played the whistle for the bees and got the bee smoker. I woke up the dodongo, got past it and onto the ice raft, got a blue rupee, then got the raft stuck on the dock where I first left and now can't use it. I then made the sylph by the medallion thing visible, but it didn't help in me being able to get past it.All in all, not very much further ¬_¬
I too got the raft stuck, once, by getting off, and then missing when I was getting back on, falling in the water, and respawning on the other side of the water >_<
Getting past the medallion sylph is possible! Here's how:
First, make it visible. Yeah.
Next, wait until it's gone all the way to the left. When it starts to move right, follow it until the first alcove. Get in quick!
Then, shortly, it'll come back left. As soon as it passes you going left, go down and run as fast as you can to the second alcove.
If you made it in time, then the sylph'll just miss you. Then, it's a simple matter of waiting for it to pass left again to make the last leg of the journey.
I was stuck for getting the key, until I read ShadowTiger's spoiler. I must go try that now!
Edit: Works like a charm! I then got the bomb, got into the next area, learned of the secret shortcut (>_<😉, and then promptly got killed 😞
Edit again: I guess there's nothing more after you get your swo... er, stick back.
Okay, thanks for the tip, the stump thing just disappeared? EDIT: Of course, the glamour script...
Also I think I found a bug. There's that forest brush thing which moves along
Link to prevent his passage, I walk to the left, it comes, then I walk to the place where it
was, I can walk straight through it.
Another bug: When I walk past the trees which glamour away and enter the hollow log, then go up on the same stairs where I'm standing on when I enter the screen, I end to the other side of the log. Works reverse too. You should use one screen with tile warps, rather than two screens with side warps.
Thus I got past the medallion sylph without the bee smoker. Bwa ha ha.
Yeee-es. Really.
Heh, I spent about 10 minutes trying to do just that pkmnfrk.
After I got the point where I had very little hair to tear out, I decided I'd had enough =P
When I get the swo... I meant the swo... NO, THE STICK, back, can I escape those pixel balls anyhow?
Also I'm having problems using the Forest Fairy script in my quest. I have the ffc there with the script attached, but when I enter the screen, I can see it for a millisecond and then it disappears. Help...?
The, uh "Geography-Specific" scripts aren't designed to be used in other quests.
But since you asked:
* Use the "Run Script on Screen Init" flag.
* Set d2, d3, d4 and d5 to the coordinates (d2,d4 and d3,d5) of a rectangle that, if Link is inside before the screen starts scrolling, causes the FFC to be removed.
...
Also: it is necessary to the plot that you somehow stop those chaotic blobs from appearing.
I managed to stop them, but is it possible to kill those _L_?
They must have like 100 health or something O_o
It is also necessary to the plot that you cannot easily kill them without the Golden Arrow or Golden Sword.
Thanks _L_. I got it working pretty nicely and got the rectangle in there so it wont disappear
but now it disappears when I step out of the rectangle. Does it only work when Link approaches from the right?
Sorry if I bother you but it's such a cool script. And my forest is pretty cluttered, I need the fairies for guides.
Ah yes! Chaos and all that, I remember reading your storyline a few months back.
It was definately very interesting.
Okay, I've been trying and trying and I seem to be a stupid moron so
I can't even stop some pixel balls on my freaking computer. How?
You mean the chaos blob things?
You have to smash the mirror.
Damn, of course. I just couldn't get there cause they always spawned and killed me.
Ok finished it. Very fun, this might become the best quest for ZC ever.
I found more bugs.
Bug #1 - When you're in the place with 2 armos statues and 4 poundable
stumps, when you walk up through the log, the A and B items switch places. Also
the southern end of the log isn't connected to the brush, but in the northern part
it is, making a graphical error.
Bug #2 - Link's right facing slash sprite is incorrect. He swings from up to right, but
he should be swinging from down to right.
Bug #3 - Link does not have the small shield, since he can't block Deku Nuts from
the scrubs. Although Link LOOKS like he has a shield...
Also I think I found arrows...am I supposed to be able to find them without the bow?
Bugs 2 and 3 are due to the fact that we're still waiting on those new Link tiles, with jumping and charging the sword and slashing to the right and other features.
O.K. You can get custom made shieldless DoR Link tiles from PureZC, though.
I.e. Here. They're nothing extremely complex though.
Bug: After escaping the moon tower, if you go back in, go downstairs and then go back up, the mirror graphics get messed up.
File not found. 😡
Can someone re-upload this quest?
What? Oh, it's at http://l.j-factor.com/zeldaclassic/NeoFirst_L.qst. But you'll have to change the start DMap to 255 and also remove the Bottle and Water items and two heart containers from Init Data. Ya should've come here sooner!
Hey the demo download link doesnt work, can somone help?
Read the post two posts before your post.
_L_ wrote:What? Oh, it's at http://l.j-factor.com/zeldaclassic/NeoFirst_L.qst. But you'll have to change the start DMap to 255 and also remove the Bottle and Water items and two heart containers from Init Data. Ya should've come here sooner!
Ok I did that but, all I can do when it loads up is, press left and the screen flashes white nothing else :scared: Am I missing something here?
Hey, I've had a change of heart. If you still haven't tried out the first 8 minutes, then consult the first post for an updated download link.
I seem to have encountered a bug in the "first 8 minutes". When I reenter the dungeon after getting the Bee Smoker, Link enters the dungeon one combo too low and is stuck on an unwalkable tile. Help?... -- Pteryx
...Oh...my...goodness...
cutscenes....moving...octo... link....mwaaaaaahh....@_@
I GOTTA FREAKING LEARN HOW TO DO THIS!!!!!!! must...learn...now to make...awesome ...cutscenes!!! ;_; ...Link to tutorial? Please?
...aaaand I'm totally stuck. I can't do ANYTHING in the dungeon.
(spoilers for safety)
[SPOILER]
I go into the Winter dungeon, and I can't do anything really. It looks like I need bombs, but I can't find any anywhere. the only place I can get them is in town, which is extremely buggy, and I can't even afford the bombs anyway.
[/SPOILER]
and you might want to check out the forest tunnel with the 4 mini gels in there. You can go in, an dthen go out by the same entrance, and you still end up on the other side.
OK this is for beta testing right? cause I have found some errors or what appears to be errors.
In this screen there are mis matched tile colors, marked with red squares
http://i165.photobucket.com/albums/u60/ennonfenom/zelda001-1.png
And when exiting this hut it puts link here
http://i165.photobucket.com/albums/u60/ennonfenom/zelda002-2.png
which he can't go any were but to the next screen to the left and there nothing he can do there so.
And I don't think these warps are right, cause they look weird
http://i165.photobucket.com/albums/u60/ennonfenom/zelda004-1.png
And they send me here
http://i165.photobucket.com/albums/u60/ennonfenom/zelda003-2.png
and if you walk through this tree
http://i165.photobucket.com/albums/u60/ennonfenom/zelda008-1.png
it sends link here
http://i165.photobucket.com/albums/u60/ennonfenom/zelda009-1.png
oh and is the heart meter suppose to have a arrow mini tile like this
http://i165.photobucket.com/albums/u60/ennonfenom/zelda007-2.png
Guys, the town isn't finished yet. Those nonsensical rooms are for ZC bugtesting purposes.
I'll see the mismatched tiles, though.
As for solving the garden's puzzles:
* Look for a camouflaged item in the screen outside the entrance. (Note: technically optional.)
* From the entrance room, go north, east, north, east, east.
* Figure it out from here.
OK that's what I thought. I wasn't trying to be rude and say you errored or any thing, just wanted to help is all. 😊
Sorry.
Also, I just noticed that, in addition to the forest passageway, one of the dungeon screen entrances has somehow become bugged. Please forgive me and redownload.
Hey, this was pretty good!
Bugs:
After loading a save, I end up in this random brownish colored dungeon room with 3-4 peahats, brick walls, and what looks like flowers on the floor.
Freeform raft: I went to the other side with the chest, then accidentally walked off the floor and drowned. I respawned on the south entrance, and no matter what I did, the raft never returned there. Ergo, it was now impossible to proceed, since the raft was forever stuck beyond my reach.
And...that patrolling Green zol... >_> uh...how the hell are you supposed to pass it on the way back without hacking in some way?!? It doesn't move far enough to go into that one hiding spot.