Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Super Mario Galaxy = God

150 replies · 21,586 views · Started 08 November 2007

OoT has a very charming feel to it, in my opinion. Nothing makes me feel better than thinking about that first time I stepped out of the Temple of Time seven years later to see Hyrule Market destroyed. It's just a good feeling.

MM was cool because you had a lot of shit you could do, but it could also get kind of tedious, especially the water temple.

WW was a fun game, and the charm factor was really high. It feels like LttP was split into WW and OoT. OoT had the gameplay and story and such, WW had the charm and the open-endedness of it.

Just me.

I still say they should remake WW on Wii. It was a great game but it had some serious flaws. The problems with the game I feel were:

-Lack of Dungeons (the whole end of the game was one giant fetch quest)
-Too easy (scale it towards TP difficulty at least, or add a "hard" mode where stuff hits for more)
-Sailing sucked. If they could find a way to make this not boring, it wouldn't have bothered me. I thought sailing was ok in Phantom Hourglass because it was very hands-off.

I hear there were a handful of dungeons that got cut from WW due to time issues. They aught to finish them and perhaps add a few more :P Also disappointing that a game composed of 90% ocean was one of the few Zelda games without a fishing minigame -_-


I still say they should remake WW on Wii

They should remake MM on the Wii. That one was by far the best. And it has great replay value. I especially like the option of fighting the bosses over again. MM had the time system too. That was awesome. I walked around town so much I could predict exactly what would happen and at what time.

russadwan wrote:They should remake MM on the Wii. That one was by far the best. And it has great replay value. I especially like the option of fighting the bosses over again. MM had the time system too. That was awesome. I walked around town so much I could predict exactly what would happen and at what time.

No, they'll never do that. There is a huge difference here - the graphics in Wind Waker (and generally any GameCube title) are not going to get much better on Wii. The hardware difference is not that great (outside of updating a few textures here and there). It's pretty easy to move something like Wind Waker over. On the other hand, Majora's Mask would require a complete overhaul. It's just way more effort than is worth justifying the sales of the game (considering a re-release is not going to do as well as the original release).

One thing I always thought would be nice is this: remake OoT useing Twilight Orincess graphics and overworld, and putting the dungeons in the Twilight Princess overworld in the apropriate places. That way, they could just re-use the overworld and graphics and controls from Twilight Princess.

BTW have you noticed how off subject this thread got?

The problem with Twilight Princess is it's completely linear. The original LoZ had an order you should use but it didn't fence you into that. When you fence players into a single path there is no replay value and it gets boring as you feel you're just slowly truckin down the line like everybody else. Linear gameplay and adventure games don't mix well.

In japan Super Mario Galaxy didn't blast off to quite the start people were expecting with the success of the Wii. It's still doing well though I believe. I'll play it someday. I'm in no hurry.

MottZilla wrote:The problem with Twilight Princess is it's completely linear. The original LoZ had an order you should use but it didn't fence you into that. When you fence players into a single path there is no replay value and it gets boring as you feel you're just slowly truckin down the line like everybody else. Linear gameplay and adventure games don't mix well.

In japan Super Mario Galaxy didn't blast off to quite the start people were expecting with the success of the Wii. It's still doing well though I believe. I'll play it someday. I'm in no hurry.

???

http://wii.ign.com/articles/833/833957p1.html

It shouldn't come as much of a surprise, but the top game this past week in Japan was Super Mario Galaxy. According to Media Create, the long-awaited Mario 64 sequel sold 251,000 units over the week covering 10/29 to 11/4. The game was released on 11/1.

250k games in 4 days sounds pretty damn good to me.

I've been hearing that rumor too, but I think it just means that Nintendo made so many copies of the game that places didn't run out of stock.

Supposedly NSMB sold 900,000 in its first week and SMS sold 400,000. Now I don't know where they are getting their numbers from (I remember these from thread discussions at gamefaqs), but I'm guessing that Japan's SMG sales are "below" expectations. However, there are a few things to consider. The DS still has at least a 4-1 ratio on the Wii of the number of units sold. SMS was a big let down and perhaps people remember that in their buying decisions. It is the Holiday season and some people are probably waiting to buy it for a Christmas present. Nevertheless, I believe that considering both the namebrand and the scores from across the gaming media, that it will be a huge hit. Its the kind of game that most households with a Wii will buy, whether they buy it now, next year or sometime down the road, I think most will own it. It may not be in that "cool" niche that the younger generation likes, but feel like it appeals to both the casual and hardcore gamer.

mattwdr wrote:Supposedly NSMB sold 900,000 in its first week and SMS sold 400,000. Now I don't know where they are getting their numbers from (I remember these from thread discussions at gamefaqs), but I'm guessing that Japan's SMG sales are "below" expectations. However, there are a few things to consider....

New Super Mario Bros: 900,000
Super Mario Sunshine: 400,000
Super Mario Galaxy: 251,000

I don't really see how you can spin those numbers. You can make all the excuses you like, but at the end of the day "Super Mario Galaxy sold a little more than half Super Mario Sunshine's first week sales, and a little more than a quarter of New Super Mario Bros' first week sales" would be a completely accurate statement.

If it makes you guys feel any better, it is November when all sorts of great games come out. So Mario has alot of competition. Assassin's Creed and Call of Duty 4 are what I'll be playing. I would also be playing Gears of War on PC if I had a decent videocard and such. Mario is waaaay down the list these days.

Yeah I have to agree. 251,000 units sold in the first week isn't a bad number for most franchises, but when you're Mario you would expect it to be a bit higher.

mottZilla, you have to remember that the games your citing are games that are going to be popular in the US and not so much in Japan. So they shouldn't be affecting the sales numbers there that much.
It will be interesting to see how the US release numbers compare to these.

True, I didn't think about that. In japan I'm not sure what competition Mario Galaxy is up against. It seems like in Japan lately it's ruled by the Nintendo DS.

Couple things:
-SMG's numbers only represent 4 days, not a full week. I don't know if this matters, or how many days the other two represent. But worth pointing out.
-Wii's install base is probably a bit smaller given the shortage of systems. That may have an impact. There are also probably a large amount of Wiis out there in the hands of more casual people who might not consider this a title they want. In any case, I'm sure the install base is quite a bit smaller than GC's was, and especially DS which is just crazy.

I'm curious though, what were Zelda's first week numbers? Were they higher? (possibly, since it was a launch title)

Actually, I might have to correct myself a bit. It seems that at the most recent games convention they had in Japan, Assassin's Creed was drawing some pretty long lines. So that might be a game that Japanese players are looking forward to after all. Though it still doesn't come out there for another couple of weeks.

I'll be picking up my copy of Galaxy today at lunch. I made the mistake of pre-ordering a copy a couple weeks ago when I went in to pick up Zack and Wiki, and so yesterday I got this annoying phone call of someone at Gamestop doing a bad Mario impression telling me that the game would be ready to pickup today.

Breaker wrote:It's not being released anywhere near me until tomorrow. 😞

Same, it's the same crap they do all the time. West coast gets it Monday, midwest gets it Tuesday. Same for almost every game 😞

You may have heard that people who preordered the game at Gamestop got a annoying phone call in Mario's voice saying that the game would be available for pickup today. Well, I got the call, then went over today at lunch to pick up my copy, only to find out they didn't have any in stock. What's more, it wasn't a shipping mixup. They had the games in the back room in boxes, but they guy working there wasn't allowed to open them.
So that's the last God damn time I ever shop at Gamestop. I'm thinking at this point I'm going to just eat my $5 preorder and buy the game at Target. They never have any problems keeping plenty of copies of popular games in stock. It's pretty sad when a specialty retailer could stand to learn about customer satisfaction from a superstore.

I'm not excited about this at all for some reason.

Like Mott, there's just too many other games out or coming out that I feel are worth it. Not to mention I'm still playing Halo 3 ridiculously. I'd rather use my $50 to get the Amazon Bioshock/The Darkness deal going on even.

Then you throw in Call Of Duty 4, Assassin's Creed, Mass Effect, Rock Band, etc.. I really have no money to even worry about Mario right now.

I'd really appreciate it if you guys could explain or link a video showing me why this a must have when all these other better games are here or coming in a week or two.

[EDIT]
Just watched the IGN video review. Still don't feel like going to get it. I'm not sure of the space theme has anything to do with it as I'm not a huge space game/tv/movie fan. How does selecting levels work? How many stars per level and such? Does it all work like Mario 64?

I'm sure getting burned on wasting $50 on Sunshine ties into all this as I preordered that and played it, ready for this? Twice.

War Lord wrote:I'm not excited about this at all for some reason.

Like Mott, there's just too many other games out or coming out that I feel are worth it. Not to mention I'm still playing Halo 3 ridiculously. I'd rather use my $50 to get the Amazon Bioshock/The Darkness deal going on even.

Then you throw in Call Of Duty 4, Assassin's Creed, Mass Effect, Rock Band, etc.. I really have no money to even worry about Mario right now.

I'd really appreciate it if you guys could explain or link a video showing me why this a must have when all these other better games are here or coming in a week or two.

[EDIT]
Just watched the IGN video review. Still don't feel like going to get it. I'm not sure of the space theme has anything to do with it as I'm not a huge space game/tv/movie fan. How does selecting levels work? How many stars per level and such? Does it all work like Mario 64?

I'm sure getting burned on wasting $50 on Sunshine ties into all this as I preordered that and played it, ready for this? Twice.

I hear from several reviews that Assassin's Creed is pretty mediocre (sounds typical Ubisoft to me :P)

And yeah, honestly, Sunshine was crap. Don't base your opinion on this off that crap game. Every review has basically said this blows Sunshine & 64 out of the water. It's also not 100% space-themed (IGN's Video review covers that too).

As far as selecting levels, this is what I understand. There is a small hub "space ship". You enter various levels through doorways (or something) on that. You can also apparently unlock levels, and there is supposed to be something like 40 galaxies (that is, full blown stages). I don't know about stars, but I know there is 120 like SM64. Given that there are more levels, I imagine there are fewer per stage (maybe they finally did away with red coin collecting 😃 haha).

In any case, pickin this up later today. Yay

I went to Target after work yesterday, and they didn't have it either. Considering that I also read that many people weren't able to find it, I think this was a case of Nintendo screwing up and forgetting that yesterday was a holiday. I just wish that the people at Gamestop had called me before I wasted my lunch break to go over there and pick it up.

I just picked my copy up at EBGames. There was a Nintendo rep there with a Wii Zapper. It looked kinda lame...

Warlock wrote:I hear from several reviews that Assassin's Creed is pretty mediocre (sounds typical Ubisoft to me :P)

Ubisoft did R6 Vegas, so they aren't incapable of making a good game. Don't think all they make is Red Steel. ;p Alot of complaints about AC sound like those complaining are just fucktards.

Update: 22 Stars in, and it exceeds all expectations. WL, and whomever else has a Wii and hasn't picked this up, do yourself a favor and go get it now!!

The level design is better than ANY game I have ever played.

I still need to find a Wii first before I can buy the game. Everywhere close I've looked doesn't have the systems in stock. Of course the Wal-Mart that's 3 miles away has the game, but not the system. Tomorrow I'm going to call GameStop up by the mall and check. If they, Circuit City or Best Buy doesn't have it, I'm pretty much Mario-less.

However, I'm glad it's getting decent reviews, and there's people on the board who like it. Hopefully the game really justifies getting the system.

I'm only 5 stars in so far, but if the game can keep this level of quality throughout, the only question will be whether to describe it as awesome or fucking awesome.

Ugh, Gamestop's copies are all reserved, and Target apparently won't release until tomorrow. ARGH! My only concern now is that by the end of it, I'll still want more. I hate when that happens.

rock_nog wrote:Ugh, Gamestop's copies are all reserved, and Target apparently won't release until tomorrow. ARGH! My only concern now is that by the end of it, I'll still want more. I hate when that happens.

LOL, that's what they tell you to "teach you a lesson about reserving." Three days from now they will have buttloads. That's why Gamestop sucks.

Anyways, I only had a little time to play it but so far it's awesome. I like that most levels only have a max of 3 stars. It lets you replay the level without feeling sick of it, and without throwing in filler stars like "collect 5 red coins" or "chase shadow mario" or "collect 100 coins" :P

I also like how the first few worlds kind of remind me of classic opening levels in some of the original Mario platformers like SMB3 and SMW. I don't know why, they just have that similar vibe to me. Moreso than friggin' 64 or Sunshine did. It also isn't a cakewalk like those games - you only get 3 HPs instead of 5 (though you can get a Super Mushroom and get 6), and there seems to overall be waaaay fewer coins to heal you (especially during boss fights, etc). Overall I really like it - it's fairly challenging compared to the other 3d Marios.

Also, collecting Star Bits is fun 😃