Tangent time!
I will now proceed to list my favorite Zelda games in descending order; a shared line means they're tied.
Great games:
Link to the Past / Link's Awakening
Zelda II: The Adventure of Link
Oracle of Seasons / The Legend of Zelda
Oracle of Ages / Ocarina of Time
Fairly good games with particular unsettling flaws
Wind Waker (way, way, way too short. It felt like they'd only finished about 40% of the overworld and rushed it to release. Why were there so few dungeons? Why did you have to hunt up the triforce with stupidly expensive tingle maps and the ship's magic metal detector? Because, my theory is, [I]they didn't finish the freakin' game, unless they just had absolutely no imgination/willpower to actually make a full game and this is what they intended to do. Similarly, the item selection is extremely limited, and so many other elements of the game just feel cut off that I have to think they didn't finish what they originally had in mind. It would also explain why TP was delayed for sooooo long, so it wouldn't happen again)[/I]
The Minish Cap (way too linear, embarassingly shorter and simpler than LTTP, which was really rubbed in my nose by it directly following the GBA LTTP release; it was like saying, "Hey, here's a cool game. And here's a halfass one just like it!" The shrinking was a lame gimmick that added very little to the gameplay and not nearly as much as advertised/implied, the item selection was small for no real reason, and there were only 6 dungeons which weren't particularly bigger than LTTP's freakin 11 dungeons. This game is easily half what LTTP is, and that's depressing for something made so much later. The Oracles games had much more depth than this, as did Link's Awakening.)
Games I hated:
Majora's Mask (okay, fancy world, etc. etc. etc., complicated storyline, etc. etc., involved feel, etc. etc. Why do I hate this game? Let me give it it's own bullet point list.
- Time limit. Who's brilliant idea was it to put a time limit on exploring and puzzle solving? It's anathema and it boggles my mind that some people actually liked this shit. They go "oh, but the song of double time makes it okay". NO IT DOESN'T! You're still on a time limit, it's still short, and you still die like a bitch if you couldn't think or move fast enough or if you wanted to dawdle around and play with things and GASP, EXPLORE! OMG GOD FORBID I TRY TO EXPLORE! And if you don't finish a dungeon in time, your two options are either to die and lose all your progress, or start over and lose most of your progress. What a load of crap.
- OH MY GOD SADISTIC HARD SHIT. That goron rolling over tiny bridges and making jumps shit was pure unadulterated hard stupid uberduperaction crap that is sorely out of place in a Zelda game, and it's sadistic that they force you to attempt it over and over and over and over again in more than one location. Screw that. And this all combines really nicely with the time limit; "Let's force them to make a deliciate, super hard, super fast roll over this tiny stupid bridge and have to roll off and make the leap at just the right angle, and if they fall off at any point as they doubtlessly will many times, they get to climb up three floors wasting away their time limit." Yeah, that's great fun, I love that, gee, I wonder why I gave up on playing this [strike]piece of crap[/strike] wonderful game after 6 seperate attempts?
- Okay, the people events sequence would be neat... except that they make you do really long, intricate trading sequences ON A TIMELINE. Got to step 11 and missed seeing the guy in the right place at the right time? You're screwed, start over. How "fun".
- Stupid annoying shit. The kids that run around at the beginning with their "passwords" that you have to catch. Tingle. Constant harrasment and stupid errands.
- I have to say I didn't even like the game's supposed main premise, the transformations. For one thing it was just... weird feeling, not enticing and interesting as transformations should be. For another it was crippling, limiting Link to only being able to do a couple things while transformed yet making him do ti for prolonged amounts of time.
- I hate the aesthetics. It's half-digested, puked up Ocarina of Time and it's very, very obvious. It doesn't add to the feel, it makes it look lazy. For the record, I dislike the look of OoT and TP, also. Ugly, weird shit that's creepy looking even when it shouldn't be, such as with ordinary people or "cute" characters.
Put simply, to me Majora's Mask is work, not play. What's the fun in working my butt off with the reward of getting to do it some more until I reach the end?
I'm reserving judgment on TP until I get further in the game. So far I've just reached dungeon #2 and I've got to say that the stuff I've played so far fits in my second category. I hope it gets better later in the game.
Basically, to me, in my Zelda games, I like exploring, puzzles, finding lots and lots of cool, useful items, getting incrementally more abilities as the game continues, exploring lots of dungeons, and a motivating feel. So far the only games that REALLY completely did it for feel for me are the first four, although I like Ocarina and the Oracles games to a point (as I said, I hate the aesthetic sense of Ocarina, and the Oracles games feel... hoary. Graphically they're regurgitated LA, too, just like MM is to OoT, but somehow LA looks nicer than this because almost all the new sprites suck. Look at those people! Look at Zelda having flip issues because she's asymmetrical! Look at Ralph's hat flip back and forth when only the bottom half of the sprite should be flipping!). Storyline wise, Link's Awakening has by far the most intriguing and interesting to me, and to this day it holds a certain mystique for me.
What I don't like is pressure (TIMELIMITTIMELIMITTIMELIMIT), stupid trinket quests (skulltaulas, kinstone pieces, 9000 rings out of which 5 are actually useful, gasha seeds that you plant and then give you stupid crap like a fairy or money), shitty mini-games you're actually forced to play (every Zelda since OoT), ugly/creepy graphics/aesthetics (Wind Waker is weird looking where it should be cute, and the Ocarina style is just fugly), or unrewarding experiences (Minish Cap, Wind Waker). Oh yeah, and Tingle and other shitty character designs that they seem to have decided are classic and integral to the series. For someone who liked Marin and even Tarin so much, I have to say I don't even like Malon and Talon. Maybe Romani... if she were drawn/rendered a little better... so fanart basically XD
I'm not saying the series is over or dead or anything. I'm saying there are major flaws in some of these particular games that are turnoffs to me.