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Off-tile/ enemy weapons misaligned

32 replies · 4,290 views · Started 30 May 2007

Fixed in the next build, I think.
Believe it or not, the difference between the NES- and 2.10-style enemy weapon collision detection is only one pixel.

Also, I was extremely impressed by the effort you put into your example quest. Very good work!

:clap::mega::hug:

Yes! Now i can beta test my quest and accurately determine quest difficulty in the next build. 😉

I'll keep you posted with this as well. ;P

I hope the next one goes something like this:

*A smiley puppet show(by gleeok)*

gleeok- bug :banghead: ............... DD- squashed :gavel:

gleeok- bug??? 😛oke:

gleeok- bug dead! :thumbsup: ................. DD- :king:

gleeok- 😛

Today's spam was brought to you by spam, the meat in a can. ;P

Heh...I forget how ridiculous some of my posts are. 😛

..Anyway this bug is dead.
huh, seemed like it was longer ago than that...