Fixed in the next build, I think.
Believe it or not, the difference between the NES- and 2.10-style enemy weapon collision detection is only one pixel.
Also, I was extremely impressed by the effort you put into your example quest. Very good work!
Fixed in the next build, I think.
Believe it or not, the difference between the NES- and 2.10-style enemy weapon collision detection is only one pixel.
Also, I was extremely impressed by the effort you put into your example quest. Very good work!
:clap::mega::hug:
Yes! Now i can beta test my quest and accurately determine quest difficulty in the next build. 😉
I'll keep you posted with this as well. ;P
I hope the next one goes something like this:
*A smiley puppet show(by gleeok)*
gleeok- bug :banghead: ............... DD- squashed :gavel:
gleeok- bug??? 😛oke:
gleeok- bug dead! :thumbsup: ................. DD- :king:
gleeok- 😛
Today's spam was brought to you by spam, the meat in a can. ;P
Heh...I forget how ridiculous some of my posts are. 😛
..Anyway this bug is dead.
huh, seemed like it was longer ago than that...