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Yet Another Script Problem (YASP)

33 replies · 10,402 views · Started 08 March 2007

Saffith wrote:Just to be sure, you have tried putting a call to Trace() somewhere where it can't possibly be missed (like as the first statement in run()) to be absolutely certain whether it works, right?
The thing is, I haven't heard of any problems with it before, and I haven't seen any myself. If you're the only one it's not working for, well, I'm having trouble thinking of a reason that might be.

Huh? Oh. I put it in the enemy call..... XD

Isn't that the one that works with Link->Warp() but not Link->PitWarp()?
If that's the one, I really think it must just be a bug, or else the function simply hasn't been implemented yet.

I haven't tried Link->Warp() yet...

My responses are in bold.

Are you sure Type is being set to 1 like you think it is? In the code you've posted, Type is set to 0 and then isn't changed anywhere.

DarkDragon wrote:Are you sure Type is being set to 1 like you think it is? In the code you've posted, Type is set to 0 and then isn't changed anywhere.

Yes- I change it in the compiler. And I just now tested it in build 240 (The last one I tested it in, I have a test quest in it.)- It STILL works wrong. Maybe it falters when I change screens?