Why? Who cares if they mirrored it, the only really bad part about the mirror is the guides are all for the Wii version, so if you have the GC version you have to flip everything, but even that is not a big deal.
Anyways, the glitch should have never happened granted, but there is little you can do about it other than read up on the game before hand.
Actually, I've got a TP guide which is made for the Gamecube version, so i don't have to flip a thing. Except the bird, but that goes without saying, really.
...yes, I've got the guide before I've got the game. And no, I've barely looked at it. I don't intend to either.
Just to mention, the Gerudo Desert was originally named the Great Desert before launch. The Ordona Province was Latown, I believe. Lanayru was Lanaru, and Arbiter's Grounds was Arbiter's Keep. Why do I know? Read the dungeon/overworld maps.
Interestingly, Goron Mines is misspelled as Golon Mines. This is only because the Japanese use the same letter for L and R. It's really no big deal at all, except that the translator was pretty much a moron.
Pineconn wrote:... the translator was pretty much a moron.
Actually, Pineconn, I believe he was a molon.
Crap... hope I remember this bug, I'm getting my Wii tomorrow and I'm going to start TP. Thanks for informing...
Lotus_Eater wrote:Why? Who cares if they mirrored it, the only really bad part about the mirror is the guides are all for the Wii version, so if you have the GC version you have to flip everything, but even that is not a big deal. Anyways, the glitch should have never happened granted, but there is little you can do about it other than read up on the game before hand.
It's just annoying, because mirroring it just screwed over the point of Link being left handed. Basically, that's like changing a cartoon's black character to white, just so it's more appealing to caucasians and what not, it's just taking away from the original material, seems like it makes it worse..
It's not a HORRIBLE thing, it's just like, wtf? Was that REALLY needed..?
Link switched hands in the original LoZ because the sprites were mirrored if you went left or right, and nobody complained then. You people are just looking for nitpicky stuff to whine about.
Anyway, just started my second play-throught last night. It's weird, the game starts out so beautifully. Really nice pace and cinematics and whatnot. Maybe I'll enjoy the game more on my second go-round now that I don't have any more expectations. In fact, I really don't remember not thinking much bad about the game until I got past the 5th dungeon the first time through.
The hand switch even happens in LttP. Look at where the shield is when Link faces east or west. The shield is always to the north. Besides, according to how the overall series works, every Link is different. Maybe it's about time there was a completely right-handed one.
Also I've noticed that Ocotoroks were red and blue in the original Zelda and they could walk on land and now they only appear in water and they are PURPLE. Tektites are supposed to be orange and blue and now they look like SOME KIND OF CIRCUS RIDE OH LOOK AT ALL THE COLORS! NINTENDO YOU ARE RUINING MY GAME AAAAAAAAAAAAAAAAHHHHHHHHHHHH
There are no Octoroks in Twilight Princess. Those things people claim are Octoroks that shoot stones at you look more like fish. Actually, they look like Fishman from Wind Waker a little imo. You can check an enemy list in a TP guide to double check.
But yeah, the lack of familiar enemies hurt the game I think.
Actually I was referring to how the discussion is more or less a laundry list of how the series has deviated from its canon and I wasn't really sure whether they were in TP but I know for a fact that octoroks have been consistently straying further from their initial style and behavior in pretty much every game.
But thanks for playing. Harvey, tell him about his consolation prize!
The more I think about TP's shortcomings, the more I'm starting to suspect that no real work was done on the game until after the delay was announced.
Orion wrote:Link switched hands in the original LoZ because the sprites were mirrored if you went left or right, and nobody complained then. You people are just looking for nitpicky stuff to whine about.Anyway, just started my second play-throught last night. It's weird, the game starts out so beautifully. Really nice pace and cinematics and whatnot. Maybe I'll enjoy the game more on my second go-round now that I don't have any more expectations. In fact, I really don't remember not thinking much bad about the game until I got past the 5th dungeon the first time through.
Saying "you people" is really bad, I don't suggest saying that phrase, because it's almost profiling.
Also, in the original Loz, he was still left handed for half of it. TP, he is right handed the whole time. I'm just pointing that one out.
Glenn the Great wrote:The more I think about TP's shortcomings, the more I'm starting to suspect that no real work was done on the game until after the delay was announced.
I wouldn't say that much, but I'm sure quite a bit of time was used to modify the Wind Waker engine to give us TP's more "realistic" look. I can't even imagine what the game would've turned out like if there was no delay.
Maybe there's a curse associated with every "second Zelda" for every console. Or the fact that people eventually relieze they're true purpose of making quick money off the popularity of the first one and released towards a consoles end to squeeze out that extra buck.
I wouldn't say that. Zelda II was an awesome game, it was just radically different and not many people gave it a chance (I didn't give it a chance until a few years ago, and I owned the cartridge since I was little). MM is also a terrific game, better than OoT in many respects.
I think they just built up the hype so much for this new Zelda, that there was no way it could live up to their promises. One thing they did say was that the dungeons would be a major focus. (I can only assume because of the lack of dungeons in MM and WW) I can't argue with that - there were a lot of them and they were good for the most part. It's just stupid of them to think that's what "makes" a Zelda game. The previous 3d Zeldas showed that there's so much more, esp MM. Reminds me of a quote, possibly from The Critic, something to the effect of, "We don't want a million dollars in special effects, we want stories about people." Indeed. (swap special effects with dungeons)