GAMECUBE VERION OWNERS: Disreguard this message, the bug was fixed in the gamecube version.
Yep, the so called "Best Zelda Game Ever" also is the game with the "Worst Bug Ever". Ok, just a heads up to you guys who are playing it through, do NOT save and quit in the cannon room, because if you do, then you will be hit by a huge dissapointment when you reload and find that you can't move forward in the game. period. End of story. Here is a video to prove it:
http://www.youtube.com/watch?v=Pnb5d9uHh5I&watch_response
Please, just don't do it. It happened to me, and I have to start over...
Regards,
Sir Bob
Yes yes, that's a well known bug now. I think everyone here is at least aware of it
It's still amazing how Nintendo let that go unnoticed when they released it
That's why I never save anywhere but an overworld area out of superstition.
It's a shame it got through the QA process though.
This is old news. Also TSA already proved that the bug is not fatal - Shad is still in the room, just invisible. If you really wanna check it out, search for his post on The Hylia.
Also, I can't believe anyone would save and turn the game off in that room. Sucks to be you then. Thread closed.
Actually, I believe it was an assumption on TSA's part because the speak command appears. However, it is highlighting Midna at the time. To my knowledge, nobody has found a way to avoid the glitch.
If you speak to him while he is there, but "invisible", it just gives you Midna.
thats what i saw ctrl-alt-delete in that video posted here recently.
Yes, it is definitely Midna the "Speak (A)" is referring to. Yes, I know I'm the 4th person to have said this - it's just reiteration. Ooh, 5 syllable word. 😉
When you get into the cannon room, I don't see at all why one would save before talking to Midna and then Shad... I always save and quit at the beginning/end of dungeons, and in Hyrule Field. Never in the middle of an event.
If I get time I'll try to dig up TSA's post on how it is not fatal. It's just so hard to search The Hylia cause they have so many news posts nowadays.
He originally posted that it wasn't fatal, but then found out that he was doing it wrong. I read the posts about it on GFAQs.
how do games on the new consoles get "patched"? because the media the games reside on is ROM isn't it?
For that particular bug, franpa, they could probably edit the save file to start them outside or something.
Kairyu wrote:He originally posted that it wasn't fatal, but then found out that he was doing it wrong. I read the posts about it on GFAQs.
I must've missed that.
Either way, who cares? Is this really worth having a thread about? I don't think it is. Software has bugs, big surprise! Look, a new site with lots of TP glitches! http://www.wii.tv
vegeta1215 wrote:I must've missed that.Either way, who cares? Is this really worth having a thread about? I don't think it is. Software has bugs, big surprise! Look, a new site with lots of TP glitches! http://www.wii.tv
Bitter much, vegeta? Actually I want to go through that site because glitches in console games are sometimes fun to play with, like the "every item is a bottle" thing in OoT.
Granted the initial tone of the thread was pretty "OMG NINTENDO OWES ME MONEY FOR THIS" but that's no reason to consider it worthless, there's a little bit of meaningful discussion there and your link opens the door to a lot more.
Just because there may be OVER NINE THOUSAAAAAAND glitches doesn't mean we have to hide them.
You seem very upset at the existence of this glitch vegeta.
I had no idea the glitch even existed until reading this.
Not sure what's wrong with discussing it, helped me find out about it.
Nah, not bitter or upset. I'm just surprised that people are so shocked that there are glitches in a Zelda game. There are more and more popping up, but the canon room glitch is really old news.
If that site I linked sparks some discussion and brings out some fun glitches to play around with, I'm glad I posted it.
goKi wrote:For that particular bug, franpa, they could probably edit the save file to start them outside or something.
ok, cause in another thread here people where saying that the new consoles support a form of patching... what you said makes more sense.
Actually it reminded me about the bajillion glitches in OoT which reduced my own revulsion at the number of glitches in TP.
It seems like lately any popular game gets abused so all of its secrets are laid bare, and most games tend to have some glitches that break them.
The good thing is, this is just the kind of thing the Wii-Net is good for. Perhaps they'll release a patch you can download?
they cant Amaster...
what would the patch patch? would it patch the game data thats on Read Only Material? or would it copy parts of the game to the consoles internal hdd and patch it then when you play the game tho's parts get read from the hard disc? because i doubt they'd do that.
ive noticed in games made/released in and after 2004 have huge #'s of bugs/glitches which make the game unbeatable... where as games like OoT its mostly visual or something which just isn't that significant.
franpa wrote:they cant Amaster...
what would the patch patch? or would it copy parts of the game to the consoles internal hdd and patch it then when you play the game tho's parts get read from the hard disc? because i doubt they'd do that.
That is exactly what they would do. Hence WiiConnect24. Why is it so hard to understand? How else do you think they are going to add different levels, items, dungeons, armor, etc. to games?
is that sarcasm? i would hate having games waste space on the hdd AND it would mean if you have lots of games you would possibly need to clear space to update the games you play most... thus you cant have all games at your disposal up to date... which is just retarded.
No, that isn't sarcasm, it's true. The main reason of WiiConnect24 is for patches/additions. Nintendo said that themselves.
ok, well its still retarded... all it does is make companies release sub par games then either patch them or not patch them...
What I hate about the Wii TP is how the game is switched since a majority of people are right handed - being that Link is left handed. WTF..? I wouldn't mind holding the controller in my left hand, it's not a big deal at all.. it's just kind of lame how the whole game was swapped.
Now that's one thing I never had a complaint about. I don't get why switching it up is such a big deal. So Link is right-handed once. It's not like it takes away from the game.
I just think it's sort of selfish, how right handed people (which includes me) can't just suck it up and use the other hand for once.
Its not like it matters either way.
You know though, just because Link happens to holds his sword in his left hand doesn't mean we have to hold our remote in the left hand. Its not like the motion of the sword is actually mapped to the controller.
And no, I don't want to hold the controller in the other hand, because the analog stick that everyone has used for the last 10 years (Left-handed or Right-handed) has always been in the left hand, and would feel ackward controlling it with the right hand. NES, PSX, XBox, N64, PSP, GBA...they all have D-pads/sticks on the left.
Its set up that way because its how controllers have always been set up for. The fact they mirrored the game shouldn't be that important. Just my two cents.
I hate how they mirrored they whole freakin' game, map and all. Gerudo Desert should be to the WEST.