wtf are you on about with saying "check plus" and "check minus"?
Twilight Princess <3
For Twilight Princess, I assume. As in the presentation was good, but there weren't many arrow drops.
Which is a good thing, to me. A reason The Wind Waker was so easy is that there were way too many bomb and arrow drops. This is fixed in TP by fewer arrow drops and virtually zero bomb drops. This gives you reason to go into shops, which I never did in WW.
And now for a completely pointless bit of information:
Zelda is gorgeous. Wow.
mikeron wrote:Check Plus for presentation.
Check Minus for lack of arrow drops.
Who needs arrows drops when you can just buy them? The game gives you so many damn rupees that I was wasting them just so I could continue opening the treasure chests in dungeons (so I wouldn't backtrack later to get them).
All I can say is at least they give you something to waste the rupees on. (magical armor)
Vegeta, I can't believe I figured out how to get that chest. It really took some searching. I have the GCN version, so if you have the Wii version, you'll obviously have to flip east and west, as well as left and right.
First, note the two pillars north of the fountain. Look at the top of the eastern one - there is a Clawshot platform. Clawshot it and drop down to a small ledge. Next, you'll have to use the Spinner on the track that connects the two pillars. You'll then have to jump off the track onto the platform with the chest with excellent timing. This will score you an orange Rupee.
But wait! There's more! Clawshot the Clawshot platform again. You must aim at the top of it. If you do, Link will grab to the top of the pillar. Transform into a wolf and walk across the rope in order to reach a small platform. Transform back into a human and slowly walk off the platform so Link will grab onto it. While hanging, have Link move across the small ledge (that's grooved into the castle gate) onto an identical platform. (That sentence has a lot of prepositions!) Transform back into a wolf and walk across the other rope. You will now be on the western pillar. Open the chest for another orange Rupee.
Sweet deal, huh?
I thought the final boss in AoL was easy.
I generally have a harder time getting to him than beating him.
I usually never went into shops unless I REALLY needed something. I guess with fewer arrow drops I'll be forced to shop more. :mischief:
vegeta1215 wrote:Who needs arrows drops when you can just buy them? The game gives you so many damn rupees that I was wasting it just so I could continue opening the treasure chests in dungeons (so I wouldn't backtrack later to get them).All I can say is at least they give you something to waste the rupees on. (magical armor)
Yes, I am sick of the fucking rupees.
Seriously. There's way too many rupees and not enough to spend them on. I'm just at the start of the 5th dungeon and I've already got the magic armor. There's the beggar I can donate 1000 rupees to to get a piece of heart, but at the rate I've been getting rupees that isn't going to take much longer.
One of the things I've been missing from the more recent Zelda games is the premium items. Things that you didn't need to get but could be useful in some situations. Like in Link to the Past, you had the Magic Cape, the Cane of Bynra, the medallions (and yes, you did need 2 of them to open levels, but other than that they were basically powerful spells you could use whenever you were willing to use up that much magic), and so on. In TP, whenever you find a secret location, you know it is going to be either money or a piece of heart. And while the hearts are nice, the game really isn't that hard so they don't make much of a difference. If they had put a magic meter in this game, they could've hidden spells or wands or the cape - things that you could decide to use when you wanted to that would make you glad you found them.
I currently just got to The Sk--- I mean "Level 7" So far its a great game. Maybe not the best, but I don't know if I could even name any of them as being "The Best." Every one of them has some kind of quark that throws it off. I'm really hoping that the final stage is NOT the "Enviromental Reveiw" sort that we have seen in past games.
As for Optional Items, the Spider Bombs are the only thing that come to mind, I've yet to find any real use for them, Bomb arrows seem to work much better. The Hidden Skills could qualiffy, none of them seem to be required, but they do come in handy some times. One of them is partcularly helpful in "Level 6" when dealing with Armos, before they can pose a serious threat.
Yeah I hadn't thought about the sword techniques. Then again it doesn't seem like you need to use them that much. Most of the fighting I've done thus far has been either Z-target and slice, or spin slash. Overall, having more dangerous enemies would've been a good idea.
I use the helm splitter and backslice quite a bit when fighting. The mortal draw is really cool too. Overall I think the sword techniques are great and it's one of the new things they did with TP that I really like.
btw, Pineconn, thanks for the tip. I'll try it out soon. (I got the second rupee you mentioned where you have to hang from the edge and move)
To get that chest ouside of South Castle town, you will need the item you get in Level 4, as well as clawshot up to that place mentioned before.
This is my Zelda game list, TP is number two, and here are my opinions:
1. Ocarina of Time: This game was probably the most unique game I have ever played. It was special because at that time it was the best you could do a that time. It was nearly perfect in everyway.
2. Twilight Princess: This game got the OoT style and polished it. This game wasn't as unique as OoT but it the dungeon design was at its best. The Sound, linear style, and lack of sidequests, made this Zelda settle for number 2.
3. Majora's Mask: This may be the most underrated Zelda game. This game was great. The sidequests in this game are unmatched by any other Zelda game. This game had so many meaning. It had so much to do in the game, however, 4 dungeons wasn't enough.
4. A Link to the Past: This was the game that made Zelda in the spotlight. Its gameplay was flawless. Best SNES to date. Very Unique.
5. The Wind Waker: This great was underrated because of the graphics. However, it was a great game. But it was boring at times. It seemed that you had to do things that was unnecessary. Dungeon's were awesome however, too few of them.
6. Oracle of Ages: This was my favorite out of the Oracle series. It was old school and had great puzzles. It was also a challenge which was very welcome in the Zelda series.
7. Link's Awakening: It was basically aLttP on the Gameboy, however, it went through its limitations and made it a very enjoyable Zelda game.
8. Minish Cap: This was enjoyable, but didn't have any uniqueness to me. It was way too short but at least it had some sidequests.
9. Legend of Zelda: Great game when it came out. First Zelda, first game with battery memory, first game to have the overview adventure, and was freakin' awesome. I remember playing this for hours and hours when I was a kid. It was my favorite game back then. However, compared to the others, it comes in 9th place.
10. Oracle of Seasons: Basically the same as Ages, the season thing was awesome, which is why I put it in my fangame. This was a great game but it was easier compared to Ages which is why it is behind it. But puzzles were great.
11. Four Swords Adventures: This game was freakin' fun when played with 4 people. I am hoping that there will be one for the Wii online, which would be one of the greatest online games, especially if Nintendo adds levels with WiiConnect. :P Anyways, this game was good but wasn't Zelda Zelda. Single player wasn't good, but it is the only Zelda for Mulitplayer fun, well besides FS, but I am including it here too.
12. Adventure of Link: I liked this game, however, it wasn't Zelda to me. It was a whole different style that I don't prefer Zelda be in. However, if it wasn't for this game, there wouldn't be a lot of the things in these new Zeldas. Great game for sidescroller fans.
Twilight Princess is no doubt one of the better games, but there is still much that they could have improved upon. The whole game just feels incomplete, you know? It's the little things, like Link's running animation, how you have to wait a bit after menus appear to be able to select stuff, and the numerous graphical glitches. I won't go into those for the sake of spoilers, but they're probably only things other graphics people would notice and not a big deal
However, I still think it's the best Zelda game yet. The scale of Hyrule, and the appearance of everything is fantastic. The lighting effects are great, and everything has an almost GC feel to it. The way Link's sword shines at night, how the light source changes with the sun. As far as looks go, TP beats all others in every way
At the very least, it shows great promise. If they had really taken their time, I bet there would be no question that it's the best
I beat the game and noticed quite a few myself, mostly with the graphical glitches. I wont go into details. But yea I gotta admit it is the finest most fantastic zelda game ever created.
*b* wrote:At the very least, it shows great promise. If they had really taken their time, I bet there would be no question that it's the best
It's a good game, but I think it's the worst of the 3D Zeldas. You might say, "you mean you think Wind Waker is better?". Yes I do. Wind Waker had charm and character - a trait that Twilight Princess is severely lacking in (save for Midna). Although it did have plenty opportunities to remedy this, especially with Ilia, where a romance could have come about. For example, when she gets her memory back, Link just smiles at her - that's it! I was almost yelling at my TV, "hug the girl you idiot!"
The game is gorgeous too, and huge, but it's so empty! What's the use of having such a big world when there's hardly any people in it? Plus, is very void of enemies, both in the overworld and dungeons. The enemies you do see are used over and over. Not to mention some classics are no where to be found (ex Moblins and Octoroks)
Hmmm...while I'm at it let me get some other gripes out of the way:
- Most items have very very limited use, despite some of them being cool (Spinner anyone?)
- The second half of the game is very heavy dungeon, not much anything else - ie very slow
- Overall the game is very linear
- The Temple of Time dungeon could've been so much cooler. It just felt clunky to me, moving that statue around
- Oocca (need I say more?)
- That freakin' statue puzzle before you get the Master Sword (I hate that damn thing)
I could go on. Don't get me wrong, I like the game and it has a lot of good things in it, but it could've been so much better. Having said that, I'd hate to see what it would've been like if they hadn't added another year to the development time. Even more of a delay would've given them enough time to really make it the best Zelda imo, possibly topping OoT.
TSA made an afterthoughts review of TP on his site, The Hylia. It addresses many points that I agree with. Check it out: http://www.thehylia.com/index.php?subaction=showfull&id=1164855612
Good Point: Boboblins but no Moblins? Moblins could have made a great backup for the Boboblins later on. (Perhaps they could actually AIM their bows like they WANT to hit Link?) Giant Moblins Spear men also sound awesome. Picture it: Link is fighting a pack of boboblins, when out of no where a moblin crashs in and send everyone, including Link flying.
I have a hard time envisioning Octorocks in Twilight Princess, Their addition as Zora alternatives (Pop out of water and shoot at Link) would have given some much need action to the Lake Hylia section of the game.
I need help on TP and instead of making a new thread I thought I'd just ask it in this one.
I'm just about to enter the 6th dungeon and I can't figure out exactly how to do it. I know I'm about to enter the 6th dungeon because I checked FAQS online one what to do and they all say the same thing, Strike the place where you picked up the Master Sword by pressing A
For some reason its not letting me do that. Is there something I haven't done? is it a glitch?
You sort of have to stand on the pedestal and press A. That's another irritating thing about TP is you have to be right next to, if not directly on/in thing for you to interact with them
After reading that article by TSA, I think he just wants to play the same story over and over again. The issues he brought up weren't the biggest ones, IMO, aside from the difficulty.
I got around to beating the game today, and looking back, it was pretty spectacular, but it seems that the guy who took over directing the series after OoT has a lack of creativity for dungeons. They were pretty in TP, sure, but up until about the 7th one, there were what, maybe two keys in each dungeon? And they were usually found within a room or two of where you needed them. There's a dungeon towards the end that had a few more, but they were all found in the room you needed them in, and the dungeon itself was so short, it was ridiculous. I had no problem beating just about any dungeon in the game (again, save for a couple towards the end) in less than a couple hours, boss and all.
Ah well. At least is was pretty...
Out of curiosity, does anyone wish that the magic armor worked a bit differently? And I'll agree with the "premium items" from past games--the ones you didn't have to get. I'd take those over finding poes and collecting bugs any day.
I'm fine with side stories. I loved Majora's Mask and Link's Awakening for example, and I liked the story for Twilight Princess. The problem is it just didn't have much at all to do with Link, Zelda, and Ganon. So, to me, a lot of the parts with them just felt forced.
I think they had some neat ideas in the dungeons, but they were pretty easy, and very linear. It probably doesn't help that this is the 4th 3D Zelda, so those of us that have played the others know what to expect (and are "good" at Zelda) I think my favorite is the Snow Peak dungeon. The Lake Bed Temple was pretty neat too.
Item wise, why be able to choose to use the Ordon Sword and Wooden Shield? There's no need after getting the Master Sword and Hylian shield. This is very unlike OoT where the different swords and shields (and armor) served a purpose. (In Majora's Mask and Wind Waker you upgrade and can't choose to go back to your older, weaker weapons) I thought the Zora armor and the Magic armor looked cool, but they have such limited uses: Zora armor for under water (otherwise you are handicapped by it's weaknesses if you wear it anywhere else), and the Magic armor for the Cave of Ordeals and fighting Iron Knuckles. Like I said, a lot of potential wasted.
The magic armor needed to make up its mind and either drain rupees constantly or in bulk when hit. The fact that it did both just made it a hemmorage for your funds, rendering it virtually useless most of the time.
I would have actually preferred if the Magic Armor had drained the 'Oil' meter and shared it with the lantern. It would have made sense with it's restrictions (When you run out of oil, you can't move), and then it could be set to protect all the time.
Like, it would drain the oil at a relatively steady rate as you moved, and when you ran out Link would be forced to stop completely. He'd still be indestructable, but he would be unable to perform any actions.
That's simply my opinion, though.
I beat the game in a week, which I'd have to say is the longest I spent on any Zelda game. But, the dungeons were fairly easy, and I only struggled in two (The Lakebed Temple and the City in the Sky.)
The Oocca were stupid, that shouldn't have been in the game. Also, like I said last time I posted in here, a lot of the items got used in one dungeon and then lost in the shuffle of the inventory. With no reuse value, these cool new items were absolutely pointless.
I also agree that not bringing in classic enemies hurt the game as a whole. And breaking the Octorok's perfect attendance award for it, too, was kind of a bad move.
The plot was overall relatively predictable. I liked that they focused on Midna more than Zelda in this one. Ilia's memory should have been a sidequest, and could have been much more interesting.
So yeah, it may have been beautiful, but it wasn't a spectacular game. I realize I just rambled all over the place. But you get the picture. It's little flaws everywhere that lower the quality of a game like this.
Cjc7988 wrote:The magic armor needed to make up its mind and either drain rupees constantly or in bulk when hit. The fact that it did both just made it a hemmorage for your funds, rendering it virtually useless most of the time.I would have actually preferred if the Magic Armor had drained the 'Oil' meter and shared it with the lantern. It would have made sense with it's restrictions (When you run out of oil, you can't move), and then it could be set to protect all the time.
Like, it would drain the oil at a relatively steady rate as you moved, and when you ran out Link would be forced to stop completely. He'd still be indestructable, but he would be unable to perform any actions.
Although the Magic Armor using rupees was a odd choice imo, I think having it drain rupees and take chunks off when damaged was a good idea. Having just one or the other would have made things far too easy, especially when you consider that you can get the Magic Armor pretty early in the game, and rupees are given out like candy.
I do like that with the Magic Armor, I actually have a use for all those rupees, although a limited use. btw, not sure what you're trying to say with the lantern idea. An alternate idea would be to use a magic meter, but then it would be just like the Magic Armor from Wind Waker.
EDIT: That reminds me, using oil with the latern - very cool idea (and "realistic"😉, and again, something not used to it's potential.
Threads talking about Zelda are popular :P
I have Twilight Princess for Wii, and I have the controllers too... but not the Wii unit itself >😞 SOLD OUT
But, I've played it at my cousin's and I just loved it.
I would give it 5 stars out of 5 - even though OoT was better.
People are saying that the lighting in the game is excellent... but for some reason I have to completely disagree. I have the GCN version, so maybe that might affect it.
For example, I can't look at the screen during night at the Gerudo Desert. It just looks ugly. I can't really explain it... I guess each polygon of ground uses a different color and you could easily see the polygons. Like I said, I can't really explain it other than "ugly."
Also, there are way too many flickering shadows. Not NPCs' shadows, I mean the landscape's shadows. When I'm running alongside a cliff, for instance, the shadow off of the cliff will sometimes flicker 'on' and 'off.' I do have an old TV, which may be the reason the lighting/shading of the game is pretty ugly to me. Does anyone have the same experience as me?
It's not your TV, the flicker on mine too. I've only noticed it in the overworld though, mostly where you transition form one area to another. It's a little distracting, but usually I'm blazing by those places so fast on the horse, I don't notice it so much.
I'm playing the GCN version, and the only graphics glitch I've noticed is a pixellated sword during the cut scene after the fight for the gerudo plains warp point. It looked pretty cool.
(BTW, no problem, Vegeta. Your question helped me get 200 Rupees I probably would have never found. 😉)
The flickering shadows glitch really isn't that big of a deal, except for the constant flickers that happen every time you go by them. For instance, I remember that (SPOILERS) the Hidden Village has a lot, as well as the path in Kakariko that goes up to the Elde Inn dead-end has 2 shadows that always flicker. (Did anyone notice? Elde Inn = Eldin? 😉)
I guess I have a question. Has anyone ever been inside Fado's house?
Pineconn wrote:I guess I have a question. Has anyone ever been inside Fado's house?
Nope. And as far as I know you can't get in there. But, if you scour other messages boards (like Gamefaqs for instance), you'll see posts by annoying kids who have conjured up crazy ways that supposedly let you in there. Sort of reminds me of the Triforce hunt in Ocarina of Time - which I'm sorry to say I fell for.
Yeah... me too. And what I really hate are the people who created false rumors like: Talk to this guy 55 times, then slash this tree 49 times, then enter and exit the Forest Temple 18 times, then go to the Goron near this place and he'll give you this item after talking to him 102 times... etc.
I actually fell for one of those with a Pokémon game. 😞
But to actually get on-topic, Zelda games really need to have difficulty levels now. Nintendo needs to face it, there is a hardcore group (like us), a non-hardcore group (like GameFAQs n00bs), and in-between (like Nintendo NSider n00bs). I felt, and I'm sure many of you did, that Twilight Princess had the potential to be a difficult game. But a few disgusting factors exist. Spoilers below.
1. Auto-Shielding. Argh, I hate it so much. There were numerous times I should have gotten hit by an enemy, but I was targeting it and didn't get hit due to auto-shielding. So annoying.
2. Shield deflects all. Enough said.
3. I'm in the Temple of Time and... 1/4 of a heart damage? Most enemies in the Temple of Time and City in the Sky (and even the last two) do a quarter of a heart. Like Lizalfos and Helmasaurs. Come on, these enemies were first seen in the Lakebed Temple. We should be seeing regular whole hearts at a time. I mean, I thought that the difficulty picked up at the Snowpeak Ruins, and I was completely... heart-broken? ...that it actually got easier.
4. I'm so stupid! Again in this installment, enemy AI is too low. Really stupid enemies. Even bosses are... never mind, we all know they were easy.
Anything else you noticed?