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"NeoFirst.qst" Planning.

59 replies · 19,226 views · Started 27 February 2006

VI3T_DR@GON wrote:Its good, but it would look better if you made it like foggy, or a bit lighter, with light rain. But it is still good.
What tileset did you use to make it?


I used Dance of Rememberance tileset.
Thanks, I'll do that!

firefly wrote:OK, I made a screen, hope you like it (I didn't liked it):

User posted image
I changed it, it looks better but still I don't like it.

It looks much better. Good Job. :goofy:

... ... What ... ... The ... ... Bloody ... ... ... ... ...

Why are you all ... ...

...

Okay, uh, ... you don't need to post screenshots. All we need now are planners and a working tileset once we find out what we're doing for the quest. It looks like the majority of people want it to be a New Quest entirely to exhibit the new features of 2.11's ZQuest/ZC. Thus, we'll need a relatively complex Tileset. DoR is nice, but it's not the be-all and end-all. (Kinda close though. ;-D *lol* )

So, like, ... ... help the cause, guys. Don't be critiquing your own screenshots here, even if you think it'll help the cause. Stick to the layout I listed in the first post here. Thanks though.

borrowing some space on PureZC's SotW FTP, I uploaded a demo image of my tileset

User posted image

I haven't worked on it much, but that'd be the general style

You know, guys, ... we all need to like, ... chip in together (Yes, all of us.) For some generic upload space. This, for example. It'd be hectic to manage the payments and all, but, eh. I'd be willing to pay for most of it, but that's not exactly "Ideal" if we're all going to be using it 😛

Gashin, that screenshot is just about perfect. What are its palettes like? How compatible is it with other sets? Keep in mind that we can always "recolor" using Graphics Gale if need be, but that's tedious. 😛

Britannianhero4 wrote:Gashin, that screenshot is just about perfect. What are its palettes like? How compatible is it with other sets?

thank you, easy to edit, not at all. I'm designing this set to be completley original, while still keep it true to the original Zelda

My only complaint about your screenshot *b* is those cliffs. They look good, but it's more of the fact that they look more like walls in comparison to higher ground. Otherwise, good enough. Are the dungeon tiles kinda similar to that? I mean, all I've seen so far out of almost all dungeon sets are variations of the original tileset's walls. So I'm kinda hoping that maybe it could be a little more different but still keeping a dungeon feel and it being good. (Maybe making more use of the improved color thing that was added?) Anyways, although doubtful, I might redo the typical zelda overworld theme. I would like a little more elaboration on what the midi might/should sound like before I start (assuming I start...).

actually, all the tiles you see in that screenshot, minus the rocks, stairs, ladders, items, and flowers, are all I have done. if it is decided that this tileset will be used, I'll make the rest of the tiles. other than that, though...

That's just to keep people from ripping anything.

I think it's a great idea for a tileset, though. Simple, effective, and it resembles LoZ quite nicely without turning into some other style.

Ummm Britannianhero4 I think you completely misunderstood what I said. What I mean is that the name Neofirst will make people think its a remake of the original zelda quest. But if you are doing a 3 dungeon quest thing you shouldn't really call it neofirst unless you are planning on making a second or are planning on changing the graphical style of the original. At no point did I even mention newfirst so that reply really confuses me. Also I don't think newfirst had slash, correct me if I'm wrong.

Ummm Britannianhero4
BH4.
I think you completely misunderstood what I said.
Great. Thanks.
What I mean is that the name Neofirst will make people think its a remake of the original zelda quest.
Not like NewFirst does?
But if you are doing a 3 dungeon quest thing you shouldn't really call it neofirst unless you are planning on making a second
A second Newfirst?
or are planning on changing the graphical style of the original.
Which we are.
At no point did I even mention newfirst
It was the implication, as well as what you just said.
so that reply really confuses me.
Well I'm sorry to hear.
Also I don't think newfirst had slash, correct me if I'm wrong.
182 had Slash, Bushes, Flowers, Tall Grass, and Shallow Water, among other things. It was their first exhibition.

Check the "NeoFirst's Goals" thread if you're still confused. Remember, Tom, a name is only a name. If people play NeoFirst with the impression that it's a new NewFirst or a new demo quest or a 4th.qst ... then they see what it's composed of, ... ... who cares what they think? It is what it is, and what it will be based on the poll over there. What's there is there. Why is it a big deal?

Britannianhero4 wrote:If you think you're hot stuff, please consider applying. ;-D A visual record of your work is also greatly appreciated.
Then why?
Britannianhero4 wrote:Okay, uh, ... you don't need to post screenshots.

Whoops...
Britannianhero4 wrote:All we need now are planners and a working tileset once we find out what we're doing for the quest. It looks like the majority of people want it to be a New Quest entirely to exhibit the new features of 2.11's ZQuest/ZC.

Yea, that's true
Britannianhero4 wrote:Thus, we'll need a relatively complex Tileset. DoR is nice, but it's not the be-all and end-all. (Kinda close though. ;-D *lol* )
I'm not suggesting that tileset. 😊
Britannianhero4 wrote:So, like, ... ... help the cause, guys. Don't be critiquing your own screenshots here, even if you think it'll help the cause. Stick to the layout I listed in the first post here. Thanks though.

... :confuse2:

Firefly, I'm trying to see who would be best for the project. The screenshots provided were nice, but it appeared as if you were just critiquing each others' shots, rather than suggest areas you could help with. We need planners more than anything, really.

Sorry if I sounded harsh. 😛

I believe newfirst is called newfirst because it is a remake of the 1st quest. And I meant a second neofirst but it would be called neosecond. Although I think that idea sucks which was the reason I was being sarcastic.

And yet again, newfirst did not have slash. Yes I know 182 had slash, just because I don't post often doesn't mean I don't know anything about zelda classic. I was around before layers were even invented.

It wasn't a big deal at first hence the reason I said in my first post "You don't have to take note of this its just my opinion." But I would rather you ignored me rather than send back posts implying I'm retarded. That's what has made it a big deal.

Britannianhero4 wrote:You know, guys, ... we all need to like, ... chip in together (Yes, all of us.) For some generic upload space. This, for example. It'd be hectic to manage the payments and all, but, eh. I'd be willing to pay for most of it, but that's not exactly "Ideal" if we're all going to be using it 😛

Gashin, that screenshot is just about perfect. What are its palettes like? How compatible is it with other sets? Keep in mind that we can always "recolor" using Graphics Gale if need be, but that's tedious. 😛


Yea, instead of paid hosting, you can use :www.byethost.com for free. 😊

I think all those pictures are nice, not that i suck or anything.😛

Well, I can't say I can't do much, but I would just like to be able to test for bugs.. If you ask other people that I have tested for, they know I have a good eye for graphical bugs and spelling/grammatical errors.

oh, and, whenever you guys figure out what type of quest this is going to be, I'll start work on the tileset again. I just don't want to make a ton of useless tiles, you know

*b* wrote:oh, and, whenever you guys figure out what type of quest this is going to be, I'll start work on the tileset again. I just don't want to make a ton of useless tiles, you know

... User posted image ...

Well now, that just changes everything, now doesn't it. User posted image On to the planning phase!

So BH4, how many people are going to work on each dungeon? Is Shoelace the only confirmed dungeon maker so far? If so, is he making an entire dungeon, or is that yet to be determined?

Many things have yet to be determined, really. We need a solid plan on anything we're going to be working on before we know who's going to be doing what. We need to be coordinating down to nearly the precise location of every combo here. I can foresee us planning each and every screen. If this is going to resemble a group quest, (And intentions or not, it probably will.) it'll have to be coordinated down to the very bare bones.

Here's a few things to think on...

Dungeon Idea: why not use a full elemental-type for one of the levels?

Level/Overworld Design: I could possibly help out with this

Tileset(s): I partially converted Orion's ALttP tileset to conform to one of my 2.10 quests; I could possibly rework it to conform to the latest beta. I'll prolly be going into some of my games tonight to start some tile ripping...

Music: I'd like to think that I'm pretty good with choosing music (but what I think and the facts can be different :shrug: ). I'm also somewhat decent with midi editing (reinstrumentation, slight remixes, ect). I can also encode just about anything to MP3 if needed, and I have hundreds of SPCs to work with...

Hosting: I can be a mirror from my Savefile account and also host any external music

Testing: Whenever it gets to this point, I'd be more than happy to help out with the testing

I would gratefully offer my services to the help of the dungeon and overworld design and specifics. I've been dying to use some of my new stuff in the new version.

The Cyborg wrote:Dungeon Idea: why not use a full elemental-type for one of the levels?
There's already a thread made for planning out dungeon one. If Dungeon 1 isn't a themed level, (Elemental, I guess.) then Dungeon 2 can still possibly be themed. ... .. fasjdfsd Actually, you know what, ... we should probably work out what we're going to do with all three levels at once. For example, suppose we wanted to make the final Dungeon (Third dungeon.) a composite of all four elements, OR a composite of either dungeon which came before it. If we decided to do either of those, we'd also have to know what we wanted to do with both dungeons BEFORE we do them, if we want to make L3 the most pronounced and "epic." However, our L1 --> L2 --> L3 method also works, because we can STILL combine them into L3 if necessary. ... Again, if necessary. 😉

Level/Overworld Design: I could possibly help out with this
Post examples? 😛

Tileset(s): I partially converted Orion's ALttP tileset to conform to one of my 2.10 quests; I could possibly rework it to conform to the latest beta. I'll prolly be going into some of my games tonight to start some tile ripping...
Nope. Sorry, but I don't really think Orion's Palettes are all that compatible with what we might be working with. We'll need as much available as possible, and right now, I DEFINITELY (Read: Without a doubt.) have my eyes on Radien's DoR tileset, or Mr. Z's PTUX Set. Radien's set will more than likely win out, since he put SO Much detail into it. Remember, this set is going WIDESCALE upon its release. EVERYONE will have it, and you'll be seeing it a LOT More. We also have to be able to do everything we can do with it using that tileset. Can Orion's set do everything we need? Who knows. Can Radien's? Probably. 😛

Music: I'd like to think that I'm pretty good with choosing music (but what I think and the facts can be different :shrug: ). I'm also somewhat decent with midi editing (reinstrumentation, slight remixes, ect). I can also encode just about anything to MP3 if needed, and I have hundreds of SPCs to work with...
Great. If we need anything, (And we will. 😉 Probably entirely unique.) we have another artist. 😊

Hosting: I can be a mirror from my Savefile account and also host any external music

Testing: Whenever it gets to this point, I'd be more than happy to help out with the testing

Thanks and thanks. ^-^

Rocksfan wrote:I would gratefully offer my services to the help of the dungeon and overworld design and specifics. I've been dying to use some of my new stuff in the new version.
Ooh, new stuff? 😊 Do tell? ^.^

In my last quest (Which has yet to be released) I had a game room for certain items. Now, I set it up as a timed warp game but I wanted to have it a different way.

I would like to see a type of game that acts like a slot machine, but not in that exact way. You would start the combos rolling by a warp. Now the combos will change at a designer selected rate but the player would be able to stop on the correct combo. If the player hits a combo without the flag it doesn't work. Without flag cycling I couldn't do this.

The other would definately be custom bosses. Which I'm sure everyone else is thinking as well. Having flag cycling(especially on layers) will create a lot better custom bosses.

But, other than that, I've been waiting to be able to use a cycling flag for use in dungeons as well as the overworld, where you would need to hit something at a specific moment.

Ok, with screenshots pertaining to my design, if I got some time, I'll have a few screens up tommrow. I'll try to go over Raiden's and Mr. Z's tilesets to see if there's anything I can port over from the ALttP set. As for music-related stuff, I'm going to be posting a thread about it in a few.... And as for the dungeons, it prolly would be a good idea to plan the ideas out for all three if there's going to be some kind of running theme.