Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

You might wanna check this out :)

88 replies · 11,138 views · Started 14 February 2006

!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Holy crap dude! 😊 HOLY CRAP!

*Petoe faints because he is so overjoyed*

:shocking:

Dear god. You've just done what everyone's first suggestion to improve ZC is. Jman, you're way too awesome for your own good. :thumbsup:

Hmm, so I can see that we have all four directions leading to a different screen, but how many tilewarps do we get now? Looks like 3 to me, but I could be wrong. Not like it matters, anything more than one is really, really good. :clap:

No freakin way! No freakin way! No freakin way! I love you!

I worship the ground you walk on. ZC goes into a new era of games now. Might as well call it 3.0. *faints

4 tile warps, 4 side warps, affects all six warp combos (not including the reset combo, which is a pseudo-warp in and of itself), and includes a pit combo and a stairs combo that warps you randomly to one of the 4 locations. The triforce warp and timed warps always use side warp A, except when a new screen flag, Random timed warp, is on, which causes the timed warp to randomly choose a side warp.

It's official, I'm definitely starting over the minor portion of the quest I'm working on. So now that's two reasons - this and a tileset upgrade meaning I probably won't eventually do a remake of it. Anyways, you realize that this will make towns so much smaller and other things. Aka, this pwns.... wait, I just of something that may be a bad thing about this. What if someone, like, abuses this. In one level of a quest, there's 8 warps per room and you have to try to get the end. Yeah, hopefully, no one will ever make that... Aside from that one possible negative, this pwnorz! Engage and Roll out! (that last part was uhhh, 8-bit Theater)

O_____________O

jman, [SIZE="7"]YOU ARE A GOD! :O[/SIZE]

I have been waiting for something JUST like this.

Now, one question. Are those new warp transitions that appeared in a previous beta gonna come back because I absolutely LOVED the rotating triangle one. 😃

<jman2050> and read AGN
<jman2050> you won't be disappointed :P

You've not disappointed me yet, but there's always a fir-- holy crap! This is awesome! 😱

My only concern is that it uses combos... but I could understand in the long run why that's probably better than flags.

There's no word that can describe this. :bouncy:
[SIZE="6"]OH MY[/SIZE]
jman2050, you are...

*Faints*

it's in the combos themselves. For example, the combo 'Stairs[B]' will always use the B warp. Stairs[C], on the other hand, will use the C warp. The A warp combos are exactly the same as the normal warp combos you're used to using. This applies to stairs, both cave combos, direct/pit warps, swim warps, and dive warps.

This applies to stairs, both cave combos, direct/pit warps, swim warps, and dive warps.

meaning 4 tile warps, 4 side warps for those as well?

Well there are four sides to a screen, so there are four side warps. 😊 ... ... Oh, ... does this mean that it's now possible to disallow the screen from scrolling when you touch specific sides of the screen? O_O'

...

I mean, HOLY SHITZU! ... Like, ... and stuff. No, seriously, I'm absolutely enthralled, but I'm on such a candy corn high right how, I can barely spell the word "Effigy" without giggling like a freaking schoolgirl. That's so sad, man.

This will obviously revolutionize Custom bosses.

Oh, ... The question is, ... Side Warps & Timed Warps. How do they interact now? Which side warp will the Timed Tic Warp Use? Can You Set It Per Screen?

the side warps are unique. Each side is set to one of the four side warps. The method of choosing it is a bit wonky at this point, but it works.

As for timed warps, I explained that already. Side warps always use warp A, except when 'Random timed warp' is set, in which case the time warp randomly chooses one of the 4.

That is TRULY AWESOME!!! I HAVE BEEN WAITING FOR THIS TOO FOR 5 YEARS!!! I worship the ground you walk on too! Oh I can't wait for it! All of these features you implement is going to make it reach the infinite full potential especially the multiple warps! *places $100 down for appreciation!*

I can't wait for this and I... *FAINTS*

nice, nice job, Jman. too bad I've already planned out my town with one warp per screen, still it will definitly come in handy. very nice

oo, try the next most popular suggestion, the roc's feather (I'm not trying to rush things, but you implemented this in one hand, so i was just thinking you could try the Roc's Feather.)

I'm sorry man, how did you do this?
I'm very confused.
EDIT
OH DUH. You're a developer now! Congrats on the step up since I've been gone, man, it's so good to see so much activity on ZC!
You CODED NEW FEATURES. Gosh, I thought you were just exploiting the engine to do that. Man, am I retarded.

Thank you very much. Good stuff.

I think I died and went to heaven. That reminds me, now that we have multiple warps, how about a special combo that when Link steps on it, the A button will warp you to the A tile warp, and the B button will warp you to the B? This would easily make decision branches for cutsceens.

ASFKWQSOFKJDZNGASKLFJRKVAGKNSAKLSKF--

*Another loud POP! is heard as Hyper's head explodes for the umpteenth time*