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Continue Problem

41 replies · 7,594 views · Started 27 January 2006

1: Blue is for Exit to cave or where you appear on a screen when exiting TO a DMap with a level # of 0. In other words, put thre blue square where you exit TO THE OVERWORLD. In dungeons (Dungeon DMap type), put the blue square where you exit an Insta-Warp, passage, or Cave/Item room. You do not HAVE to put this square where you put the green square. Remember: Level # 0 is overworld!
2: No, it does not matter what MAP it's on. It only matters what DMap TYPE it is. If it's dungeon or cave, you need to place the green square where you want to enter. If it's Overworld, place the green square where you want to start if you continue on this DMap, and the blue one where you exit ANYTHING.

And yes, DMaps are different from Maps. Maps are where you put the screens. DMaps are used to classify an area as Overworld, Dungeon, or Cave. This also lets you decide which rooms appear on the in-screen map in Dungeons.

Yay! I tried putting the blue AND green squares and now it works...yay! But...I set the room to Special Room, Sword (wooden), Guy, and the message string but it doesn't pop up when I enter it.

What firefly said. If you do that on the overworld, you'll need to enter the cave (screen 80) (don't forget the tile warp should be Cave/Item Room!)) to make it work.

But the point of the new Dmap for a cave instead of tile 80 is to continue in the last cave/shot you were in like the other zelda's.

Freedom wrote:Shouldn't be 1 either, levels 1-8 are triforce levels.

And, so, if I make a non-triforce quest, does that mean I shouldn't use Dmap 1-8?

That's up to you. One thing to remember though is whistle warps are tied into the level numbers. When you collect the triforce from the level 1 dmap (not the number of the dmap itself), then it opens up the 1st whistle warp. If you don't plan on using the whistle warps, then it won't be a problem.

You could also change the triforce into another item if you want to follow a different story line. Just take a look at some of Freedom's quests for examples.

No, I'm currently (as in just started) working on a Resident Evil quest. To maintain similar mechanics to the RE games, the triforce is best excluded.