I'm using one map for all of the caves in my quest (cave dmap and level 0). There are a lot of entrances to the cave(s) and I used entrace/exit warps for them all. When Link dies in the cave, he continues where I put the continue screen on the Dmap, or in a different cave. I read somewhere that Link is supposed to continue where he went through a entrance/exit warp last. How does this work?
Continue Problem
I think each cave must have it's own Dmap, so you can set where Link continues.
caves shouldn't be level 0 either. 😉
Thanks. 😊 That's the way I was doing this before (Making separate Dmaps). I'll go back to doing that then.
I guess my caves were actualy level 1 instead of 0.🙄
Shouldn't be 1 either, levels 1-8 are triforce levels.
I'm using one map for all of the caves in my quest (cave dmap and level 0). There are a lot of entrances to the cave(s) and I used entrace/exit warps for them all. When Link dies in the cave, he continues where I put the continue screen on the Dmap, or in a different cave. I read somewhere that Link is supposed to continue where he went through a entrance/exit warp last. How does this work?
I think you got it from me with this quote:
Yes, for 2.10, the continue marks a little different. Whenever you use a Entance/Exit warp or a Scrolling Warp, the screen that you warp to will be your save point. If that Dmap has the continue checked you will start there forever until you hit another Entance/Exit or Scrolling Warp. If not it will only happen if you die and start there.So with 2.10 use Entance/Exit and Scrolling Warps to be the save points. If you don't want a save point there use instant-Blackout or other tricks to make the warps look normal.
In 2.10 and 1.92 184 work this way. Also you have to put it on a level higher than 0 in a Cave or Dungeon Dmap. I used one Dmap for all of my caves in "The Hero of Dreams" and it works perfect. If you die you will start at the last Entance/Exit point.
Yes, for 2.10, the continue marks a little different. Whenever you use a Entance/Exit warp or a Scrolling Warp, the screen that you warp to will be your save point. If that Dmap has the continue checked you will start there forever until you hit another Entance/Exit or Scrolling Warp. If not it will only happen if you die and start there.So with 2.10 use Entance/Exit and Scrolling Warps to be the save points. If you don't want a save point there use instant-Blackout or other tricks to make the warps look normal.
So that's the difference between I-Warps w/blackouts and Entrance/Exit... That stopped me for doing a horrible quest.
firefly wrote:So that's the difference between I-Warps w/blackouts and Entrance/Exit... That stopped me for doing a horrible quest.
Not I-Warp w/Opening screen?
Anyway another difference is an e/e going to Dmap with a level higher than 0 will go to the green square other wise it's blue.
Aha! I found my problem thanks to that quote Shoelace posted 😊 (and it does sound familiar). I didn't have 'continue here' checked. It works now.
P.S.
Shoelace I've played your "Hero of Dreams" demo before and it was awsome!
So that's the difference between I-Warps w/blackouts and Entrance/Exit... That stopped me for doing a horrible quest.
The reason why I said I-warps w/blackouts is because that is the one that looks most like the entrance/exit warps. You can see any I-warp though.
P.S.
Shoelace I've played your "Hero of Dreams" demo before and it was awsome!
Thanks. I am just finishing up the game actually. It will be released in two-three weeks. :P
All right! I can't wait!:clap:
I have a similar problem. If I set the continue point to be square map 80, and check the 'continue here' button, I start in the cave, but when I try to get out... I end up back in the cave... 😕
Is there a way I can make it so I start in the last cave I go in in my map?
Use a different screen.
You are not suppose to start in the screens 80-85. I think that is your problem.
Correct. Start somewhere else, but use the same design.
Ok, so I can't use the extra screens as continue points...Can I use multiple screens other than just the first one I place a start point on so I can ressurect to the closest continue point?
Just use a different map for the caves instead of screen 80. Then you can use entrance/exit warps to save where Link starts when he continues.
OKay, a different Dmap right? Okay.
Sorry, but... Is there a way to make multiple continue spots? Maybe like using a different Dmap for each cave?
The Entrance/exit warp is like a continue spot, if you die you'll continue there.
Ok, do I HAVE to use stairs? Like I'm going into a level? Because the walking black hole isnt working, I just warp to the Dmap 0 in the top left corner...it's weird...
In the tile warp you must have set the level's Dmap and where you want to warp.
Ok, thank you guys! You been alot of help. 😊
Grrr... Ok, sorry guys, but... I got the room set I did th entrance/exit tile warp thing and when I run into the room...I am in the top left corner...just stuck there, I can't seem to get him to go throught the door... Help me please.
Press pageup until you see the 5 squares at the bottom of zquest. Set the green and blue ones to where you want link to appear, by default they're the top left corner.
I did that, but for some reason it's still happening... I'm still toying around with and trying it out, and looking at Alphadogs tutorial for a little guidaince...but it's very odd...
To enter into a dungeon, place the GREEN square at the bottom of the screen. Make half of the square be covered up by the black stuff at the bottom of the screen and the other half not.
I did. And I'm still ending up in the corner...the Green Square is at 120/160 and I'm still in the corner, half is in the black stuff and half isn't...I'm confused...lol
Is the DMap level greater than 0? If not, set the Blue square to where you want to enter or change the DMap level number to 1 or higher.
Do I have to set the blue one in the same spot on the green? Also, does it matter what MAP it's on? Because those are different than DMAPs right?
