I got the game Monday and so far I've only played a little bit of MMX4, but I plan to play it a lot over the next week. I hope I can beat it and then go and get all the secrets found. I'm liking the updated graphics, sorta. I'm so used to the bigger MegaMan X that takes up more of the screen, so I'm a bit confused. I'll probably get used to the updated look of X4-X6 eventually though. I've been waiting for this for awhile now too.
Mega Man X Collection Thread. :)
I've still not been able to pick up my copy yet, but will either this weekend or next. I'm pretty excited for this, considering I've not played an X game past 4.
i got it a few weeks ago and i just finished x1 and im now workin on x2, i already owned x4-6
For those who were asking about X8: X8 is a lot more like the earlier MMX games than 6 or 7. There are 3 hunters this time, and each time you go to a level you get to take 2 of them. So depending on which 2 you pick, how you'll be able to get past the obstacles varies. In the end, what really pissed me off about this game was the level design. There are some perfectly good, perfectly fun levels. But there are others that are just cheap and annoying. One has you continuously warped to rooms where you have to avoid obstacles or kill enemies or whatever else they decide to make you do in that room. But the 2 that really annoyed me were the vehicle levels. One has you in a bike traveling through an icy area, the other in a jet flying through a city. Both are annoying and have poor play control and are totally unrelated to the rest of the game in any way. Why they are in the game at all I do not know. I never had enough interest to get past those stages, so I never got too far in the game.
Ah yes I remember that picking 2 of 3 hunters. But I can't remember if I ever finished it either. If I played it again I'd know but I'm not inclined to do so.
I own megaman X 1 and have beaten it.
I beat X, X3, & X4 on computer. I beat X4 on PS1. About to beat X4 on PS2. So now what, I'm going in order of the game. 2 save files for X2 & X3. Hmm, wonder if it's possible to do the cheat codes from the PS1 version of X4, the ultimate armor for X & black zero. The code for X didn't work.
And now I'm stuck on Sigma 2 on X3.
All the codes for X4-X6 are in, they just have different inputs.
Kaiser Sigma is actually one of Sigma's easier forms once you figure him out. He follows a very set, specific pattern and he NEVER deviates from it. He flies up and left, then pauses and fires about 4 homing missiles you can destroy by shooting, then flies up and right, pauses, and fires a laser beam of rapid death at your current location. The whole time, he shoots bouncing mines around.
Keep an eye on the mines. If I remember right, they fly directly to a wall first, then bounce off slowly in your current direction.
Whenever he flies up, dash under him.
When he lands on the right side of the room, sit on the floor and dodge the mines until he is about to fire, then climb up the wall and shoot fully charged shots at his head (and the mines if needed).
When he lands on the left, don't fire your charged shot at him. Wait for the missiles to get past his head, then fire either a double shot or crossover shot (whichever you need) and destroy the missiles and hit Sigma's head if you can. You don't need to do any damage when he's on the left since you can still hit him while he's on the right, so just focus on not getting hit yourself.
Just don't panic and learn to dodge those attacks. He can't do anything else.
If you're losing a lot of life in the first part of the battle with Sigma, try spending the entire battle on the walls. Air-dash (the gold chip or double air dash chip really help) to the wall above his head, and wait for him to fire his shots. Then hit him with a fully charged shot when he jumps over. Wait for him to land (sometimes he'll hover in air and shoot around), then dash over him again. You can also try firing a crossover shot while you're still above him and hope the lower blasts hit the back of his head, but that does less damage.
He'll start throwing his shield eventually, but it won't be able to hit you until he's down to about 1/4 life, and at that point you can just take the damage and finish him off anyway.
Has anyone noticed the ending text of X1 was inexplicably Engrishized? The SNES version said "Those who sacrificed themselves for the victory will never return", but the collection version drops the word "who" for no apparent reason, making it "Those sacrificed themselves for the victory will never return".
I wonder if that's a result of changing the intro stage text so X can say "Damn!" when beaten by Vile?
Sigma also says, "Why you done this to us, X?" when he dies.
Haha. I didn't even notice that stuff to be different. I thought the original SNES text wasn't right either but if you compared that's interesting that they had it screwwed up. Did you check both the version 1.0 and 1.1 of the SNES to see if their text differ? Maybe the engrish was in the older version and they emulated that one.
I've always felt X6 was an exercise in frustration. Always fun was one move that was bound to I believe it was up+jump. Said move resulted in a sharp downward nosedive. What was Capcom smoking with that one? The Nightmare system isn't too bad (and the stages aren't random, there are set modifications), but some of the modifications that occur are really annoying.
It is possible to destroy High Max with Zero, I think I've done it once or twice.
Of the first 6 X games, X5 is the only one I've not played yet. Not sure if I'm willing to drop the cash needed to buy this right now, due to money issues.
Coder GT wrote:I beat X, X3, & X4 on computer. I beat X4 on PS1. About to beat X4 on PS2. So now what, I'm going in order of the game. 2 save files for X2 & X3. Hmm, wonder if it's possible to do the cheat codes from the PS1 version of X4, the ultimate armor for X & black zero. The code for X didn't work.And now I'm stuck on Sigma 2 on X3.
The codes for X4, 5 and 6 work perfectly fine.
Anyways, anyone else notice that the AI for some of the bosses seems to be messed up? For instance, Slash Beast in X4. He'll sometimes just stand there and growl at you. He'll growl like 5 or 6 times in a row while you're plinking away at his health, then proceed with his normal pattern.
Thunderbird wrote:The Nightmare system isn't too bad (and the stages aren't random, there are set modifications), but some of the modifications that occur are really annoying.
metal dragonflies, anyone?
Thunderbird wrote:Said move resulted in a sharp downward nosedive. What was Capcom smoking with that one?
i've died a shitload because of the up+atk move...on the areas where you gotta cling to the poles or whatever they are, and there's an enemy above you? yeah... fuck that...
Dark Knight wrote:The codes for X4, 5 and 6 work perfectly fine.Anyways, anyone else notice that the AI for some of the bosses seems to be messed up? For instance, Slash Beast in X4. He'll sometimes just stand there and growl at you. He'll growl like 5 or 6 times in a row while you're plinking away at his health, then proceed with his normal pattern.
That happened to me too! I certainly thought something was wrong with that. Who knows why. Some kind of glitch I'd bet. In neither the PC, PSX, or Sega Saturn versions of MMX4 did Slash Beast ever do that to me. Only the PS2 Collection. I haven't tried the GC or Xbox collections.
Gerudo wrote:i've died a shitload because of the up+atk move...on the areas where you gotta cling to the poles or whatever they are, and there's an enemy above you? yeah... fuck that...
Heh, I died countless times that way as well but I learned to make sure I wasn't pressing Up when attacking. Hasn't happened since.
Dark Knight wrote:The codes for X4, 5 and 6 work perfectly fine.
Anyways, anyone else notice that the AI for some of the bosses seems to be messed up? For instance, Slash Beast in X4. He'll sometimes just stand there and growl at you. He'll growl like 5 or 6 times in a row while you're plinking away at his health, then proceed with his normal pattern.
Well, they didn't for me, when I tried the Ultimate Armor for X. If this was an emulation version of the game or something like the Gamecube version, then I don't see how it would work. But if it was a straight copy from the PS1 version then it should work. I have to try to Black Zero code.
Anyway I took that one guy's advice earlier and some of the guys' advice from GameFAQs to beat X3, and it worked. I guess I made the battle too hard because I was aiming too low at Kaiser Sigma.
Well, I'd also thought I'd start something for each X game and see if anyone else would respond in kind:
Mega Man X1:
Favorite Level - Storm Eagle - Its just an awesome level, the music rocks too.
Worst Level - Boomer Kuwanger - Very bad in design and just cheap in areas.
Favorite Maverick - Storm Eagle - Very cool boss on top of a rising ship.
Worst Maverick - Flame Mammoth - He's big, clunky, and not that hard.
Favorite Weapon - Chameleon Sting - Invisibility rocks!
Mega Man X2:
Favorite Level - Wheel Gator - Interesting concept and nicely executed.
Worst Level - Bubble Crab - Submarine, short stage, need I say more?
Favorite Maverick - Overdrive Osterich - He was just plain cool, background jump!
Worst Maverick - Crystal Snail - Kinda cheap in that if you didn't have weakness, he was bleedin' tough!
Favorite Weapon - Twin Burner - Because you get an extra dash out of it!
Mega Man X3:
Favorite Level - Toxic Seahorse - Don't know, this was just fun.
Worst Level - Volt Catfish - Seems like a chore every time I attempt this level.
Favorite Maverick - Neon Tiger - Just because tigers are cool and he wasn't that bad of a boss.
Worst Maverick - Crush Crawfish - Was kinda dull and mainly rushed you.
Favorite Weapon - Triad Thunder - Because it has so many uses!
Mega Man X4:
Favorite Level - Magma Dragoon - It was just a fun level.
Worst Level - Jet Stingray - Hate...speedster...levels...
Favorite Maverick - Magma Dragoon - Awesome maverick, awesome battle. (don't use his weakness for a real fight!)
Worst Maverick - Jet Stingray - Cheap and annoying.
Favorite Weapon - Lightning Web - It was kinda cool, could reach new heights with this sucker!
Mega Man X5:
Favorite Level - Crescent Grizzly - Destroying trucks was fun.
Worst Level - Volt Kraken - Speester portion and locking mechanisms, bleh.
Favorite Maverick - Burn Dinorex - He was just a fun one to fight.
Worst Maverick - Tidal Makkoeen - This is supposed to be a boss?
Favorite Weapon - Dark Hold - Has so many uses and works on anything.
Mega Man X6:
Favorite Level - Infinity Mijinion - Fun fighting that huge robot!
Worst Level - Ground Scaravich - Randomness and totem poles, ick.
Favorite Maverick - Rainy Turtloid - He was just so fun to battle.
Worst Maverick - Infinity Mijinion - So cheap, so dirty, so wrong.
Favorite Weapon - Meteor Rain - Does any enemy have a defense against this?!
Meh, I have nothing else to do.
Mega Man X1:
Favorite Level - Storm Eagle - The music rocks and the level is quite fun.
Worst Level - Boomer Kuwanger - Bleh. Half the time I found myself having no choice but to get hit to progress or defeat an enemy.
Favorite Maverick - Boomer Kuwanger - Random Teleportation makes for an interesting fight.
Worst Maverick - Flame Mammoth - A large target...easy even without his weakness.
Favorite Weapon - Chameleon Sting - 3- way shot and invisibility? Yes please.
Mega Man X2:
Favorite Level - Wire Sponge - The weather effects were fun to mess with.
Worst Level - Magna Centipede - Ugh, those "spotlights" got annoying
Favorite Maverick - Overdrive Osterich - an easy fight, but his moves were cool
Worst Maverick - Magna Centipede - I hate his special move. If you don't use morph moth's weapon against him, he's very cheap
Favorite Weapon - Twin Burner - Because you get an extra dash out of it! <---no need to change this. Everyone loves an extra dash.
Mega Man X3:
Favorite Level - Toxic Seahorse - Nothing like getting the W chip before having Blizzard Buffalo's weapon by way of water walking.
Worst Level - Sigma Levels, all of them - Cheap, cheap cheap.
Favorite Maverick - Kaiser Sigma - No real reason, he was just fun to fight
Worst Maverick - Crush Crawfish - Was kinda dull and mainly rushed you. <--- again, no need to change this.
Favorite Weapon - None - I hate them all.
Mega Man X4:
Favorite Level - Slash Beast - Destroying a train is just too much fun.
Worst Level - Jet Stingray - Part of my soul dies when I play this level.
Favorite Maverick - Magma Dragoon - At least one of the mavericks is fighting for selfish pride instead of some greater goal. A fun fight too if you're using Zero.
Worst Maverick - Slash Beast - He's fun to fight in the PSX version but...pathetic in the Collection version. His AI seems to be busted.
Favorite Weapon - Rising Fire - A pseudo-Shoryuken when charged. Does insane amounts of damage if used against "Death" Sigma(his first form. He looks like Death. ;p)
Mega Man X5:
Favorite Level - Crescent Grizzly - Destroying trucks was fun. <---agreed
Worst Level - Final Sigma Level I believe- I hate those damn lasers.
Favorite Maverick - Burn Dinorex - He was just a fun one to fight. <---agreed
Worst Maverick - Tidal Makkoeen - This is supposed to be a boss? <---agreed
Favorite Weapon - Dark Hold - A sub-weapon that both X and Zero has that stops EVERYTHING. Even those god damn insta-kill lasers in one of the sigma stages.
Mega Man X6:
Favorite Level - Infinity Mijinion(X) - Bringing down a huge robot is fun and the track for this level is nice.
Worst Level - Infinity Mijinion(Zero) - Oh god...this level can suck horribly, especialy if you took the blue teleporter after destroying the robot, if you obtained Ground Scaravich's weapon
Favorite Maverick - Blaze Heatnix - A fun fight and he says something that I can understand(sounds like he says, "I command flame!" when causing lava to rise)
Worst Maverick - Infinity Mijinion - A push-over as Zero. Just stand there using the Z-buster, occasionaly using the saber to deal with the bubbles.
Favorite Weapon - Zero's weapon obtained from Blaze(can't remember the name at the moment) - It's fun to use and can be incorporated into your combo as the third attack.
WORST WEAPON - Ground Scaravich's weapon(Zero) - Whoever thought Up+Attack in mid-air was a good idea was under the influance of multiple narcotics. Ugh, I suffered many cheap deaths at the hands of this weapon.
Coder GT wrote:Well, they didn't for me, when I tried the Ultimate Armor for X. If this was an emulation version of the game or something like the Gamecube version, then I don't see how it would work. But if it was a straight copy from the PS1 version then it should work. I have to try to Black Zero code.
The Black Zero code worked fine for me in X4 (haven't tried the Ultimate Armor code yet). Take note the Ultimate Armor doesn't come immediately on X (unlike in X5 and X6). If you did the code right, he'll be blue and purple. You'll need to get any enhancement to get the armor (I suggest the boots).
I got the collection itself during the weekend and managed to unlock Battle and Chase yesterday (damn Violen and that mace on the 2nd time around). I'm somewhat amused that the voice acting in X6 is gone (but then again, it was purely Japanese, even in the English version, so no loss there).
This sounds amazing. I played X1-3 on SNES/emulation, and I've played all the MMZ games, which are also freaking awesome. X games were great, though.
What systems has this game been released on, the collection?
It's been released for the PS2 and GameCube (I'm pretty sure that it's coming out for the XBox if it hasn't already); and there's a remake of MMX for the PSP
Here's something interesting to see what people believe to be the hardest bosses to face FIRST with no upgrades and only your x-buster for offense.
MMX1: Launch Octopus (runner-up: Armored Armadillo)
MMX2: Crystal Snail (runner-up: Morph Moth)
MMX3: Blast Hornet (runner-up: Volt Catfish)
MMX4: TIE! Storm Owl and Jet Stingray (runner-up: Magma Dragoon)
MMX5: Burn Mattrex (runner-up: Axle the Red)
MMX6: Infinity Mijinion (runner-up: Shield Sheldon)
Reasons:
MMX1: Launch Octopus simply has too much crap being thrown at you making you focus more on destroying his shots than hitting him, that and he has a recharge attack that steals from your energy. Armored Armadillo is tough because his armor pretty much only allows pellet shots to sneak through because he blocks most of charged ones.
MMX2: Crystal snail is similar to Armored Armadillo and towards the end of the fight can really be annoying when you're slow and he still retains his normal speed to kill you. Fighting the first form of Morph Moth is tough without the leg chip enhancement and his second form can kill you in two hits without Heart Tank upgrades.
MMX3: Blast Hornet is just annoying, mainly because you have to be quick as hell to avoid his stinger attack (which he does often) that can kill you in two hits. Volt Catfish is brutal as a first boss, especially once he goes into hyper mode near the end and starts throwing out those sparks, not even the top of the left or right walls is a 'perfect' safe place.
MMX4: Storm Owl and Jet Stringray win as a tie because of their annoying qualities and the fact that Storm Owl is simply tough for any character to take on first. Jet Stingray is tough because he doesn't give you a lot of opportunities to attack him while trying to deal with his squiddy flock. Magma Dragoon is a runner-up because of his hard-hitting and far reaching attacks and his speed. He is definitely hard without the ride armor.
MMX5: Mattrex is never easy to predict and his later attacks are extremely hard to dodge and do massive damage. He is quite difficult to defeat when he is invulnerable during his later attacks. Axle the Red would be easier if you didn't have to deal with two of them throughout most of the battle and the many projectiles they throw at you.
MMX6: Multiple clones, water bubbles appearing everywhere, attacks hitting everything on screen. Need I say more? This guy is cheap. Shield Sheldon is the only boss who provides a legitimate honest challenge, since he is only vulnerable when both his shells are off his body.
What are your tough first bosses? (remember, no upgrades including subtanks, heart tanks, power-up parts or armor pieces. And this means no using ride armor on dragoon for X4)
I have to get this game. Prolly tonight. I just finished MMZ4. (see angry rant I'm about to make)
I actually used to fight volt catfish first, he was the easiest to buster down for me. *shrug* I think it comes down alot to play style and defensive abilities.
compairing x8 to x7, x8 wins hands down... x8 sticks to what was used in x1,2,3 mostly however its easier then them thus making it slightly less interesting.
x8 is 3d with 2d side scrolling all the way. (voice acting could be better)
MMX: Armored Armadillo (Runner-up: Sting Chameleon)
MMX2: Crystal Snail (Runner-up: Magna Centipede)
MMX3: Blast Hornet (Runner-up: Volt Catfish
MMX4: Storm Owl (Runner-up: None)
MMX5: Mattrex (Runner-Up: Skyver)
MMX6: Metal Shark Player (Runner-up: Infinity Mijinion)
Reasons:
MMX: Armored Armadillo because his attacks are brutal(4 or 5 kill you) and only non-charged shots can make it through. Firing a charged blast causes him to block, absorb it's power then unleash it against you, which hurts more then his normal attacks. Sting Chameleon got 2nd because he attacks fast and one of his attacks is almost unavoidable(when he causes spikes to fall from the ceiling.) but is defeatable without enhancements of any kind.
MMX2: Taking down Crystal Snail's life by half isn't hard in it of itself, but at this point he starts using his special. Slowing time down while maintaining his full speed and like any boss, being rammed hurts, alot. Magna Centipede because he's fast, teleports and can walk on the ceiling, or stand rather and he does his special quite early, it does alot of damage and is hard to avoid, even with dash and if it hits, you lose certain abilities, whether it be dashing(long distances, anyways), jumping high or charging your buster. But if you can hold out, dodge most of his specials, he is defeatable.
MMX3: Blast Hornet is fast and powerful. ALL his attacks can kill you very quickly and later in the battle, many of his attacks are hard to avoid. Volt is 2nd because at about half his lifebar, he becomes invincible for a period of time while shooting sparks all around the room and these are very hard to dodge. He is beatable though.
MMX4: Storm Owl's attacks hurt. Alot. He flies around the room, attacking once then flying off screen only to appear in a random location. He's hard to hit. No one is the runner-up because he's the ONLY one I ever had problems with fighting first.
MMX5: Mattrex is big, standing about half the screen tall. This makes his attacks hard to dodge and his attacks are also hard hitting. He is beatable but it's very hard. Skyver got runner up because he dives similar to Eagle in X1 but much more random and coming from more directions. Being hit by this dive attack also sends you quite a distance. If you can predict his moves though, he's fairly easy to kill.
MMX6: Metal Shark Player's attacks hurt and are fairly hard to dodge. He also likes to dive on the ground and "swim" flinging around junk and generaly being a nuiscance. Hard to beat even with all upgrades to life and armor(minus the Ultimate Armor, but that's cheap anyways). Infinity is second because his attacks aren't all that damaging but his attacks come from alot of directions since he produces clones of himself after sustaining a certain amount of damage, all of them capable of the same attacks. He's beatable since his lifebar seems to be small at first but generaly you'll be overwhelmed by the mass amount of bubbles. I'd have included Zero, since you can fight him before any other boss, but eh, he's an optional boss. He is hard though.
I think that about covers it.