Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Mega Man X Collection Thread. :)

55 replies · 7,562 views · Started 15 January 2006

Well I got this 4 days ago and am working on the fifth game in the series. Here are my thoughts on each: (Note: I've only played MMX1-3 before buying this collection)

MMX1: Classic and perfect. It seems to be a bit harder than I remember it being, but its still easy and quite fun. The best in the series imo.

MMX2: Also classic and perfectly emulated. The only thing that got screwed was the sound effects, everything seems 'muffled' or low.

MMX3: This one is a bit weird. Its the PSX version which included Cinema cutscenes throughout the game. Totally new sound effects and music for many of the stages. A bit different from the SNES version, but not enough so that you can't feel nostalgic.

MMX4: My first 'new' MMX game that I've played. At first I wasn't too keen on it, since I've been weaned on MMX1-3. But I took a liking to it quite fast, despite the simplistic level designs. There is significantly less stuff to find in the 8 boss stages, but that keeps the focus on the straight and narrow for the entire game. Having the option to play either X or Zero (or hard mode as I like to call it) is a nice touch. I beat Sigma with X but having a hell of a time with Zero, still trying though! Is it me or are the Maverick bosses in X4 harder than any of the others thus far?

MMX5: This is where I can clearly see the series take a sharp downfall. The whole time element, boss leveling up, get parts at lower hours to countdown from bosses, heart tanks only applying to the character who picks it up, making parts for your armors. It was all so confusing and felt.....weird. That and the levels were quite brutal and cheap with TONS of instant death spike traps or 1-hit kills. Also not liking the end where you fight all the bosses all over again with their life meters tripled, effectively drawing out the final level to a slow crawl. Furthermore, it seems the difficulty is unbalanced, where the levels would be more dangerous than their bosses! That and there is simply too much crap that is possible to obtain in this game that you will no doubt miss a lot of stuff the first time around. I will admit however, I thouroughly enjoyed fighting the rock monster and Rangda Bangda in their new forms. Still can't beat the final form of Sigma yet though.

MMX6: I've barely tried it, but this Nightmare system is quite....awful. Sometimes it doesn't effect things too much, but other times, it is damn annoying. Furthermore, it's like there are spikes wherever I go! Haven't got too far, but not really liking it thus far.

RUSH and BASS Racing: Haven't tried it yet, but I'm sure it'll be better than the last two games mentioned.

Overall, 4 our of six games ain't bad. Its still worth the money. what are your thoughts?

My friend picked up the game, and I got to play MMX1 a little today. The first was the only one in the series I played, and I always thought it was pretty good. I love how you can get armor upgrades throughout the game (which of course was not in the original Mega Man games).

The menus are ugly, but having real menus as opposed to having to walk around to play each game in the collection (like in the MM Anniversary Collection) is nice. I'm not sure how it is in the other games, but I like that you get 3 save slots for MMX1.

Having never played a single MM or MMX game, is it worth it to buy this collection? I mean, I'm not really concerned about extras, but is it better to buy this or just... "find other means"... to play the games?

I've heard that several changes which were completely ready (i.e., a redone script for X6 with the new voice actors, an option for the SNES version of X3) were scrapped for some reason, which bother me a lot.

I've played X1-4 before, 1-3 on the SNES and 4 on the PC. I've also played the PC version of 1.

1: I'm amazed by how easy it was for me to beat this again. Must be the practice I got on X3.

2: This was the SNES game I'd played the least, but it seems pretty good. A few audio problems, but other than that...

3: ARGHBLE. Why did they use the PSX soundtrack? A few of the songs were improvements (The new boss theme and Blast Hornet's theme in particular), but most of them were average to painful. Thank god they didn't use the PSX version of the credits (There's a nice new song instead, about on par with the original X3 credits).
And what's up with the cutscenes? The ones which aren't wildly inaccurate don't show anything useful. All of them are horribly drawn. And the credits cutscene is basically a low-quality version of gameplay footage (WTF?)!

4: About what I remembered, but for some reason there seem to be differences in boss reactions... I don't remember Dragoon being launched upward when hit with his weakness, and I was pretty sure Spider fell to the ground when hit with his weakness...

5: Nowhere near as bad as I'd heard it was. Music was awesome (The credits theme sounds very familiar... I think it was reused in one of the MMZ games?). Bosses and stages were interesting enough. The only things I really didn't like were the select menu(s) (too plain and static), and it was way too short. Oh, and Spiral Pegasus/Skivver doesn't actually seem to take damage from his 'weakness.'

6: Haven't played it yet. I'm going to go through the two other story routes in X5 first (I've already seen X's good ending).

I've also seen some A.I. glitches in the entire series. The third Sigma Fort boss in X1 paused for about ten seconds after using his giant electric ball shot, and I don't remember the bosses in 2 and 3 being so stupid...

Battle & Chase: Can't compare it to the original, but it seems decent enough so far. I've only played two tracks, though.

I've yet to pick this up, as it'd more or less just be a nice thing to have. Unlike the original Mega Man, I have a ready to play full set of Mega Man X games at the ready.

I was curious about the Mega Man X3 and what version they'd use. I thought the PSX version was pretty good personally. The japanese version ofcourse, not the English/European one. The SNES version has the classic music however. It would have been nice to include options for either.

DFW, I agree with the "new" X games. Mega Man X4 in my opinion kicks ass. But X5, um what? Then X6 is like, didn't you learn from the last time that this is going horribly wrong? X7 was aright in my opinion but it was certainly not classic mega man game. I don't recall X8 specifically. It kinda blended with X7 in the so-so category with me. I prefer the first four most.

Well, the more I play MMX5, I'm started to respect it. Doesn't mean I like it better than the first four, but now I'm willing to tolerate it. It seems that there is some strategy after all into getting the 'parts' you need for your armor. The part idea is an excellent idea, just poorly implemented. You should be able to find the parts in the levels, rather than randomly winning them from defeating a boss at level 8 or higher.
As for the Skiver (Or Wing Pegasus!) Dark Hold merely holds him in position for a set amount of time. You still have to do the damage yourself with your X Buster or Z-Sabre. In other words, he has no real weakness.

Well ya, they aren't horrible games X5 and X6. But they aren't quite on the level I view the other MMX games on. But just as a game by itself it's still pretty good. But you tend to expect more from Mega Man these days.

after i read what was dropped, i got a little mad, because they are re-releasing the X series (well, probably X1-X3) on psp as cute little remakes, why?

but, having most of the X games on 1 disc is rather nice, for someone who only ever played X1 and X3...

well worth 30 bucks.

I've been waiting for this release for awhile now. I've always loved the Mega Man X series and now I finally have a chance to play X4-X6 which I've never played. I'm definately picking up the collection when I go shopping this weekend.

well I've played enough of MMX6 to make a statement. It is probably the worst of the bunch. The level designs are either too short or too aggravating to continue on. Ground Scaravich's level comes to mind. I hate those totem poles and the damn worlds you warp to. Blaze Heatnix's level has got those awful rolly-polly machines that take up the entire screen and must fight multiple times. That's supposed to be challenging? That's overkill. And the nightmare system doesn't help either. The levels kill you more times than the bosses, and speaking of which, not a single boss has killed me yet and I'm still using my X-Buster. Go figure. Furthermore, they couldn't find secret hiding places to put armor capsules or heart pieces? Its like they just plopped them in the middle of your path for lack of space.

Mottzilla wrote:DFW, I agree with the "new" X games. Mega Man X4 in my opinion kicks ass. But X5, um what? Then X6 is like, didn't you learn from the last time that this is going horribly wrong? X7 was aright in my opinion but it was certainly not classic mega man game. I don't recall X8 specifically. It kinda blended with X7 in the so-so category with me. I prefer the first four most.

Mega man X7 is...alright? I've never been so frustrated with a Mega Man game in my life. Of the many, many Mega Man games I own and have played, X7 is most certainly one of the very worst, way down there with other piles of crap like the MMPC games and Rockman & Forte for Wonderswan. The X series is one which I don't think survived the transition to 3D well at all (play control was a big problem with X7, in my opinion, and most of it just didn't seem...fun. The only sections I enjoyed were the final battle and the 3D sections where the camera is behind the player and you move around freely, but even this wasn't as well done as it should have been), and while I've not yet played Mega Man X8 (I've had too many other games to play lately), I'm not expecting much after playing through the incredibly disappointing X7. Being the huge MM fan I am, I find it really sad to see what's happened to the X series recently.

Regarding the collection, I don't think I'll get it, since I own all of the X games in that collection. The thing that's most appealing to me is Battle & Chase, since I only own the Japanese MMB&C. Had the changes been made to the games that had been promised, I might have gone out and gotten the game, but since they pulled those changes before release (apparently this was Inafune's doing), I think I'll pass on it. 😞

I like MMX5's remake of Quickman's stage, but otherwise, yeah, sucks. It's funny because one of the bad endings of that game is a direct tie-in to Mega Man Legends. In fact, it's one of the endings where Zero dies yet again (does he die in every game?). Translation is crap though. I think Capcom still has the same team as the Bionic Commando days or something ("What, we have little boy here?"😉.

I didn't bother with another MMX game after that one. I would like to try X4 sometime but I don't know if I care enough to buy this collection.

One bad thing about the X series though is that it sort of engulfed the original, superior series. Once the X games started churning out they stopped making the originals (slowly at first and then all together). I'd like to see a damn Mega Man 9 one of these days. You'd have thought Capcom would have made one for Mega Man's Anniversary or something but we got these collections instead (quite a bit after the anniversary).

What ever happened to the GBA collection though? The one with all the GB Mega Mans that were re-colored? Did that ever come out?

What ever happened to the GBA collection though? The one with all the GB Mega Mans that were re-colored? Did that ever come out?

I think I've heard that they lost the source code, so they're making the game from scratch.

What's ashame is that for the X collection there were suppose to be retranslations, remixed music, and redubbings for some of the games that got pulled at the last minute because Inafune plans to remake X1-X6 for the PSP.
http://megaman.retrofaction.com/index.php?main=articles/editorials/editorial019

Mega Man X4 was awesome, I recommend it. It was one of the first PSone games I played when I got a PS2.

I'll get the collection sometime, but I plan to get every Mega Man and Mega Man X game on cartridge and disc eventually because its not the same. I've played Mega Man 2 the most, and the Anniversary collection isn't quite the same as on the NES because of the cropping on the sides, lack of slowdown, sound effects are slightly weird, and the music has way too much bass coming out of the PS2.

I know what you mean Mak. Nothing quite matches the original. You can get pretty close with different ports and emulation but it seems to me it's never quite there to get the original experience. Sometimes the original experience costs quite alot too.

I've rented this, and so far I'd say it's pretty good. Worth it just for X1 and X2 alone. I own X1 and have played it to death, so I was a little surprised to see that he gets to say "Damn!" in the intro stage. (And I've also noticed how D-Rex practically waits for you to kill him after firing the electric ball, which never happened before. Ever.)
Sharp-eyed players will also discover that there is no more SNES slowdown, which makes the minecarts in Armored Armadillo's stage and the Maverick deaths in X2 go at full speed, which feels weird, yet right somehow. The sound is also sampled, so it doesn't echo or get interrupted quite like it did on the SNES. Try firing a tornado at Vile's mech in X1 for an obnoxious example.
As for X3, I think the use of the Playstation version is more of an improvement. Doesn't anyone remember how awful most of the music was in the SNES original?

Mak-X wrote:I think I've heard that they lost the source code, so they're making the game from scratch.

They're making it from scratch? Well, I no longer expect it to be very accurate. -_- I don't get why they wouldn't use the game ROMs, anyway; they should be talented enough to make that work without too much trouble, and it'd likely be much more accurate than anything they'd be making from scratch.

The reason ROMs and emulation aren't used is because of the weakest link, PS2. It is not really powerful enough to accurately and fastly emulate the SNES. The GameCube and Xbox certainly are. Now Mega Man X and Mega Man X2 were likely not from scratch. Both had PC ports, which means they likely existed in C coding. Anyways, nothing beats the original.

The quoted section which I replied to was about the GB Mega Man collection, previously called Mega Man Mania. 😉 As far as SNES emulation on PS2 is concerned, though, are you sure it's not powerful enough? Seems like it would have been a huge hassle to port it over when they could just emulate, and I would think they'd be emulating it, anyway. *shrugs*

oh well, it would have been nice to have a GBA collection of mega man games. Oh, does anyone know of a mega man game creator? I've got several ideas and custom boss sprites running around on my home computer. And I've played enough MM games to know what it is fun and what isn't. For example, I got Acid Ant (the design looks a lot cooler than he sounds), Gamma Giraffe, Lunar Lemur, etc. So I got a few animal bosses still left.

Vagla wrote:The quoted section which I replied to was about the GB Mega Man collection, previously called Mega Man Mania. 😉 As far as SNES emulation on PS2 is concerned, though, are you sure it's not powerful enough? Seems like it would have been a huge hassle to port it over when they could just emulate, and I would think they'd be emulating it, anyway. *shrugs*

Well to emulate SNES fully and properly, no it's not powerful enough. With some tricks/hacky game specific emulation it is. Mega Man 7 on MM Anniversary used hacky SNES emulation. infact I think he sound chip was emulated via pre converted samples and such. For a single game that approach works well if you don't settle for a shitty job.

I think either emulation (the improper kind) or a all together port of MMX 1 and 2 were likely done. The GC and Xbox could have handled your traditional emulators though. If you are curious to find out what they did, browse the PS2 DVD-ROM on your PC. See if you find loose data files for MMX1 and MMX2 like there are probably for mmx3 and beyond. If they have few and small files esspecially something like 2mb rounded files, they are probably ROMs. MM Anniversary had ROM files for MM7 and both arcade games.

Chrono Trigger for PSX also interestingly enough had a ROM file on the disc. Perhaps it was used for some data, but we know it wasn't used for complete emulation like traditional emulators (SNES9X, ZSNES).

Dart Zaidyer wrote:As for X3, I think the use of the Playstation version is more of an improvement. Doesn't anyone remember how awful most of the music was in the SNES original?

No, not at all. I like the original soundtrack a lot. Some of the new tracks are good and a couple are an improvement, but most suck. It's not that I don't like the style of music, it's that no effort was put into decently remixing almost any of the songs. Several of them don't fit at all.

Anyway, I've played X6 now, and I see why people don't like it. With one exception (Metal Shark Player), the first 8 stages of the game aren't terrible. Some cruel level designs, but I've seen much worse. And they're longer than the short X5 stages, which is good. Spikes don't really matter too much, since there's no penalty at all for dying too often. The real problem comes with the fortress stages and bosses. I'm 99% certain that X has no way of beating High Max in the second Gate stage. I know how to damage him, but you do patheticly low damage no matter what weapon you use, and he spends most of his time protected by those stupid energy blocks.
And Gate's battle? Where's the freakin' floor? And why does he shout 'Muppet!' before flying at you?

I'm 99% sure Zero can't beat High Max! I've destroyed High Max several times with X. Its easier with Blade Armor though, which helps you dash over High Max as he zooms in at you. As for Gate, I believe they tried to make him absurdly hard, thus no floor and the inability to damage him by anything other than his own attacks.

of the games on X Collection, X4 and the racing game are the only ones I've never played before. used to own X5. X6 was kinda hard, but still fun to play in my opinion.

I got the collection on PS2. So far I played through MMX1. I noticed it entirely lacks the Hadoken sound sample. Other than that, there were minor differences in some sound effects mainly their sampling. That and no slowdowns. It's a very nice port. Haven't tried MMX2 but I expect the same sort of deal as X1. I already own X3 (psx) as well as X4,X5,X6. I imagine none of those are really different at all just like Mega Man 8 was the exact same as the PSX release.

DarkFlameWolf wrote:I'm 99% sure Zero can't beat High Max! I've destroyed High Max several times with X. Its easier with Blade Armor though, which helps you dash over High Max as he zooms in at you. As for Gate, I believe they tried to make him absurdly hard, thus no floor and the inability to damage him by anything other than his own attacks.

Get under Max when he flys down, and wait for him to stop flashing. When he does, use the Flame Saber attack from Blaze Phoenix right away to paralyze him, then make a short hop and press down and the special attack button for the spinning blade attack you get from Rain Turtle. He'll fall down, then fly up. Repeat ad nauseum.
How do you hit High Max as X? Should you try to break his white energy blocks, or is there a weapon that can hit him through the blocks and deal damage?

Yeah, why did they take out the Hadoken sound effect? That was really funny.

They probably didn't take it out, they probably forgot to add the sound sample. All of the sound effects were resampled and the music was likely directly recorded and converted to a PS standard XA stream or somethign similar. Since the Hadoken is something perhaps many people never get, they probably forgot about its sound or something. There are time contraints and such. I do suspect that the game code IS emulated though. And after examining the disc, indeed, the Mega Man X rom is on there. So it is clearly emulating the game logic. The graphics and sound emulation though are done through non-traditional means likely for the massive speed up by doing it that way. Mega Man X2 is likely teh exact same case.

So ya, they're emulated. But X3-X6 are all PSX native and probably ported with no problems. X1 though didn't have any issues other than the one suond effect missing.

well, you can destroy High Max's shields. But I prefer not to, its more of a time-waster than being useful. Simply use the Blade Armor to dash over him as he swoops back and forth. Once he sends his shield out, get in close and power-charge an X-buster shot on him to stun him. Then use the Yammar Option to actually damage him. Repeat.