Joshua Milton N wrote:Why would people want to disconnect when they're playing against some one.That is just plain wrong and they shouldn't do smething as stupid as disconnecting.
It's called a lousy wireless connection. Like when you steal it from your neighbors, thus the connection is very weak. Not to mention the DS doesn't have the strongest reception.
From what I've read, you don't get penalized for disconnecting from a race, so I'm sure some people do it if they're losing so it won't make their rank go down (or whatever kind of statistics tracking Nintendo Wifi does) Yeah, it sucks, but what can you do?
You can't do anything to prevent the person or persons that you're playing online against to not disconnect from the game when they're losing at all which is a real bummer if you ask me.
By the way what are your current HIGH Ranks in the MIssions part of Mario Kart DS?
I'll add my ranks later when I have my game with me and also do you have a Star or 2 or ever 3 Stars above yor name in the game?
I'd like to know so that I can see what I'm up against before I connect to Nintendo Wi-Fi at a Hotspot at a Mc Donalds some day.
Actually, you do get a one loss penalty if you disconnect. I have a couple of losses that are due to WiFi buggering out.
Yeah, I've noticed that now.
I don't mind if people get a loss for manually disconnecting, but when you get disconnected due to network problems, your numbers go wacky. My number of losses actually went down a few times after being disconnected through a network error. 😮dd:
Yeah, I heard about that too. Apparently some people are doing it so it looks like they have a 75-0 record or something like that. So most likely if you see someone like that, they cheated to make it appear that way. Not that records matter all that much anyway, but...
Anyway, I'm really hoping to get online soon, but we'll see.. I'll be sure to post in the other thread with my friend code once I can.
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😃 I filled the hell out of that survey. I really hope they read that and take it seriously. I love the game and I let them know what I love about it, but I also made sure to point out everything I didn't like. In particular, the problems with the wifi stuff. The gist being that for one, friends matchups suck. It's too hard to tell when people are online. I said a simple message like "Bob is online" would have been awesome. And I complained about the general randomness of all the matchups (i.e. if you race someone you enjoy racing, you have no real way of re-racing him). I also complained about the lack of online battle mode.
Then there was a spot to say "the main reason I was very satisfied with the game" 😊 Well, I hope by "main reason" they like about 5 paragraphs because that's what I gave them 😃 I highlighted all of the best parts of the game. Outstanding courses, retro courses, excellent control scheme, battle mode (though I mentioned the way it forces 7 CPUs on you blows.. I want a me vs. 3 CPU match for once.. maybe then I can set them to Hard and have a fair fight rather than a "let's see how many karts can throw red shells at me at once" battle)... I forgot to complement them on the graphics (still impressed they managed to emulate the GameCube's quality with the DS's N64-esce ability.. other than the obvious lower resolution you really couldn't tell). Overall I gave them props and made sure to mention features I want to continue in future Mario Karts (particularly the inclusion of Retro courses).
Edit: In retrospect I should have mentioned Mission Mode. I enjoyed it but it was quite possibly the most pointless mode. There was no reward there. You didn't unlock anything, you didn't even get trophies.
P.S. - heh, now that I'm thinking about it I miss SMK's Rainbow Road. I want to see them bring that back in a future Retro cup mode. Probably the hardest Rainbow Road because it didn't have the freaking guard rails over everything. Some of the later ones didn't (Double Dash & DS in some situations but not all) but this one was pure no walls and narrow tracks. It was great 😊
I took that survey today too. I also wrote quite a bit in the those paragraph sections. Like you, I hope they read it and use our feedback to improve things in the future.
I totally forgot to mention mission mode. I've only done two chapters of it, and sadly I don't have much motivation to finish them since there's no reward. They do remind me of the Story Mode in F-Zero GX (which is super hard). Each one focuses on a different technique, which helps you improve your racing. There's more incentive to finish the F-Zero GX story modes, cause you unlock extra characters by doing so. I still have four to unlock from Very Hard mode...not sure when I'll get to that.
About the Retro Tracks - they picked some good ones, but I think they chose too many
"plain raceway" courses such as Mario Circuit (SNES), Peach Circuit (GBA), Luigi Circuit (DD), Luigi Circuit (GBA), Yoshi Circuit (DD - this one's awesome though). I would've liked to have seen some more variety.
vegeta1215 wrote:I took that survey today too. I also wrote quite a bit in the those paragraph sections. Like you, I hope they read it and use our feedback to improve things in the future.I totally forgot to mention mission mode. I've only done two chapters of it, and sadly I don't have much motivation to finish them since there's no reward. They do remind me of the Story Mode in F-Zero GX (which is super hard). Each one focuses on a different technique, which helps you improve your racing. There's more incentive to finish the F-Zero GX story modes, cause you unlock extra characters by doing so. I still have four to unlock from Very Hard mode...not sure when I'll get to that.
About the Retro Tracks - they picked some good ones, but I think they chose too many
"plain raceway" courses such as Mario Circuit (SNES), Peach Circuit (GBA), Luigi Circuit (DD), Luigi Circuit (GBA), Yoshi Circuit (DD - this one's awesome though). I would've liked to have seen some more variety.
Mission Mode is worth finishing just because it's pretty fun and unique. Technically if you get * ranking on the first 6 of them you unlock a 7th level but that's not really what I'd call a real unlockable. You don't get better karts or anything like that.
Actually those courses are ok. Peach Circuit and Luigi's Circuit are a little too similar though (other than graphics). But they are very windy. Mario Circuit was the very first Mario Kart level ever (Super Mario Kart - Mushroom Cup level 1) so I'm glad they included it. Banshee Boardwalk wasn't the best though. Some of the Ghost House courses in the first Mario Kart would have been better (though they were more fun with the feather 😃). There were probably other more deserving MK64 courses. I hate Frappe Snowland too but maybe that's just me (the other snow one in the game was a ton better.. the one with the penguins).
I didn't like Frappe Snow Land either. It was just boring. Sherbet Land was really hard at first, but once I got used to avoiding the penguins and learned how much of the cracks I could hop over it was fairly enjoyable. It was one of the best looking courses on MK64 since the reflection looked pretty cool.
I like Frappe Snowland cause I kick ass on that track 😉
Cloral wrote:I didn't like Frappe Snow Land either. It was just boring. Sherbet Land was really hard at first, but once I got used to avoiding the penguins and learned how much of the cracks I could hop over it was fairly enjoyable. It was one of the best looking courses on MK64 since the reflection looked pretty cool.
At least someone agrees with me. It's just endless snow with a couple easy-to-dodge snowmen and a tunnel. OOOOooooo... It's boring :P I do like Choco Mountain though and I was glad to see that one. In particular it was so blatently obvious that they boosted the graphics in there that it looked freaking great. The fog was amazing and everything just looked really sharp.
One I would have liked to see was DK Jungle. DK Jungle always gets the shaft. That was a really fun course. A little short but really fun (jumping over the boat and the cave at the end were both cool). DK Mountain in Double Dash as well I would have loved. I guess because they already had the super accelerator in two other new courses and the Yoshi one (the new one) had cliffs it would have been too similar? I hate that Yoshi one. I still do. They could ditch that and throw DK Mountain in.. maybe in place of the DD one SHAPED like Yoshi 😃 heh.. though that one is not terrible. Baby Park though, now there's a stupid course.
But yes, like I said I want to see the Retro division in all future Mario Karts. That was just a great idea. Though now they have 5 MKs to fall back on and balance would be hard. I suppose they could always mix-and-match or maybe boost the cup number to 5 so say, the first one is all from Super Mario Kart, second all from MK64, etc. But I dunno 😊
What are you talking about? Baby Park is awesome! It's easily one of the most frenzied courses available, and it's so much fun cause it's always a close race.
I was thinking the same thing about DK Jungle (N64). I think it would have fit perfectly into the Retro cup and would've added a little more variety.
It would have been neat to see a Retro cup which contained all four previous Rainbow Roads.
A lot of the courses I hated at first have grown on me, like Desert Hills and DK Pass. I still think Baby Park is bad, though. It's just five laps of item throwing. I mean, isn't that what battle mode is for?
Kairyu wrote:It would have been neat to see a Retro cup which contained all four previous Rainbow Roads.A lot of the courses I hated at first have grown on me, like Desert Hills and DK Pass. I still think Baby Park is bad, though. It's just five laps of item throwing. I mean, isn't that what battle mode is for?
Thank you!
And I do like Desert Hills. It's such a nostalgic SMB3 course 😃 Plus it's pretty fun. It's about the only Mario Kart desert course I've liked. DK Pass is ok but not the best. Not as good as DK Mountain in Double Dash.