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DOY revised: bug in dream village?

445 replies · 83,960 views · Started 01 June 2005

I too am quite stuck in the dam. My problem is that I cannot find any switch to raise the water on the second floor. I have already beaten the miniboss, but cannot get the water to come up and raise the block on the first floor to get to the teleporter. As far as I know, I haven't even seen the switches that the room on the second floor hints about. Am I missing some other staircase to the second floor or something? Thanks in advance for any help.

there is a bomb-able wall on the second floor that has a huge hole in the middle of the room. Have you been there? I think that's where the switch lies... I remember after that, the dam scenario was over before I knew it 😊

You can find the answers in Mudora Muck... Look for the ruined temple and the hint can be found in the old man's tent

Edit: The old man is not in the tent but outside the temple 😊

kopitiambread wrote:You can find the answers in Mudora Muck... Look for the ruined temple and the hint can be found in the old man's tent

Edit: The old man is not in the tent but outside the temple 😊

I figued it out thnx.

But it doesn't help me since it looks like I need the lvl.2 glove and I don't have it.
I got the bow, flippers, lvl.1 gloves, lvl.2 shield, lvl.2 sword and I don't know where to go now. I don't have any relics for the temple ruins though.

I was assuming I had to go up to the mountains but I was wrong 😞

you do go up the mountains. Bomb a wall near the stones, and go in the cave. That's where you need to be.

jman2050 wrote:you do go up the mountains. Bomb a wall near the stones, and go in the cave. That's where you need to be.

The one above the maze? thats behind a lvl.2 rock.

jman2050 wrote:No, the one to the left of that. You have to go down a ladder/stairs to get to it.

I get wasted on the two moving belts (moving left) with moving spikes on them. Am I suppose to go there now or later? if so how? Link is too slow to walk past the spikes and gets wasted every time I try, also there is a pit beside the belts that drop you into the first floor.

Hey jman, are you still planning to update all the bugs still in the revised game?

So far, I think I remember 3-6 areas I should report to you about. Mostly those are areas I die in, and appear in a spot in the upper left corner and I can not move.

athanato wrote:I get wasted on the two moving belts (moving left) with moving spikes on them. Am I suppose to go there now or later? if so how? Link is too slow to walk past the spikes and gets wasted every time I try, also there is a pit beside the belts that drop you into the first floor.

That's where you have to go, trip the spike things, and then run past them when they are resetting.

bloodhound wrote:That's where you have to go, trip the spike things, and then run past them when they are resetting.

Yea forgot about that.

Now i'm out hunting for clues on the desert maze and exploring the city the sleeping mermaid warps you to.

Edit: Which should I takkle first? The desert seems easy battle wise but I can't find a solution to the maze. Capital Port is hard with the ridiculous amount of mosters it has, it doesn't seem like I should go there yet.

Finally found the Were-Axe! Can't believe I missed that once closed doorway 😊

To athanato: Go for the easier levels... If the dream level is too tough for your character @ present strength then you should look for an easier dream scenario

desert is definitly the way to go, I wandered around the desert until I found someone who told me how to get to the town, a way through the maze.

bloodhound wrote:desert is definitly the way to go, I wandered around the desert until I found someone who told me how to get to the town, a way through the maze.

When I walk over moving sand I get hurt, do I need boots?

n/m, its the stupid sand monster thats hitting me.

I'm still fixing bugs. I'm withholding for a bit though, trying to get the new ZC released, since amny of DOY's problems tend to be a result of ZC's engine.

What is the solution for the maze in the desert after you leave the frog village to the left? one of the frogs says to follow the sand worms to their source but all they do is just wander around the screen like any other monster.

athanato wrote:What is the solution for the maze in the desert after you leave the frog village to the left? one of the frogs says to follow the sand worms to their source but all they do is just wander around the screen like any other monster.

If I remember right, the path is left left down left

okay, I was just reading a lot of back posts about Doy, and I found a place where they say you can turn off the convayers in Storm tower. could I possible get a hint to where and how to do this?

bloodhound wrote:okay, I was just reading a lot of back posts about Doy, and I found a place where they say you can turn off the convayers in Storm tower. could I possible get a hint to where and how to do this?

I think its only for the boss, so doesn't help for the rest of the tower, and for the boss you can melt the ice so you the wind doesn't push you around.

There's this roof in Pulchera Village that I can walk up to but cannot access the chimney... Am I missing an item to do it? Is the Blue Ring hidden in there?

bmowrey wrote:I think its only for the boss, so doesn't help for the rest of the tower, and for the boss you can melt the ice so you the wind doesn't push you around.

The problem I have is that I can not get past a place on the 7th floow, the room has a very small Ice path, and you have only one square to walk onto the path, and the wind immeditatly blows you off. I can not get past that part for the life of me, that's why I was thinking there is something I missed. Unless you can melt the ice on the first square so the wind doesn't affect you. Hmm, still that part should be changed.

Finally got through to the blue tunic (blue ring)... Can't believe I missed the clue from walking around the place where it was...

A hint to those who haven't found it: You should be able to get to it by the time you get to the crypt

bloodhound wrote:The problem I have is that I can not get past a place on the 7th floow, the room has a very small Ice path, and you have only one square to walk onto the path, and the wind immeditatly blows you off. I can not get past that part for the life of me, that's why I was thinking there is something I missed. Unless you can melt the ice on the first square so the wind doesn't affect you. Hmm, still that part should be changed.

I don't remember that room -- can you give me a screenshot? I remember there's one location you can never get past, just designed that way (because you have to come down from above and jump in the hole to get one of the items).

kopitiambread wrote:Finally got through to the blue tunic (blue ring)... Can't believe I missed the clue from walking around the place where it was...

A hint to those who haven't found it: You should be able to get to it by the time you get to the crypt

Is it in Pulchera Village?

I'm having trouble on the 2nd floor in the middle upper room where there are winds blowing in 2 directons and lots of Wizzrobes too... There is a block that you can hookshot across but you get blown off the moment you touch the ground when you finish the hookshot sequence.

This is my second try at finishing this game , i gave it a go about a year ago.
I have a room that I've trouble getting through. I seem to recollect that I had the same problem last time. Now i can get through this room but it takes about 25 fails to 1 success. Any one got any hint of the best tactic to cross this rom (It's in blester)

User posted image

Edit I assume its the same one as the previous poster referred to.

This must sound pathetic, but I'm stuck in Error's Mansion. This guy tells me there's a key hidden underneath a vase/pot in the southeast corner of F1..

I've gone everywhere possible in F1 and I get stuck in a room with 3 Locked doors, and a staircase down to B1. If someone could help me past this I'd appreciate it a lot =)