Shattered Courage Announcement
Shattered Courage is now available to download at Zeldaclassic.
Please report any bugs that may come up in playing the game.
Future Plans: Right now I am currently improving level design in all the levels, also giving them more detail. I am also creating more challenges to get Heart Peice Containers, and I'm also adding a Volcano, Mountain, and Swamp regions to explore. That will be released on beta 2, an update of the original Shattered Courage.
nice quest,looks really good. need a little help to find lvl 4 or the hookshot to proceed. and a better knife would be nice.
I found a bug, Cole! There's a bush you can push in the screen just north of where you get warped when you try to take the sword in the Temple of Time. The bush is the one right below the big tree in the middle of the screen.
A bush you can push, hehe, that's a classic.
I'll keep that one in mind, That's obviously a flag left on a screen when I removed a certain warp there. Thanks for the notice.
Level 4 is located in the forest world, but the only way to get to that area is by taking a warp in the flooded world, that warp is in a cave very near the cave from which you first entered the flooded world from the ice world. On that same Island to be exact. =p You'll know you're on the right track when you find Relenia Castle.
A better sword will be available to you once you obtain the hookshot and an upgraded bracelet. You'll find the new sword when you adventure the Temple of Time in the ice world. It will warp you to the sword and that very warp is a very nice shortcut to level 5.
Erm, I also noticed the graphical errors of having only 1 under tile. Do you know how to set multiple under tiles through the use of secret flags? I can help you with that if you need.
I seem to be short of keys in Leve 6, Poison Pond. So far, I found two illusion walls but no bombable walls. Where are the locations for all the keys in this place?
The key you may be missing is located in an eastern room where you collect the compass, there is a block you push there that reveals a hidden staircase. =p
Anyways, how's the quest guys? How does a quest get ratings on the main page? =p Thanks for playing, it's not as great as the games by the pros here. =p
Btw, as for setting multiple under combos. Yeah, I know how to fix this problem, I just don't know which screens has this graphical errors, if you can help me, it would be great, if not, I'll attend to them withen time before the complete release. (The game is an incomplete beta after all, it's just beatable, but it only has very few touches yet.)
I've already got the bracelet, shield, bomb, bow/arrow, boomerange, candle, few hearts and the all-important 1 piece of triforce.
That sword in the temple, is that the master sword?
I found a couple bugs you might have overlooked:
1) In the entrance of the very first Ice World<-->Flooded World warp cave, the stepladder is disabled.
2) One of the unlabeled houses in the Flooded Town is empty.
That particular house has yet not a purpose.
And as for that stepladder glitch... Yup, overlooked, they were newly revised caves used for warping around the world better as well as warping between worlds. I haven't set the screen flags to these warp caves appearantly. Thanks, they will be fixed asap. =)
The graphical errors are mainly half trees if I come by them again I will make some screenshots
The empty house I pointed out earlier could be used to provide a hint about the flippers.
Cole wrote:Btw, as for setting multiple under combos. Yeah, I know how to fix this problem, I just don't know which screens has this graphical errors, if you can help me, it would be great, if not, I'll attend to them withen time before the complete release. (The game is an incomplete beta after all, it's just beatable, but it only has very few touches yet.)
If you've got cut-grass corners, you can use the same method to make cuttable grass corners. Anyway, I'll go back through the screens I went through already later and write down what screens need fixing. Off-hand, I do remember one room in Level 1 that had a totally different under-combo than the floor tiles of the room, so the under combo doesn't even work, graphically, there. It's the far left room where you push all the blocks to get to the stairs, if you know where I mean.
If you get killed by the level4 boss you start on the black blocks infront of the door and the only way you can go is up in the lava
Ah good, okay, I know what you mean about the grass, in fact, the corner grass was never cuttable, I'd like to get with the program there.
As for the under combo to not be the same as the floor in level 1. Understandable, that's been there since I first created the quest. That can easily be fixed.
As for the level 4 boss glitch. That glitch exsists because I changed the boss. I am still totally not satisfied with the level 4 boss and may change it again, so when I do, I'll fix that problem there and than as well.
The level 4 glitch is more serious because who wants to be trapped like that?
Thanks, I'll fix those changes in due time.
Where's Level 8? Is it located in the desert? Does reaching it involve Flooded Inferno or the Ice Caverns south of the Ice Maze in the Southeast of Ice World?
Superb, you're on the way to level 8!
Yes, that desert will lead you to level 8 if you can get through the path. Just follow the lens of Truth. The outcome doesn't lead to flooded inferno or the ice cave. When you reach the end, you find a cave that leads you to this mysterious place with no midi playing, all you hear is waves, to just give it a mysterious essense to it. Keep exploring this strange area to find level 8.
when you are in the sparkling caves and get up or down with your hooshot but without flippers you can't get out again you need to F6 and continue
Cole wrote:Superb, you're on the way to level 8!
Actually, no, because I have yet to find a path to the desert itself. I am guessing it involves the mountain in the Southeastern region of Flooded Relenia, which has one scene I have yet to explore. How does one enter the desert?
Also, besides a rupee bonus, is there a treasure inside the Flooded Inferno? I've noticed, by exploring it, that there is one less room in it than in Inferno Dungeon (Level 4). There is also a room with a shutter in it.
One more thing: I've noticed a flag in scene 15 of Flooded Relenia (where a rupee bonus is located on a landmass) that is activated by fire. I used Din's Fire on it (the flag was too far for a candle) and revealed a Dock tile. I assume this is another bug. The Dock tile also appears after one hammers a lone wooden stake into the ground of one of the rooms in Poison Pond (Level 6).
Wow, I'm kinda dissapointed, my game finally got a rating, and it's rated as poor. =/ Does that rating thing mean anything?
Well, people are constantly reporting bugs, glitches, mistakes, and problems with the game. So I guess it is probably VERY poorly designed.
Flooded Inferno leads to to the Temple of Time in the flooded world which containes a magic container.
When you beat level 7, there is a hidden path that leads directly from level 7 to level 8 using the lens of Truth to find.
The room you can't get to in that inferno place leads to a weapon I don't want players to recieve yet, so I blocked it off, it pretty much only has money right now, and the path to the temple there.
In screen 15 of the flooded world, that was a copy paste error. I originally created this screen from the forest world, and there is a bush you burn there, when you copy paste, flags get carried with them. Thanks, that is fixed as well. (btw, you're definately a game tester that I'll add to credits, email me)
As for sparkle caves. Yeah, you can get out, just hitting a different tile, but you can also get stuck by hitting the wrong tile as well, thanks, now that's fixed.
Okay, all the problems noticed have been updated except for grass corners. That'll be fixed asap. =) They'll be updated to the website on a later beta version, since these problems aint as SERIOUS. Anyways, enjoy, and report more of these errors.
In the Graveyard in Flooded Relenia, there is a merchant who says, "Buy potions to help your way.." selling a bracelet, bomb, and small wallet.
As for your rating, don't fret about it. It could be a prank set by someone. As for the many bugs, your quest is very large; the larger the quest, the tougher it is to find such details.
That empty house in Flooded Relenia I pointed out earlier could be converted into a "Pay me and I'll talk" room.
In Level 9-1, there seems to be TWO Toadstool hungry guys. One of them is directly south of the other occupying the same room as a four headed standard Gleeok. This one says nothing. I assume you meant to move the "hungry guy" up one but forgot to remove the original.
Exiting the shop in Ganon's Castle leads Link back to the entrance of Level 9-1. Was this intentional?
There is an empty Info/Shop room near the entrance of 9-2.
I've only been through dungeons 1 and 2 now, and I noticed the same under-combo problem in both of them. In fact, it's the same under-combo in both dungeons, lol. You might want to take a look at at least 1 room that has a push block or something like that in all of the dungeons, to make a note of which dungeons you probably have to go through again, Cole. Anyway, besides that, I've also got a few needed under-combos written down...
The screen with the pushable bush I mentioned yesterday, the boulder there should probably have something else than a cut bush underneath it, lol.
The screen with the boulders in town, in forest world, should probably have a different combo for under the boulders.
Both of the mountain screens in town, in forest world, need combos for under the bushes.
There's two armos statues outside a warp cave, I think it was, in western ice world that have cut bush under-combos.
The two armos statues outside of Level 2 also have cut bush under-combos.
I'm not sure if this is a graphical bug, you might have wanted it this way, but are the burnable bushes(at least in forest world) supposed to be gray cut bushes underneath?
Besides those under-combos, I noticed two actual graphical bugs while I was playing. The cumbled house in town in south-eastern ice world, when you walk into the doorway of it, outside, you show over the ground when you go down, for some reason. It's the potion shop if you don't know what I mean by crumbled house, lol. The other graphical bug is the hammer, it only looks right when swung facing down, the other three directions, it looks weird when it's above Link's head.
Room 46 of Level 9-5 has a northern door that leads to emptiness. I assume that this should have been a staircase down.
As for everything you just said, I'll take notice to them and edit them, but yeah, the grey bush was purposely done, it's just a cheap substitute until I find something more suitable.
As for the under combos in level 1 and level 2, they were just quickly done, I know how to fix this problem, but since this is a very large quest, such things have been brushed off, I got the block glitch fixed in the new level 1, now I got to do it in level 2.
Now, if I am going to use secret combos as a substitute for under combos, would such secret combos be affected by a flag activation? Like for example, the first cave that leads to the ice world is opened up by hitting a statue with an arrow. But if I had to make the corners of the bushes cutable, would that mean that these secret combos will be activated by hitting that target with the arrow? Like the other combos. Maybe I'm wrong, any thoughts?
boram_c wrote:Room 46 of Level 9-5 has a northern door that leads to emptiness. I assume that this should have been a staircase down.
I would assume! =p the funniest things is that when I test this, that problem didn't happen? lol I swear some glitches are just creating themselves, it's like some kind of Zeldaclassic virus or something. >p
Darn, you're right. I just tested it with a bombable flower, bushes that have a secret under combo, and a tree that has a separate secret combo. When I bombed the flower, both the tree and the bushes disappeared.
Cole wrote:I would assume! =p the funniest things is that when I test this, that problem didn't happen? lol I swear some glitches are just creating themselves, it's like some kind of Zeldaclassic virus or something. >p
I am playing the game with version 2.10, which was released just at the beginning of this year. Looking at how complex your quest is, I assume that it did not take a couple months to construct, so you probably used a Zelda Quest version earlier than 2.10. The bugs that developed might be due to differing versions.