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Thread: 2.x vs 3.x

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  1. #1
    Here lies mero. Died by his own dumbassitude.
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    Quote Originally Posted by Gleeok View Post
    Which is even more silly - swapping around dead enemies instead of removing them when sprtie->animate will end up just deleting them. Anyway, it's not that it's difficult to put in swap, I'd just rather get rid of it altogether which is why I haven't fixed it yet.
    It's sillier then you think. Patras and Manhandlas are broken solely because this is missing. Fucking enemy code. Once I get to rewriting it, we shouldn't need it anymore. How do you like them apples.

  2. #2
    The Timelord
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    Quote Originally Posted by Tamamo View Post
    It's sillier then you think. Patras and Manhandlas are broken solely because this is missing. Fucking enemy code. Once I get to rewriting it, we shouldn't need it anymore. How do you like them apples.
    I certainly do. Please remember to ensure that you have a specific flag or something for an enemy 'core' for manhandlas, gleeoks and such. The core needs to be an npc with all the normal attributes and properties, so it's possible to get its x/y and apply things to it.

    Gleeok bodies with a flipping hitbox would be nice.
    @Gleeok How big is your hitbox?

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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