
Originally Posted by
ZoriaRPG
It would be nice, but in reality, it means holding off making anything new, or useful, for two years, or more. There's no reason that changes can't be reintegrated, if the changes are logged. In fact, most of what I've been doing should be reusable as-is, either way.
It cames down to:
1. New functions, tied into the ZScript bytecode tables.
1a. Drawing related.
1b. System-environment related.
2. Bison/Flex improvements and expansions.
3. Class object->Property additions.
By the time we get 'round to doing some of the things on the list, if there's a cleaner basecode, we'd use that, but there's no valid reason to put what we're doing on hiatus for an indefinite duration, nor does any one of us want to sit down and rewrite all of the enemy, or Link, collision, or weapon handling at present.