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  1. #1
    Here lies mero. Died by his own dumbassitude.
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    @Gleeok
    sprite_list::swap isn't broken, It just isn't implemented. :p
    Not going to bother commiting this @Saffith since it's most likely wrong. But I tried to fix it.

    Code:
    bool sprite_list::swap(int a,int b)
    {
        // Re-added for now, but stil unimplemented.
        return false;
    	
        sprite *c = sprites[a];
        sprites[a] = sprites[b];
        sprites[b] = c;
        uids[a] = sprites[a]->getUID();
        uids[b] = sprites[b]->getUID();
    // checkConsistency();
        return true;
    }
    Last edited by Tamamo; 07-13-2016 at 05:01 PM.

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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