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  1. #1
    The Time-Loop Continues ZC Developer
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    Quote Originally Posted by ZoriaRPG View Post
    I'm not sure that an 'official 6th quest' is a very good idea. What we need, are a set of new default quests that use open assets, not another baggage quest to support in a Zelda.pack.dat collection of sequentially numbered quests, and bizarre how-to-get-there rules and passphrases that might need to change based on the .dat pack...

    OTOH, Any contests to promote new quests that are similar in theme to 1st/2nd (difficulty, and gameplay) that use a collection of open assets are probably good ideas. After we have an official Open1st.qst / Open2nd.qst, we could then have contests to make new 3rd, 4th, and 5th entries for it, but I'm not sure that such things are warranted. (I'd rather give more freedom to the Quest Number than what we now have, by allowing the questmaker to pick a skip-to-name and other such nonsense, and to allow forwarding various elements from one quest, to the next in a series.)

    These are the audio assets thus far. I could certainly use some help with selection, and filling in the blanks. Feel free to have a contest for new music, graphics, or any other original content. That would indeed be helpful.
    Besides Neo-first, there were other kinds of new-first ideas that were thrown around in the past. Problem is complexity goes up... and up and up. For example; you'd need tilesets, scripts, custom resources, etc., which is cool, but then the amount of work it takes to create it goes up exponentially to the point where it's not feasible for one person to be able to make. Thus, we enter into the realm of community quests. In theory, this would be pretty great, but it hasn't worked out so well in practice... yet, anyways.
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    Quote Originally Posted by Gleeok View Post
    Besides Neo-first, there were other kinds of new-first ideas that were thrown around in the past. Problem is complexity goes up... and up and up. For example; you'd need tilesets, scripts, custom resources, etc., which is cool, but then the amount of work it takes to create it goes up exponentially to the point where it's not feasible for one person to be able to make. Thus, we enter into the realm of community quests. In theory, this would be pretty great, but it hasn't worked out so well in practice... yet, anyways.

    Eh? Were you not involved in the conversation regarding the need for an open assets pack, and I was effectively stuck with the job to put it all together?

    At present, we have permission to use Koten, and to modify it; and a potential new gfx pack from another contributor (WIP), some music, loose sprites for Koten (to replace the Link tiles and some npcs), and an audio pack that I have been gathering from open sound libraries. Once this is all in a presentable format, we will need to utterly replace 1st-5th.qst in the open source domain, so that our .dat files do not contain infringing materials: Essentially, wholly new default internal quests.

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    Quote Originally Posted by ZoriaRPG View Post
    Eh? Were you not involved in the conversation regarding the need for an open assets pack, and I was effectively stuck with the job to put it all together?

    At present, we have permission to use Koten, and to modify it; and a potential new gfx pack from another contributor (WIP), some music, loose sprites for Koten (to replace the Link tiles and some npcs), and an audio pack that I have been gathering from open sound libraries. Once this is all in a presentable format, we will need to utterly replace 1st-5th.qst in the open source domain, so that our .dat files do not contain infringing materials: Essentially, wholly new default internal quests.
    My point exactly. How many other past conversations are you not aware of?

    It's difficult, but if you guys have done the work (I'm assuming there are script packs as well? ie; Enemies/bosses all set up and ready to go; no scripting required) already that's definitely a good starting point. I'm sure a lot of people would be happy about that. Thanks!

    I'm against changing the existing 1st-5th quests, however.
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    Quote Originally Posted by Gleeok View Post
    My point exactly. How many other past conversations are you not aware of?

    It's difficult, but if you guys have done the work (I'm assuming there are script packs as well? ie; Enemies/bosses all set up and ready to go; no scripting required) already that's definitely a good starting point. I'm sure a lot of people would be happy about that. Thanks!

    I'm against changing the existing 1st-5th quests, however.
    http://www.armageddongames.net/showt...-Do-Details%29

    At the very least, the open source package should have clean .dat files that do not have any infringing content. I don't see why we can't have either a dat pack loaded for 1st-5th, or a single quest file with all five quests in it and a global script to handle selecting the quest mode (1-5). This seems relatively easy.

    I'll note that this is different to my model for quest template packages, including scripted quest templates. I do stil plan to have a few of those (Z3, LA/GB, BS, and RPG).

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Armageddon Games is a game development group founded in 1997. We are extremely passionate about our work and our inspirations are mostly drawn from games of the 8-bit and 16-bit era.
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