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Thread: Zelda Classic 2.11 Beta 11

  1. #21
    Octorok Questions's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    ...

    *KHUGGLES Idontknow*

    EDIT: Another Question. How do I select minitiles on the Subscreen Editor? I can only get the upper left.

  2. #22
    Hacking up an Octorock
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    Re: Zelda Classic 2.11 Beta 11

    Quote Originally Posted by Dark Nation
    Names are backwards where?
    In the subscreen editor.
    The ZC.com Database is alive!!
    __________________________________________________ _____

    Curent Quest(s) :
    The Ring of Time.
    Working on whistle village.
    __________________________________________________ ______

    Need help with bridges? Check out my tutorial HERE

  3. #23
    Keese
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    Re: Zelda Classic 2.11 Beta 11

    Oh god yay! It has everything I decided I wanted ZQuest to have like, yesterday! I chose the perfect time to start working with ZQuest, didn't I? Also, keep the hookshot length by tiles. That's easier to understand for newbies, like myself.
    Current Quest - Nothing... -_-'

  4. #24
    Octorok Questions's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    Another Question.

    In the subcreen editor when working with "Current Items" what does Up/Down/Left/Right select mean?

  5. #25
    Stegosaurus WindStrike's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    Hm... I think the whole hookshot length thing should stay the same in tiles, but mayhaps it can have like, 2 extra pixels as a given extra length to reach grab combos regardless of whether you are below (Maybe...), in line with it, or above it?

    Heh... that's pretty funny. From version 1.92 to 2.10, there have been quite a few features added. From 2.10 to 2.11, there'll be WAY MORE features added. We all know that, right? Now... look at the number difference...:
    2.10 - 1.92 = .18
    2.11 - 2.11 = .01
    ... lol
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


  6. #26
    Octorok Questions's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    Yeah ZC should be at like 3.50 or something lol.

    Anyway Questions wants his Questions answered (LMAO!) jman I know you're reading this

    On a completely different note if the subscreen editor is *NOT* the revolution jman was talking about what could it be then. (and please don't badger him about this anyone.)

  7. #27
    Keese
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    Re: Zelda Classic 2.11 Beta 11

    Big note. I believe you may have forgotten the Bomb Bag in the subscreen editor. I can't find it on the list.
    Current Quest - Nothing... -_-'

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    Octorok Questions's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    I don't think that the Bomb Bag is quite done yet. :)

  9. #29
    Keese
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    Re: Zelda Classic 2.11 Beta 11

    Well. That would obviously explain that, wouldn't it?

    Also, the revolution could be... an ENEMY EDITOR? Meh. Probably not. But that's all I can think of.
    Current Quest - Nothing... -_-'

  10. #30
    I shall exalt myself over all Armagedddon Games bigjoe's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    With the subscreen editor in place, an enemy editor would complete ZC, im my opinion.

    Maybe the enemy editor is already being worked on, it just hasn't been made visible in the interface yet. Thats what I THOUGHT was going on with the subscreens. They might be using it now to make the newer enemies or something. XD


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