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Thread: Zelda Classic 2.11 Beta 11

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  1. #1
    Wizrobe
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    Re: Zelda Classic 2.11 Beta 11

    Hey since now we can edit counters, can we have a custom counter we can add for "Misc 1" & "Misc 2" items? Each time we pick up that item, it adds to that counter. Then we could have things like Skulltula coins or something.

    Eventually something could be implemented, like a shop where you buy things using your misc item, or a screen flag called "If Misc item = [ ], trigger secrets" (you'd check this off & then insert a number in the box)
    My Zquest Tutorial
    tutorial document

    Working on a quest, I swear i'll finally finish one, one of these days!

    Status:
    --Overworld: 60% done
    --Dungeons: 0% done
    --Misc: 0% done

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    Octorok Questions's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    ...

    *KHUGGLES Idontknow*

    EDIT: Another Question. How do I select minitiles on the Subscreen Editor? I can only get the upper left.

  3. #3
    Keese
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    Re: Zelda Classic 2.11 Beta 11

    Oh god yay! It has everything I decided I wanted ZQuest to have like, yesterday! I chose the perfect time to start working with ZQuest, didn't I? Also, keep the hookshot length by tiles. That's easier to understand for newbies, like myself.
    Current Quest - Nothing... -_-'

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    Octorok Questions's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    Another Question.

    In the subcreen editor when working with "Current Items" what does Up/Down/Left/Right select mean?

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    Stegosaurus WindStrike's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    Hm... I think the whole hookshot length thing should stay the same in tiles, but mayhaps it can have like, 2 extra pixels as a given extra length to reach grab combos regardless of whether you are below (Maybe...), in line with it, or above it?

    Heh... that's pretty funny. From version 1.92 to 2.10, there have been quite a few features added. From 2.10 to 2.11, there'll be WAY MORE features added. We all know that, right? Now... look at the number difference...:
    2.10 - 1.92 = .18
    2.11 - 2.11 = .01
    ... lol
    Creator of ZURPG, a Zelda game that's influenced by D&D and JRPGs to bring together a unique gameplay system combined with roleplaying.


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    a.k.a. Zephlon Arphanosh Mega Link's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    Quote Originally Posted by WindStrike
    2.11 - 2.11 = .01
    Bring in the calculator! It's 2.11 - 2.10 = .01, NOT
    Quote Originally Posted by WindStrike
    2.11 - 2.11 = .01
    Quote Originally Posted by the Calculator
    Mega Link is right.
    See... I was right.

    ...........

    Opps! Sorry for my sarcasim!

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    Wizrobe erm2003's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    Quote Originally Posted by WindStrike
    Hm... I think the whole hookshot length thing should stay the same in tiles, but mayhaps it can have like, 2 extra pixels as a given extra length to reach grab combos regardless of whether you are below (Maybe...), in line with it, or above it?
    Agreed. Tiles would be easier I think for everyone to understand.

    Quote Originally Posted by WindStrike
    Heh... that's pretty funny. From version 1.92 to 2.10, there have been quite a few features added. From 2.10 to 2.11, there'll be WAY MORE features added. We all know that, right? Now... look at the number difference...:
    2.10 - 1.92 = .18
    2.11 - 2.11 = .01
    ... lol
    That's because there was a virus going around a while back called Zelda Classic 2.0 so they had to skip version numbers. Check out old news articles on the ZC mainpage.

    EDIT:
    Quote Originally Posted by Mega Link
    Bring in the calculator! It's 2.10 - 2.11 = .01
    Actually, it's -.01, you put the 2.10 in the wrong spot.

    EDIT2: Ha ha, I caught it before you could change it!

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    Octorok Questions's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    Quote Originally Posted by Questions
    ...EDIT: Another Question. How do I select minitiles on the Subscreen Editor? I can only get the upper left.
    Quote Originally Posted by Questions
    Another Question.

    In the subcreen editor when working with "Current Items" what does Up/Down/Left/Right select mean?
    Can no one answer these Questions?

  9. #9
    Wizrobe Tygore's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    Quote Originally Posted by Questions
    Another Question.

    In the subcreen editor when working with "Current Items" what does Up/Down/Left/Right select mean?
    It has to do with how the selector moves. So, from your item labeled as "1", if the item directly right of it is labeled "2" you would put 2 in the entry for Left.
    Oh, if you want it to be possesive, it's just "i-t-s"; but if you want it to be a contraction then it's "i-t-apostrophe-s"... scallawag.

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    Octorok Questions's Avatar
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    Re: Zelda Classic 2.11 Beta 11

    Yeah ZC should be at like 3.50 or something lol.

    Anyway Questions wants his Questions answered (LMAO!) jman I know you're reading this

    On a completely different note if the subscreen editor is *NOT* the revolution jman was talking about what could it be then. (and please don't badger him about this anyone.)

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