Nicholas Steel
03-15-2010, 04:25 AM
Sometimes when I launch this version, the following happens.
1) Armageddon Games logo + fire animation does not appear, instead I get a blank screen. Enter passes the screen anyways.
2) title screen and character select appear correctly.
3) When pressing Escape to access the interface, all items are named -
4) no mouse
Zelda Classic v2.11 Beta (Build 18)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (1.11M/1.11M)... OK
Allocating combo buffer (5.98k/1.12M)... OK
Allocating string buffer (10.62M/11.74M)... OK
Allocating door combo buffer (159.50k/11.90M)... OK
Allocating dmap buffer (234.00k/12.13M)... OK
Allocating combo buffer (1.62M/13.75M)... OK
Allocating color data buffer (314.11k/14.05M)... OK
Allocating tile buffer (511.88k/22.55M)... OK
Allocating trash buffer (97.66k/22.65M)... OK
Allocating item buffer (31.00k/22.68M)... OK
Allocating weapon buffer (2.50k/22.68M)... OK
Allocating guy buffer (28.00k/22.71M)... OK
Allocating combo class buffer (32.17k/22.74M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Initializing sound driver... OK
Used switch: -fullscreen
set gfx mode succsessful at -1 8bpp 640 x 480
Triplebuffer available
Loading saved games... OK
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Removing timers.
Freeing Data:
Bitmaps...
Subscreens...
SFX...
Misc...
Script buffers...
Screen Data...
Deleting quest buffers...
Cleaning maps.
Cleaning tile buffers.
Cleaning misc.
Armageddon Games web site: http://www.armageddongames.com
Zelda Classic web site: http://www.zeldaclassic.com
1) Armageddon Games logo + fire animation does not appear, instead I get a blank screen. Enter passes the screen anyways.
2) title screen and character select appear correctly.
3) When pressing Escape to access the interface, all items are named -
4) no mouse
Zelda Classic v2.11 Beta (Build 18)
Allocating quest path buffers (4.00k/4.00k)...OK
Allocating map buffer (1.11M/1.11M)... OK
Allocating combo buffer (5.98k/1.12M)... OK
Allocating string buffer (10.62M/11.74M)... OK
Allocating door combo buffer (159.50k/11.90M)... OK
Allocating dmap buffer (234.00k/12.13M)... OK
Allocating combo buffer (1.62M/13.75M)... OK
Allocating color data buffer (314.11k/14.05M)... OK
Allocating tile buffer (511.88k/22.55M)... OK
Allocating trash buffer (97.66k/22.65M)... OK
Allocating item buffer (31.00k/22.68M)... OK
Allocating weapon buffer (2.50k/22.68M)... OK
Allocating guy buffer (28.00k/22.71M)... OK
Allocating combo class buffer (32.17k/22.74M)... OK
Initializing Allegro... OK
Checking Files... OK
Allocating bitmap buffers... OK
Loading data files:
Zelda.Dat...OK
Fonts.Dat...OK
SFX.Dat...OK
Initializing sound driver... OK
Used switch: -fullscreen
set gfx mode succsessful at -1 8bpp 640 x 480
Triplebuffer available
Loading saved games... OK
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Loading Quest...
Decrypting...okay.
Opening...okay.
Removing timers.
Freeing Data:
Bitmaps...
Subscreens...
SFX...
Misc...
Script buffers...
Screen Data...
Deleting quest buffers...
Cleaning maps.
Cleaning tile buffers.
Cleaning misc.
Armageddon Games web site: http://www.armageddongames.com
Zelda Classic web site: http://www.zeldaclassic.com