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View Full Version : NES Inconsistency Bugs



  1. When You Have the Clock (7 replies)
  2. Music keeps going when the game is paused (0 replies)
  3. Blowing the whistle in the 2nd quest with the triforce (2 replies)
  4. Good glitch (2 replies)
  5. Something about Manhandlas... (0 replies)
  6. Boomerang Spamming (10 replies)
  7. A handful of NES inconsistencies (4 replies)
  8. An NES Inconsistency with grave combos (4 replies)
  9. (repost) Statues fire on you even when in safe zone (4 replies)
  10. Leever Movement (1 replies)
  11. 3/4 walkable tile issues [b984] (0 replies)
  12. [982] Bomb Flash + Death = Odd Palette (3 replies)
  13. Pallete Errors. (3 replies)
  14. Bow and Arrow doesn't disappear while pulling up subscreen [b976] (0 replies)
  15. An old bug that still hasn't been fixed yet! (5 replies)
  16. These enemies don't get stuck on edge... (Roughly Build 828) (0 replies)
  17. [758] Wall Masters continue to come out of wall after clock is picked up (11 replies)
  18. NES Inconsistency: Item Pickups (2 replies)
  19. Inconsistency - Music keeps going when Link uses a Potion (3 replies)
  20. [LOZ inconsistency] Top of screen in item room & passageway (10 replies)
  21. Inconsistency - Heart beeps and enter/exit item cellars or passageways (4 replies)
  22. Inconsistency - String text does not change to red and fades (8 replies)