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  1. Very odd sound bug
  2. Pushing a block by pushing against only half of it
  3. a few random bugs i found in the rom of LOZ (prg1) that are missing i think.
  4. Please!!! Pallette Bug!
  5. Misc Death sequence
  6. Sring editor frame
  7. Tile editor
  8. Transparencies
  9. sticking up in subscreen
  10. Another curser problem.
  11. [434] ZQuest lags when placing flags
  12. Inconsistency - when heart beabing sound plays in a Dugeon The music dosen't slight..
  13. issue with loss of focus.
  14. Must kill all bosses broken (b500)
  15. Multiple combo selections in combo pages slow ZQ down.
  16. Grabbing pallette from any image file makes the selection and mouse cursor invisible
  17. Playing certain MIDIs can slow down ZC/ZQ's performance [509]
  18. Escape won't work for opening the menu in ZC. -509
  19. [DN] Quest Template issues - they don't work
  20. More Zol/Gel weapon bugs
  21. Aarg, Bug! Octorocks only fire once when their step speed is 0.
  22. _L_ the bomchu's getting stuck isn't quite fixed yet.-548
  23. Item changed
  24. Wall master, step speed behavior.
  25. FFC's don't react to Slash->Next (Should they?)
  26. Sideview Gravity and Walkers
  27. Timed warp takes effect while viewing strings, again [584]
  28. Tile and Side warp issue.
  29. cycling combo corruption
  30. Newly opened ZQuest (1x Windowed) is unclickable Once.
  31. 622 Linux - ZCL Reports missing file
  32. custom Subscreen bug
  33. Selector will always move to B Item.
  34. FATAL BUG! In ZC, switching to fullscreen in Misc menu crashes [635]
  35. [635] - Z3 Movement Bug?
  36. 643 - Autosave Bug
  37. [639-linux] Subscreen Editor
  38. Pols Voice Won't Respond to Changing ->X, ->Y
  39. walker/shooter bug
  40. [ZScript] Problem with importing, and global constants
  41. Moving South with Large Shield
  42. [704] Subscreen Selector Crash
  43. Step => Next combo copycat
  44. There's got to be some serious memory leaks. [704]
  45. must hit "listen" twice before it plays the song in ZC. (718)
  46. [758] Increased Crash Rate?
  47. [758] Int. Data Freezing
  48. 758 player crashing
  49. [758] Link's head appears through solid dungeon walls...
  50. NSF Dmap doesn't work
  51. Random Crashing on Restart -798
  52. SFX sharing
  53. mouse slowdown?
  54. [846] ZQuest freezes after Hibernation
  55. [864] Menu toggle bug (Vista only)
  56. Zquest does not close (855)
  57. enlarge some ZCPlayer menus please :) (855)
  58. [907] Small Mode Broken at higher scales?
  59. [928] Editor crashes automatically ...
  60. Build 921 Full screen crash
  61. [946-]Fullscreen Palette/Crash Issues When Starting from Windows Explorer Window
  62. [956] Midi editing window crashing
  63. Using sword after secondary item (b967)
  64. [Prior to and 982] Swimming Animation
  65. [984]Leech "Discard" Options Don't Work
  66. [987-] Enemies Using ESP Always Show ESP0 in Preview
  67. Stop Watches and peehats
  68. Pointer Bug in Build (987)
  69. [984] Move
  70. Cset 9 Reload Bug.
  71. Rafting Issues
  72. [Quest-Specific?]Fire Guy appearing in place of enemies that never return after death
  73. [987] Combo-related crashes
  74. Secret Flags/Combos + Smart Screen Scrolling
  75. [1002] String too long for allotted space = hung game.
  76. [1001] ZQuest Purple Wall(master) of Death
  77. [1004] Fairy Flags broken while Guy/Message String are present
  78. [1000] Speeding String Problem
  79. [1004]Crash-Happy Tile Selection Screen (Copy/Move/Paste/Overlay w/ 8bpp tiles)
  80. [1005]Dialog boxes
  81. [1121] Indexing arrays with other arrays
  82. 1121 crashes
  83. [1129] Tektites behave strangely in ancient quests
  84. Build 1121: Refresh Problem.
  85. Set the Subscreen Cursor?
  86. ZC not quitting
  87. combo favorites
  88. Negative array declaration
  89. Constant in array declaration
  90. [1170]ZQuest changes color
  91. Reflecting projectiles with the shield randomly crashes ZC!
  92. More trouble with Dodongos in tight spaces
  93. Message String Editor Crashes ZQuest [b1182]
  94. [118Laptop Numpad off doesnt work
  95. crashes in player
  96. sideview and candle
  97. header error again
  98. 1200: interface bugs out in the Player.
  99. GUI Update Bug
  100. subscreen editor bug (build 1190)
  101. [1201] Issues with ZQuest and ZC open at the same time
  102. crash entering tiles, every time
  103. 1200: refilling magic lags the game.
  104. Keys disappear from inventory
  105. 1204 & 1200: item selection resets to top left most items on the higest row
  106. 1204 and older: Struggles to maintain 60fps with 1.90 quests
  107. 1204 and older: Left stops working while holding down and passing through a door.
  108. Diagonal movement: slide against a wall and progress over a door, it won't unlock.
  109. [1232] Enemy Data Corrupted
  110. Keyboard Bug
  111. [1256] x3 Classic Windowed window problems
  112. Build [1256] Enemy Data Corruption
  113. [1256-???] ZQuest Lagging Like Crazy Most of the Time
  114. Light force slowing the game down?
  115. [1256] Sfx.dat?
  116. [1266] Sword reaches too far
  117. [1266] Swimming movements still glitched!
  118. [1266] Pushing against a solid combo while on a conveyor
  119. [1266] 8-bit wavs click at the end of playback.
  120. 1266: cannot slash bushes with "Quick Movement" cheat on.
  121. Trigger Secrets not working under FFC's
  122. [1269] Items keep resetting info in Zquest
  123. [1269] FFCs locations move
  124. Question:
  125. [1283] It crashes whenever I open tiles!
  126. [1283] Solid warp tile in Labyrinth of Dinus
  127. Zelda Classic 2.5 sprite issues
  128. Dailog Bozes is ZQuest windows mode don't appear.
  129. ZQuest Doesn't Close
  130. [1318] Can't type certain characters in the string editor
  131. 1318: Link's position on overworld "Large Map" is offset 4 to the right
  132. [1348] ZScript Problem
  133. Charging sword & leaving screen -> graphical bug
  134. In regards to enhanced music...
  135. [Beta 18] Carryover FFCs that quit still occupy their slot?
  136. Enemies Don't Spawn if the Entire Screen is Unwalkable
  137. [RC1] Oddities involving moving push blocks
  138. Map But (R1)
  139. [1348] Level-Specific Keys Bug
  140. [2.5 RC1] ZC won't open if my web browser is already open.
  141. [RC1] Warp return setting for Tile/Side warps
  142. (RC2) Northbound sprite flips upside down in sideview.
  143. Push block vertical/direct warp a
  144. FFC Glitch
  145. Diagonalmovement doesn't work correct, when holding a button.
  146. sbig2 is reset to 0
  147. Does not recognize and let me select gamepad to use
  148. -32bit, -24bit and -16bit parameters cause a failure to initialize display
  149. Sword slash movement
  150. No Vsync in Windowed mode
  151. RC3: Does not log status of Double Buffering
  152. Unresponsive Joystick.
  153. 2.5 RC3 - Music Bug
  154. Midi issue with RC3
  155. 2.5 RC4 Overworldap doesn't show layers after secret
  156. Large Link Hitbox Doesn't Detect Collision Properly
  157. Scripted Bombs Not Setting Off Bomb Flag
  158. Extreme Lag Linux ZC 2.5.2
  159. ZQuest - Adjacent Screens Ignore Layer 2/3 as Background
  160. Link Shield Issue 2.50.2
  161. FFC jumps into a changer
  162. Hammer Behaviour Has Changed (breaks quests)
  163. Adding HCs via Cheat Menu - Fatal Crash
  164. Too many HCs crashes ZC (very minor)
  165. Enemy with Tile 0 not drawn
  166. Too Much Love
  167. Parser: Lexical Errors May Cause Crash
  168. [2.50.2: Passive Subscereen A+B] Single item set by init data is in both slots.
  169. All enemies above e255 are deleted when Grabbing tiles from an older quest
  170. Global Arrays...
  171. BOMBBLAST/SBOMBLAST Ignore Thngs
  172. Power of Magic Book Fire Cannot Be Set?
  173. Spin Attack w/ Magic Cost Goes Haywire
  174. Const Floats with Negative Values
  175. [2.50.2] Setting LA_HOPPING on Land Freezes ZC
  176. Change equipment when changing screens bugs it
  177. [2.50.2] Bizarre, Instant Death
  178. Junk Data in ZASM Export
  179. MacOSX 10.11.x : No Right Click
  180. [NES Behaviour] Patras Don't Wrap
  181. F12 Screensot w/LensOn = Black Image
  182. Items With Large Hitboxes Don't Display Properly When Picked Up
  183. String 0 Traces as '(none)'
  184. [2.50.2] Game->PlaySound(12) is Silent
  185. ASCII String Control Code Bug
  186. [NES consistency] Statues' firing behavior is wrong
  187. [NES consistency] Pushable Graves have wrong behavior
  188. Subscreen Graphical Bugs Related to Game->Generic[GEN_MAGICDRAINRATE]
  189. Sideview Gravity Jump bug
  190. Link->Warp / PitWarp - ZC Crashes with Invalid DMaps
  191. 2.50.3 RC1 - Combos Carry Over crash.
  192. Screen->Wavy crashes ZC (2.50.2)
  193. Quake Bugs
  194. Stone of Agony Bugs
  195. ZQuest - tiles adv-pasted on animated/cycled combos reset if combo editor opened
  196. [2.50.2 and Above]Setting Link->Action = LA_CASTING No Longer Works
  197. [2.50.3] Something Strange with SetComboSolid
  198. Windows 10 Fullscreen glitches out
  199. Rupee Bug Submitted from Facebook
  200. [2.50.1 and above] Large-hitbox Link starts swimming wrong
  201. [2.50.1 and above] Link's sword seperates when charging, during warps with sprite carryover
  202. [2.50.3] Honkey Pig by Wild Bill Crashes ZC
  203. Yuurei: Utterly Bizarre Crash on 2.50.x Tree Builds
  204. [2.50.3] DrawInteger() Graphical Error when Setting scale arg.
  205. [DD/scriptparser] FFCs malfunction when recompiling Link and Zelda: Panoply of Calatia
  206. enemy editor doesn't allow enemy to alway turn towards link.
  207. (ZC 2.54) Link->HitXOffset and Link->HitWidth do not effect combo collision
  208. (2.50.2) Ctrl + U transparency bug
  209. [ZC 2.54] Link->SetLinkTile() causes game to freeze
  210. [ZC 2.54 ] setting Link->Action to LA_DROWNING makes link turn invisable
  211. Enemies React to Bomb Blasts Even if Set to Ignore Them
  212. Script Counters Roll Over to Max Int When Going Below Zero
  213. Combos In ZQuest Change Appearance in Zelda Classic (W/O LTMS)
  214. Screen->Draw Screen Shows Wrong CSet of Combos
  215. Changing passage warp return also changes item cellar warp return
  216. Diagonal Movement Issues
  217. [2.50] Eyeball Combos and Animation Skipping
  218. MacOS v2.50.2 Not working on latest macOS 10.12.3
  219. I cannot save/open a Zelda Classic quest file
  220. Link randomly moving in one direction uncontrollably
  221. [2.50.2] Hookshotting upwards through a wall.
  222. [2.50.2] Vires freeze
  223. [ZC 2.50.2] Custom soundfont midi turn to piano instruments
  224. Cane of Byrna Bug ( in Randmizer)
  225. LWeapon->Behind does nothing.
  226. Sword Triggers Are Not Continuous
  227. Says I used cheats when I clearly did not
  228. Import ZASM -> Crash
  229. Import ZASM: Leading Spaces
  230. Setting Link->Item[] Every Frame Causes lag
  231. Input Configuration window bugs
  232. Why can't I have EX Buttons 1-4 mapped to my controller?
  233. Map Import/Export
  234. Strange Compiler Error
  235. Hookshiot Through Solid Combos
  236. Charged Hammer Does Not Pound
  237. Large Triforce Aaffects CSet 9
  238. Full Screen ZC Makes Me Sad
  239. Revenge 2 (1.90 compatibility): Critical Bug: When you take an item the guy still showed up
  240. [2.50.3] "keese" enemy type movement bug
  241. [2.50.2] Lens rapidfire Item Scripts ( Tentatively Fixed -Z )
  242. 2.50.3 Wand Magic Damage Not Scaling with Level/Damage Without Script
  243. Subscreen crashes ZC in weird instances
  244. Two "relatively minor" Backwards Comaptibility Bugs
  245. Another backwards compatibility bug: Ganon roaring once he appears and throughout the level
  246. Reflected Magic LWeapon Hitbox Rotated 90 Degrees
  247. 1.84 Player issues: Items Not Showing Up Properly
  248. More 1.84 issues: Tiles Not Saving
  249. [2.50.2] Default quest folder reset on crash (And quest file pathing issue)
  250. [2.53] Crash on exiting open screen at diagonal angle