Just to clarify.
void Subscreen
is Passive subscreen scripting right?
Wouldn't it be funny if the subscreen had a different game running like MoM program on the pause menu that could be done there like this?
Thoughts?
Just to clarify.
void Subscreen
is Passive subscreen scripting right?
Wouldn't it be funny if the subscreen had a different game running like MoM program on the pause menu that could be done there like this?
Thoughts?
To script a subscreen you'll want either a generic, subscreendata, or subscreen dmap script. Generic and subscreen dmapdata both run in their own frozen state like what you're describing, while a subscreendata script will let you interact with widgets on an engine subscreen.
Not sure what this void Subscreen you're seeing is but I'd hazard a guess it's part of a much older form of scripted subscreen that did not have access to these features.
For an example of a quest running an entire different game on the subscreen, check out Barato by Aslion.