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OMaps (Overworld Maps)

7 replies · 1,404 views · Started 22 January 2024

DMAP stands for "Dungeon Map."

But there is more to Zelda than dungeons.

There's the overworld.

Is the overworld a DMap too?

If so...

Should we introduce the term "OMap" for "Overworld Map?"

If not, why?

What is being proposed here? A renaming of DMap, or a seperate system on top of DMaps? If the latter, what would be the practical benefit of this? Would it not be a hassle to have to deal with both DMaps and OMaps?

BegaVega wrote:What is being proposed here? A renaming of DMap, or a seperate system on top of DMaps? If the latter, what would be the practical benefit of this? Would it not be a hassle to have to deal with both DMaps and OMaps?

Neither. I just think that the term "OMap" would be less confusing when talking about the overworld because it's very specific.

If you go to Etc->Help->Editor Help also, in 2.1 Fundamental Concepts we have:

DMaps (Dungeon Maps) define the 'dungeons' in the quest and their characteristics - their music, palette, subscreen map and such.