DMAP stands for "Dungeon Map."
But there is more to Zelda than dungeons.
There's the overworld.
Is the overworld a DMap too?
If so...
Should we introduce the term "OMap" for "Overworld Map?"
If not, why?
DMAP stands for "Dungeon Map."
But there is more to Zelda than dungeons.
There's the overworld.
Is the overworld a DMap too?
If so...
Should we introduce the term "OMap" for "Overworld Map?"
If not, why?
I thought DMap stood for "Data Map".
BegaVega wrote:I thought DMap stood for "Data Map".
I've heard DMap=Dungeon Map was coined in Phantom Menace's original release notes.
What is being proposed here? A renaming of DMap, or a seperate system on top of DMaps? If the latter, what would be the practical benefit of this? Would it not be a hassle to have to deal with both DMaps and OMaps?
BegaVega wrote:What is being proposed here? A renaming of DMap, or a seperate system on top of DMaps? If the latter, what would be the practical benefit of this? Would it not be a hassle to have to deal with both DMaps and OMaps?
Neither. I just think that the term "OMap" would be less confusing when talking about the overworld because it's very specific.
If you go to Etc->Help->Editor Help also, in 2.1 Fundamental Concepts we have:
DMaps (Dungeon Maps) define the 'dungeons' in the quest and their characteristics - their music, palette, subscreen map and such.
"dlevel" is another term that appears in the source code.
What the heck is a dlevel?
Weird.
Gleeok wrote:What the heck is a dlevel?Weird.
According to isdungeon in maps.cpp, it sounds like dlevels are either dungeons or caves.