On the advice of ZoriaRPG, I'm posting this.
Something I stumbled across accidentally a while back.
If you set an item's damage divisor to zero, you will take no damage from enemies or spikes.
Setting it to one results in normal damage.
It's been a while since I tested this, but I believe my conclusions are correct.
It's a little odd, I suppose, but that's how it's intended to work.
Saffith wrote:It's a little odd, I suppose, but that's how it's intended to work.
That's what I thought too, but he insisted it was a bug and I should report it.
ywkls wrote:That's what I thought too, but he insisted it was a bug and I should report it.
I didn't insist that it was a bug. I said that I wasn't sure if it was intentional, or if it was an error due to div by 0 returning some nonsensical value, if it wasn't sanity bounded. I did not remember if it was there as a feature, or not.