https://www.twitch.tv/videos/147467606
I didn't use cheats once in this quest, the timer was working, and it says I did afterwards, what the hell?
This is not good if I'm trying to set up tracks for SR.com
-James
https://www.twitch.tv/videos/147467606
I didn't use cheats once in this quest, the timer was working, and it says I did afterwards, what the hell?
This is not good if I'm trying to set up tracks for SR.com
-James
[MENTION=38509]Nightmare[/MENTION]
it's possible to enabled cheats via a script you know. So yeah that can happen and may not be a bug, but never the less. We shall investigate it, James.
Nightmare wrote:https://www.twitch.tv/videos/147467606I didn't use cheats once in this quest, the timer was working, and it says I did afterwards, what the hell?
This is not good if I'm trying to set up tracks for SR.com
-James
Please post the quest file somewhere, or link to it; and tell me what version of ZC you used, and how you saw that you had cheats enabled at any point.
I talked to Nightmare about it in chat earlier. Very strange.
[MENTION=38509]Nightmare[/MENTION]: Were cheats enabled at some point earlier in the save file before you (re)started the run?
Gleeok wrote:I talked to Nightmare about it in chat earlier. Very strange.
I did a cursory test, with a clean quest file and I could not replicate it.
[video=youtube_share;aUUn27TQE2g]https://youtu.be/aUUn27TQE2g[/video]
I did not think to load a quest enable cheats, exit, and load a separate quest in that slot.
Gleeok
I tested this theory, as follows:
I loaded a quest, enabled cheats Lv 4, and turned on hitboxes; then F6->Retry, and I loaded a quick demo quest with a Zelda flag on the first screen. This did not replicate the problem - video below - and I will next check if setting it by script with Game->Cheat = 4. has a different effect. e.g. If the scripted cheat level is not clearing on Init.
[video=youtube_share;U49F_sMJ0OM]https://youtu.be/U49F_sMJ0OM[/video]
The only thing I can really note is that I did hit "Retry" on the first failed attempt, but that still shouldn't trigger that.
IDK what to say.
-James
I have now tried it by enabling cheats in the UI, and by script, and loading a second quest file into the slot.
I can not replicate this with another quest, and I suspect that demo1st.qst is setting a cheat flag by script, but the quest buffer is merely a list of imports and I have no way to determine without dumping the ZASM table.
[video=youtube_share;q5olYYpU8AQ]https://youtu.be/q5olYYpU8AQ[/video]
[MENTION=42714]Gleeok[/MENTION]: Do you have any type of ZASM inspector to dump the buffers to a text file?
[MENTION=38509]Nightmare[/MENTION]: You did not specify the precise version of Zelda Classic that you are used when this happened. This is very important.
ZoriaRPG wrote:I have now tried it by enabling cheats in the UI, and by script, and loading a second quest file into the slot.I can not replicate this with another quest, and I suspect that demo1st.qst is setting a cheat flag by script, but the quest buffer is merely a list of imports and I have no way to determine without dumping the ZASM table.
[video=youtube_share;q5olYYpU8AQ]https://youtu.be/q5olYYpU8AQ[/video]
[MENTION=42714]Gleeok[/MENTION]: Do you have any type of ZASM inspector to dump the buffers to a text file?
[MENTION=38509]Nightmare[/MENTION]: You did not specify the precise version of Zelda Classic that you are used when this happened. This is very important.
2.50.2 ZoriaRPG
-James
I performed a ZASM dump of the quest. I did not find any instance of the CHEAT instruction, so I do not know what happened, and I have not been able to reproduce it.
In what ZC version was this quest last opened, compiled, and saved?