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[2.50.2] Vires freeze

2 replies · 15,741 views · Started 15 April 2017

Vires with high enough HP to not die in 1 hit and that do not split on hit oftentimes permanently freeze when taking damage while they are in the air. I have "Enemies jump through Z-axis" disabled.

Also a general bug, they get knocked across the entire screen and then snap back to where they were when they split on hit.

Fixed the issue with vires freezing, in both 2.53 and 2.55.

Does anyone happen to know if, on the real NES HW, Vires fly across the screen until they hit a solid space, when hit?

ZoriaRPG wrote:Does anyone happen to know if, on the real NES HW, Vires fly across the screen until they hit a solid space, when hit?

Zel and I just tested this (in Nestopia v1.40 with the ROM that has the "hold reset" warning) with the vires in the screen above the entrance screen in LEVEL-4. Some of them go flying until they hit a wall when they are slashed, some of them split before hitting the wall.