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String 0 Traces as '(none)'

0 replies · 1,273 views · Started 24 August 2016

The content of string 0, in ZQuest, is supposed to be empty (a null string), but...


int msg[255];
Game->GetMessage(0, msg);
Trace(msg);

This traces '[FONT=Courier New](none)[/FONT]' to allegro.log.

Certainly not a dealbreaker, but it could affect something else.

It should be easy to remedy this, and I'd suggest doing the following:

Clear the char from the editor value, leaving it blank. Remove the display of string 0 from the editor, entirely. It isn't meant to be used, after all.

Is it there because earlier ZC versions (1.92, or something) did allow setting string 0?

I thought "(None)" was a pretty common string throughout Zelda Classic in general. For example, it also is the first string in the list of combo flags.