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Items With Large Hitboxes Don't Display Properly When Picked Up

0 replies · 1,094 views · Started 20 August 2016

I noted this today while trying to create a larger than normal item.

When the item is supposed to be held up, it disregards previous instructions to change it's size (such as Extend, item->TileWidth and Item->Tileheight) and just uses whatever tile was set in the item editor.

In fact, I had to make a script that set the item's size every frame just to make it appear large at all.

In the end, I decided to fake the item pickup by using drawn tiles and making Link temporarily invisible. I can upload a test quest with the item and scripts set up if anyone wants to see what's happening.