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[NES Behaviour] Patras Don't Wrap

3 replies · 4,037 views · Started 01 August 2016

This has come up in chat two or three times. On the NES, Patras that go off-screen, wrap to the opposite side of the screen. Thus, they can always be hit.

Fixing this probably falls into the same category as fixing Ganon's movement, but I'll document it all the same.

Tamamo wrote:that's an easy fix.

Technically, Ganon's movement would be an easy fix, but no-one wanted to do it...and it mayn't be easy to fix it fully, if I rightly remember how it worked--although we'd come close. As I recall, if a patr segment (single npc of the orbit, or the core) was partially on-screen on one edge, the part of that segmen t that was off-screen also wrapped. So, you's see half a bug on the right side, and its other half on the left.

I'd hope that just having the npc wrap would suffice, but you know that someone will always be unhappy.

IMO, if added, wrapping should be set by an enemy editor attribute of some kind.