Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Why are the colors off when I open a Tileset? Importing tiles specifics?

11 replies · 41,532 views · Started 11 December 2015

So, I'm trying to use EZGBZ 2.5, and it's supposed to look like this when I open it, but instead it looks like this. How do I fix this? Also, if I want to import "tile sets" like this via image, what all do I need to do to make sure it imports properly? For instance, file format? Maximum dimensions? Indexed? I have tried googling for this info, but to no avail. Everything fails to mention the specific issues I'm having.

For the first issue, you can change the screen palette using F4. Keep in mind, this only works for cosmetic purposes in ZQuest to make setting it up easier. You need to set your dmap to that same palette.

(Take this next bit with a grain of salt, my knowledge may be somewhat outdated)
For file format, GIF, PNG, or BMP are the best. Technically you can import from NES and SNES roms as well, though that depends on how the graphics are compressed in the ROM. There are no maximum dimensions that I'm aware of. You will have to do some degree of manual recoloring if you import images that don't already use the same palette as you're using. That's just the nature of the beast. There is a Recolor function in the tile grabber to make it easier, but it's not perfect.

Tamamo wrote:romview is trash

Before 2.50.2 was released, I suggested removing it from the package. It usually either crashes, or generally refuses to run, on Win7 and higher. Too bad, as an integrated tile ripper would be ideal.

ZoriaRPG wrote:Before 2.50.2 was released, I suggested removing it from the package. It usually either crashes, or generally refuses to run, on Win7 and higher. Too bad, as an integrated tile ripper would be ideal.

Is ZQuest open source?

Yet? Does that mean it is planned to be open source eventually? Or has ZC been kept closed source to help defend against a C&D?

It's planned. The reason it isn't already open-source, is that it's a wretched, bloody mess that no-one can comprehend without spending two years on it. Saffith is slaving over it, to make it a big nicer for an O-S project, with some degree of success. No-one can tell you how long it will be, before it's ready, so there's that to bear in mind.

The codebase is C++, and relies on Allegro 4 (so you might want to read up on that, if you are interested in contributing at some point), if any of that matters to you.

Rom View is definitely trash. I recommend YY-CHR It's much better. You can set the pattern mode to FC/Nes X16 where the tiles are nearly organized.