So, I'm trying to use EZGBZ 2.5, and it's supposed to look like this when I open it, but instead it looks like this. How do I fix this? Also, if I want to import "tile sets" like this via image, what all do I need to do to make sure it imports properly? For instance, file format? Maximum dimensions? Indexed? I have tried googling for this info, but to no avail. Everything fails to mention the specific issues I'm having.
Why are the colors off when I open a Tileset? Importing tiles specifics?
For the first issue, you can change the screen palette using F4. Keep in mind, this only works for cosmetic purposes in ZQuest to make setting it up easier. You need to set your dmap to that same palette.
(Take this next bit with a grain of salt, my knowledge may be somewhat outdated)
For file format, GIF, PNG, or BMP are the best. Technically you can import from NES and SNES roms as well, though that depends on how the graphics are compressed in the ROM. There are no maximum dimensions that I'm aware of. You will have to do some degree of manual recoloring if you import images that don't already use the same palette as you're using. That's just the nature of the beast. There is a Recolor function in the tile grabber to make it easier, but it's not perfect.
Except of course, that ROMview is still broken.
ZoriaRPG wrote:Except of course, that ROMview is still broken.
ROMview?
UikriXII wrote:ROMview?
It was a tool used for ripping graphics from ROMs, and it was included with older versions of ZC. But that useless tool barely even worked. Here's a thread about it:
http://armageddongames.net/showthread.php?97253-Romview-w-Fix-or-Discontinue
romview is trash
Tamamo wrote:romview is trash
Before 2.50.2 was released, I suggested removing it from the package. It usually either crashes, or generally refuses to run, on Win7 and higher. Too bad, as an integrated tile ripper would be ideal.
ZoriaRPG wrote:Before 2.50.2 was released, I suggested removing it from the package. It usually either crashes, or generally refuses to run, on Win7 and higher. Too bad, as an integrated tile ripper would be ideal.
Is ZQuest open source?
UikriXII wrote:Is ZQuest open source?
Not yet.
Yet? Does that mean it is planned to be open source eventually? Or has ZC been kept closed source to help defend against a C&D?
It's planned. The reason it isn't already open-source, is that it's a wretched, bloody mess that no-one can comprehend without spending two years on it. Saffith is slaving over it, to make it a big nicer for an O-S project, with some degree of success. No-one can tell you how long it will be, before it's ready, so there's that to bear in mind.
The codebase is C++, and relies on Allegro 4 (so you might want to read up on that, if you are interested in contributing at some point), if any of that matters to you.
Rom View is definitely trash. I recommend YY-CHR It's much better. You can set the pattern mode to FC/Nes X16 where the tiles are nearly organized.