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Maybe it's time to throw in the towel.

14 replies · 20,339 views · Started 17 October 2015

Meh, fixed graphics and a flashy interface. It'll get clogged by poor coding practices and they'll lose interest as they get into more complicated mechanics.

Zelda Classic is more of a game maker engine than a tribute now anyway.

Anarchy_Balsac wrote:Yeah, besides, we all know what happened the last time someone bought into hype and accused ZC of "thinking small", LOL.

That is hilarious!

(For people who didn't click on it, it's a graphic of all the features that are present in Mario games but NOT in Mario Maker.)

[MENTION=39330]CJC[/MENTION]
I know right, that shows you how much nintendo done fucked up again. :distant:

[MENTION=40755]ctrl-alt-delete[/MENTION]
Hey we should start a new agn project called RealMaker that puts mario maker to shame but doesn't use any of mario makers graphics or sounds just functionality and what not so nintendo doesn't sell our corpses to the Yakuza.

Definitely not time to give up. Yeah, Zelda Classic has it's flaws, but this new one will definitely not meet the same needs that our current userbase demands. If anything, hardcore Zelda Classic Quest Creators should be promoting this program across social media sites such as Twitter and YouTube and showing what it can do. Don't mind me. I'm drunk.

Neat-o.

In-game editing seems like it would be much easier than an actual editor to me (I'm probably just saying that because I hate GUI's, but..). I don't see what the big deal is... Obviously you'd need an actual editor for most the stuff, but throwing down enemies and tiles with mouse clicks isn't any more difficult than anything else, really. Meh.

[MENTION=42714]Gleeok[/MENTION]
Purple is our least favorite color.
In english: Me too gleeok, me too.

Honestly I haven't heard of this before now. I've seen some Kickstarters go a similar route (via Game-Maker or similar programs), but they generally asked for a LOT less. Like, barely $1000 to get the program (if they didn't already have it), pay artists, ad space, etc.