Read-only archive of the Armageddon Games Forums Archive (2000–2026) · About this archive

Proposed 5th Quest

21 replies · 9,923 views · Started 21 March 2015

You can get it here for the time being: https://dl.dropboxusercontent.com/u/94476244/proposed5th.zip

This is the current version of bigjoe's 5th quest with some minor tweaks and fixes (all done by bigjoe, I have not touched anything). He also put in the rest of the nsf files, one for each LV, which is nice.

Play it. Test it. Post bugs!

Any ideas for a name select quest start? "BIGJOE" certainly fits in the alotted character limit.

I say "FINAL", since ZC is moving a different direction now and there won't be any more "N"th quest contests.

Also, for reqs, complete either the 3rd or 4th Quest in 0 games.

-James

There seems to be looping issues with the music, it happened in level 4 and 6 so far. It got too annoying so I stopped.

I second the 0 gaming either 3rd or 4th since you can skip straight to 4th after 2nd. The no hit thing is impossible at least for me.

I think just finishing Quests 1-4 should be good enough for most people. Just kinda makes since to me since in the original Legend of Zelda, the only ways to unlock the second quest were to either complete the first quest or to use the name Zelda for your character. Maybe I'm just thinking a little to nostalgicly. :shrug: We don't wanna keep people who can't no death any of the first 4 quests to not be able to get to the fifth, or at least that's my opinion.

Yeah the issue wasn't with the stairs, I know that's how it worked in zelda. The issue is that the music would start over after every room in those levels. Haven't tried it again yet but maybe it fixed it.

mrz84 wrote:I think just finishing Quests 1-4 should be good enough for most people. Just kinda makes since to me since in the original Legend of Zelda, the only ways to unlock the second quest were to either complete the first quest or to use the name Zelda for your character. Maybe I'm just thinking a little to nostalgicly. :shrug: We don't wanna keep people who can't no death any of the first 4 quests to not be able to get to the fifth, or at least that's my opinion.

It would be nice if beating 4th, entering the right name (I support BIGJOE that way if BigJoe ever tried to play a custom quest with his name he gets stuck playing his own quest :P), and then maybe a special way of beating 2nd(or 3rd) quest to get to it. I don't know how those are managed.

So what needs to be done before the quest will be added to ZC? Doesn't seem like many people are playing it. Maybe more will once its official.

bigjoe wrote:So what needs to be done before the quest will be added to ZC? Doesn't seem like many people are playing it. Maybe more will once its official.

I was actually going to try and get to it this week.

There's way too many errors in logic in this quest such as push blocks and kill the leader.

For kill the leader I'd either take it completely out, or have it work every time

For push blocks, make them all four way, there's nothing in the way of those blocks, even if there is (Like a door, not object), the player needs to think before he acts.
That's what LoZ is all about.

The Kill the Leader is an NES bug and restriction. If you kill one part you have to kill them all. BigJoe has no control over this, sorry.

You're right though: Any other quest this is gone, immediately.

-James

well if that's the case, I guess it can't be helped

I meant that kill the leader doesn't work in the same enemy arrangements in a different room. Or if there's one enemy that sticks out like a sore thumb, it doesn't work.

Samer wrote:well if that's the case, I guess it can't be helped

I meant that kill the leader doesn't work in the same enemy arrangements in a different room. Or if there's one enemy that sticks out like a sore thumb, it doesn't work.

I don't think it makes sense to assume that a similar group of enemies or the fact that one enemy is different is reason to assume that one is the ring leader.

Yeah I guess you are right, but consistency in logic is one of the core fundamentals of game design but if it can't be helped it doesn't really matter.

It doesn't have to make "true" sense, it just has to make sense in the context of the game